Blue Lock

By LJElvinBLKTesting

Blue Lock card list (81 cards)

  1. Teddy Knight, Egoless Puppet{6}

    Creature

    Haste, vigilance, first strike

    Teddy can't be blocked by two or more creatures.

    5/5

    #1 · common · Art by Muneyuki Kaneshiro

  2. Eita Otoya, Ninja{2}{U}

    Legendary Creature — Human Athlete

    Haste

    If Otoya has an Ego counter he can't be blocked.

    Whenever Otoya deals combat damage to a player, draw a card.

    3/1

    #2 · common · Art by Muneyuki Kaneshiro

  3. Fake Volley{U}

    Instant

    Tap target creature. Scry 1.

    #3 · common · Art by Muneyuki Kaneshiro

  4. Ikki Niko, The Watchtower{2}{U}

    Legendary Creature — Human Athlete

    Flash

    When Niko enters, tap up to two target creatures.

    3/3

    #4 · common · Art by Muneyuki Kaneshiro

  5. Interception{U}{U}

    Instant

    Counter target spell.

    #5 · common · Art by Muneyuki Kaneshiro

  6. Jyubei Aryu, God of Glam{2}{U}

    Legendary Creature — Human Athlete

    Reach

    When Aryu blocks give target creature an ego counter.

    2/4

    #6 · common · Art by Muneyuki Kaneshiro

  7. Metavision{2}{U}

    Enchantment

    At the beginning of combat on your turn, scry 2.

    Strikers can't be blocked by more than one creature.

    #7 · common · Art by Muneyuki Kaneshiro

  8. Outplay{2}{U}

    Instant

    Return target creature to its owner's hand. Scry 1

    #8 · common · Art by Muneyuki Kaneshiro

  9. Rewatch the Match{1}{U}

    Instant

    Draw a card.

    Flashback {2}{U}.

    #9 · common · Art by Muneyuki Kaneshiro

  10. The Drive to Win{1}{U}{U}

    Enchantment

    Creatures you control with ego counters on them have ward {2}.

    #10 · common · Art by Muneyuki Kaneshiro

  11. The Monitor Room{2}{U}

    Enchantment

    At the beginning of your end step, if a Striker dealt combat damage to a player this turn, draw two cards.

    #11 · common · Art by Muneyuki Kaneshiro

  12. Diect Shot{1}{R}

    Instant

    Target Striker gets +3/+0 and gains trample until end of turn. If it has an ego counter on it, it can't be blocked this turn.

    #12 · common · Art by Muneyuki Kaneshiro

  13. Ellimination{4}{R}{R}

    Sorcery

    Destroy each creature without an ego counter on it.

    #13 · common · Art by Muneyuki Kaneshiro

  14. Jingo Raichi, Stamina Freak{2}{R}

    Legendary Creature — Human Athlete

    Whenever Raichi is dealt damage put that many +1/+1 counters on it.

    3/3

    #14 · common · Art by UMuneyuki Kaneshiro

  15. Neo Egosit League{2}{R}

    Enchantment

    {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.

    #15 · common · Art by Muneyuki Kaneshiro

  16. Nijiro Nanase{1}{R}

    Legendary Creature — Human Athlete

    Whenever Nanase attacks, target striker gains +1/+1 until end of turn.

    2/2

    #16 · common · Art by Muneyuki Kaneshiro

  17. No-Look Alley Cross{R}

    Instant

    Target Striker gets +2/+0 and gains trample until end of turn.

    #17 · common · Art by Muneyuki Kaneshiro

  18. Rensuke Kunigami, Fallen Hero{2}{R}{R}

    Legendary Creature — Human Athelete

    Trample, Indistructable

    Whenever Kunigami attacks, he gets +2/+0 until end of this turn for each creature that blocked him this combat.

    4/4

    #18 · common · Art by Muneyuki Kaneshiro

  19. Ryusei Shidou, Demon{2}{R}{R}

    Legendary Creature — Human Athlete

    Haste

    Whenever Shidou attacks it deals 3 damage to any target.

    If Shidou has an ego counter, it has double strike.

    5/3

    #19 · common · Art by Muneyuki Kaneshiro

  20. Second Half{2}{R}{R}

    Sorcery

    Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

    #20 · common · Art by Muneyuki Kaneshiro

  21. Shoei Barou, The King{2}{R}{R}

    Legendary Creature — Human Athlete

    Menace

    Whenever Barou attacks it gets +3/+0 until end of turn.

    If Barou has an ego counter, it has trample.

    5/3

    #21 · common · Art by Muneyuki Kaneshiro

  22. Two-Gun Volley{1}{R}

    Instant

    Target Striker can't be blocked this turn and gains +2/+0 until end of turn.

    #22 · common · Art by Muneyuki Kaneshiro

  23. Anri Teieri, Advisor{1}{G}

    Legendary Creature — Human Advisor

    When Anri enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    1/2

    #23 · common · Art by Muneyuki Kaneshiro

  24. Body Charge{1}{G}

    Instant

    Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.

    #24 · common · Art by Muneyuki Kaneshiro

  25. Don Lorenzo, The Ace Eater{2}{G}

    Legendary Creature — Human Athlete

    Deathtouch

    Whenever Don Lorenzo, The Ace Eater blocks, it gets +0/+3 until end of turn.

    2/4

    #25 · common · Art by Muneyuki Kaneshiro

  26. Eliminated from Blue Lock{2}{G}

    Instant

    Destroy target permanent. Its controller creates a 3/3 colorless Human Athlete creature token named Blue Lock Reject.

    #26 · common · Art by Muneyuki Kaneshiro

  27. Half Time{1}{G}{G}

    Instant

    Gain X life where X is the number of ego counters among creatures you control.

    #27 · common · Art by Muneyuki Kaneshiro

  28. Morning Practice{1}{G}

    Sorcery

    Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    #28 · common · Art by Muneyuki Kaneshiro

  29. Alexis Ness, The Magician{1}{U}{R}

    Legendary Creature — Human Athlete

    Whenever Ness attacks, target sticker gains double strike until end of this turn.

    If Ness has an ego counter, target striker also gains menace until end of turn.

    3/3

    #29 · common · Art by Muneyuki Kaneshiro

  30. Anything to Win{1}{U}{R}

    Sorcery

    Gain control of target creature until end of turn. Untap it. It gains hate until end of turn. Put an ego counter on it.

    #30 · common · Art by Muneyuki Kaneshiro

  31. Charles Chevalier, Gremlin{1}{U}{R}

    Legendary Creature — Human Athlete

    When Charles attacks target Striker gets +X/+0, where X is the number of ego counters among creatures you control.

    3/3

    #31 · common · Art by Muneyuki Kaneshiro

  32. Michael Kaiser, The Emperor{3}{U}{R}

    Legendary Creature — Hman Athlete

    Trample

    Whenever Kaiser attacks, if it has an ego counter on it, it deals damage equal to it's power to up to one target creature you don't control.

    5/5

    #32 · common · Art by Muneyuki Kaneshiro

  33. Reo Mikage, The Chameleon{2}{U}{R}

    Legendary Creature — Human Athlete

    {T}: Create a token that's a copy of another target legendary creature you control, except it isn't legendary and it has haste. Sacrifice it at the beginning of the next end step.

    3/5

    #33 · common · Art by Muneyuki Kaneshiro

  34. Rin Itoshi, Destroyer{2}{U}{R}

    Creature

    Trample

    Rin gets +1/+1 for each ego counter on it.

    Whenever Rin gets an ego counter, it fights up to one target creature you don't control.

    5/3

    #34 · common · Art by Muneyuki Kaneshiro

  35. Tabito Karasu, The Assassin{2}{U}{R}

    Legendary Creature — Human Athlete

    Flash

    When Karasu enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

    3/5

    #35 · common · Art by Muneyuki Kaneshiro

  36. Vivien Hugo, The Machine{3}{U}{R}

    Legendary Creature — Human Athlete

    Whenever Hugo enters the battlefield, scry 2, then draw one.

    If Hugo has an ego counter, whenever Hugo attacks, target Striker creature gets +2/+0 and gains menace until end of turn.

    4/6

    #36 · common · Art by Muneyuki Kaneshiro

  37. Become an Egoist{2}{G}{U}

    Sorcery

    Put an ego counter on each creature you control. Draw a card.

    #37 · common · Art by Muneyuki Kaneshiro

  38. Blue Lock Project{2}{G}{U}

    Enchantment

    Whenever a Striker deals combat damage to a player, put an ego counter on it.

    Striker creatures gain +X/+0 where X is the number of ego counters on it.

    #38 · common · Art by Muneyuki Kaneshiro

  39. Chemical Reaction{1}{G}{U}

    Instant

    Two target creatures you control each get +2/+2 until end of turn. If one of them is a Striker, it also gains trample.

    #39 · common · Art by Muneyuki Kaneshiro

  40. Gin Gagamru, The Guardian{1}{G}{U}

    Legendary Creature — Human Athlete

    Reach, defender

    Gagamru can block any number of creatures.

    0/6

    #40 · common · Art by Muneyuki Kaneshiro

  41. Oliver Aiku, The Final Wall{2}{G}{U}

    Legendary Creature — Human Athlete

    Vigilance

    Whenever Aiku blocks, draw a card.

    3/5

    #41 · common · Art by Muneyuki Kaneshiro

  42. Pos-Math Analysis{1}{G}{U}

    Instant

    Draw two cards. If a Striker dealt combat damage to a player this turn, draw three cards instead.

    #42 · common · Art by Muneyuki Kaneshiro

  43. Ranze Kurona, Shark{1}{G}{U}

    Legendary Creature — Human Athlete

    When Kurona attacks target Striker can't be blocked by more than one creature.

    2/4

    #43 · common · Art by Muneyuki Kaneshiro

  44. Sae Itoshi, Japan's Prodigy{3}{G}{U}

    Legendary Creature — Human Athlete

    Whenever a Striker deals combat damage to a player, untap all lands you control. This ability triggers only once each turn.

    4/6

    #44 · common · Art by Muneyuki Kaneshiro

  45. Seishiro Nagi, Lazy Genius{2}{G}{U}

    Legendary Creature — Human Athlete

    Whenever Nagi attacks, return up to one target nonland permanent an opponent controls to it's owner's hand.

    If Nagi has an ego counter on it, it can't be blocked.

    5/3

    #45 · common · Art by Muneyuki Kaneshiro

  46. The Formula of a Goal{1}{G}{U}

    Sorcery

    Search your library for a creature or enchantment card, reveal it, put it into your hand, then shuffle.

    #46 · common · Art by Muneyuki Kaneshiro

  47. Yo Hiori, Ultra Sadist{2}{G}{U}

    Legendary Creature — Human Athlete

    Whenever Hiroi attacks, target Striker gets +2/+0 till the end of this turn.

    If Hiori has an ego counter, target Striker also gain trample until end of turn.

    3/5

    #47 · common · Art by Muneyuki Kaneshiro

  48. Ego Awakening{R}{G}

    Instant

    Put an ego counter on target creature you control. It gets +2/+2 until end of turn.

    #48 · common · Art by Muneyuki Kaneshiro

  49. Hyoma Chigiri, The Red Panther{2}{R}{G}

    Legendary Creature — Human Athlete

    Haste

    If Chigiri has an ego counter, it has first strike and menace.

    4/3

    #49 · common · Art by Muneyuki Kaneshiro

  50. Julian Loki, The God Sprinter{3}{R}{G}

    Legendary Creature — Human Athlete

    Haste, double strike

    If Loki has an ego counter, when it deals combat damage to a player, untap all other creatures you control.

    6/4

    #50 · common · Art by Muneyuki Kaneshiro

  51. Kenyu Yukimiya, One On One Emperor{1}{R}{G}

    Legendary Creature — Human Athlete

    Yukimiya can't be blocked by more than one creature.

    If Yukimiya is blocked it gets +2/+2 until end of turn.

    3/3

    #51 · common · Art by Muneyuki Kaneshiro

  52. Meguru Bachira, Monster{2}{G}{R}

    Legendary Creature — Human Athlete

    Haste

    Whenever Bachira attacks, target Striker has first strike till end of turn.

    If Bachira has an ego counter, it cant be blocked.

    4/4

    #52 · common · Art by Muneyuki Kaneshiro

  53. Flow{G}{U}{R}

    Instant

    Target creature gets +X/+X until end of turn where X is the number of ego counters among creatures you control.

    #53 · common · Art by Muneyuki Kaneshiro

  54. Jinpachi Ego, Blue Lock's Coach{R}{U}{G}

    Legendary Creature — Human Athlete

    Whenever your creatures deals combat damage to a player give target creature an ego counter and draw a card.

    {R}: Create Striker Token Enchantment.

    {U}: Create Midfielder Token Enchantment.

    {G}: Create Defender Token Enchantment.

    1/3

    #54 · common · Art by Muneyuki Kaneshiro

  55. Jinpachi Ego, True Egoist{4}{G}{U}{R}

    Legendary Creature — Human Athlete

    Trample

    Eminence - Whenever a creature create a position token.

    Whenever Jinpachi Ego enters the battlefield, you may search your library for an athlete creature card, put it onto the battlefield, then shuffle your library.

    5/5

    #55 · common · Art by Muneyuki Kaneshiro

  56. Noel Noa, World's Best Striker{3}{G}{U}{R}

    Legendary Creature — Human Athlete

    Vigilance, trample

    Noel Noa enters with three ego counters on it.

    Other creatures you control with ego counters on them have trample.

    6/6

    #56 · common · Art by Muneyuki Kaneshiro

  57. Yoichi Isagi, Egioist{1}{G}{R}{U}

    Legendary Creature — Human Athlete

    Haste

    Whenever Isagi enters the battlefield you may move any number of Ego counters on your other creatures to him.

    Isagi gains +1/+1 for each ego counter on him.

    4/4

    #57 · common · Art by Muneyuki Kaneshiro

  58. Bastard Muchen Kit{2}

    Artifact

    {1}, {T}: Add {U}{R}.

    #58 · common · Art by Muneyuki Kaneshiro

  59. Blue Lock Away Kit{2}

    Artifact

    {T}: Add {C}.

    {T}: Add {R} or {G}. Blue Lock Away Kit deals 1 damage to you.

    #59 · common · Art by Muneyuki Kaneshiro

  60. Blue Lock Bodysuit{1}

    Artifact — Equipment

    Equipped creature has haste and hexproof.

    Equip {1}

    #60 · common · Art by Muneyuki Kaneshiro

  61. Blue Lock Emblem{1}

    Artifact

    {T}: Add {C}{C}.

    #61 · common · Art by Muneyuki Kaneshiro

  62. Blue Lock U20 Kit{2}

    Artifact

    {T}: Add one mana of any color in your commander's color identity.

    #62 · common · Art by Muneyuki Kaneshiro

  63. Player Report{1}

    Artifact

    Whenever a creature gets an ego counter, scry 2.

    #63 · common · Art by Muneyuki Kaneshiro

  64. The Ranking Board{3}

    Artifact

    Creatures you control with ego counters on them get +1/+1 for each ego counter on them.

    #64 · common · Art by Muneyuki Kaneshiro

  65. Blue Lock Central Stadium

    Land

    {T}: Add {C}.

    {3}{U}, {T}: Draw a card. Activate only if your striker dealt combat damage to a player this turn.

    #65 · common · Art by Muneyuki Kaneshiro

  66. Indoor Practice Field

    Land

    {T}: Add {C}.

    {2}{R}, {T}: Target creature gains hate until end of this turn.

    #66 · common · Art by Muneyuki Kaneshiro

  67. Nack 5 Stadium

    Land

    {T}: Add {C}.

    {1},{T}, Sacrice Nack 5 Stadium: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    #67 · common · Art by Muneyuki Kaneshiro

  68. Outdoor Practice Field

    Land

    {T}: Add {C}.

    {2}{G}, {T}: Put a +1/+1 counter in target creature you control with an ego counter on it. Activate only as a socery.

    #68 · common · Art by Muneyuki Kaneshiro

  69. The Blue Lock Facility

    Land

    {T}: Add one mana of any color in your commander's color identity.

    #69 · common · Art by Muneyuki Kaneshiro

  70. The National Stadium

    Land

    The National Stadium enters tapped.

    {T}: Add {G}, {U}, or {R}.

    #70 · common · Art by Muneyuki Kaneshiro

  71. The Saitama Coastline

    Land

    The Saitama Coastline enters tapped.

    When The Saitama Coastline enters, scry 1.

    {T}: Add {U}.

    #71 · common · Art by Muneyuki Kaneshiro

  72. The Team Z Dorms

    Land

    The Team Z Dorms enters tapped unless you control two or more other lands.

    {T}: Add {U} or {R}.

    #72 · common · Art by Muneyuki Kaneshiro

  73. The Training Room

    Land

    The Training Room enters tapped unless you control two or more other lands.

    {T}: Add {G} or {U}.

    #73 · common · Art by Muneyuki Kaneshiro

  74. The Wildcard Room

    Land

    The Wildcard Room enters tapped unless you control two or more other lands.

    {T}: Add {R} or {G}.

    #74 · common · Art by Muneyuki Kaneshiro

  75. Blue lock reject

    Token Creature — Human Athlete

    3/3

    #1 · common · Art by Muneyuki Kaneshiro

  76. Defender

    Token Enchantment — Position

    When this token enters enchant target creature.

    Enchanted creature gains+0/+1.

    Enchanted creature is a Defender in addition to it's other types.

    #2 · common · Art by Muneyuki Kaneshiro

  77. Midfielder

    Token Enchantment — Position

    When this token enters enchant target creature.

    Enchanted creature gain keyword Provoke.

    Enchanted creature is a Midfielder in addition to it's other types.

    #3 · common · Art by Muneyuki Kaneshiro

  78. Striker

    Token Enchantment — Position

    When this token enters enchant target creature.

    Enchanted creature gains +1/+0.

    Enchanted creature is a Striker in addition to it's other types.

    #4 · common · Art by Muneyuki Kaneshiro

  79. Island

    Basic Land — Island

    {T}: Add {U}.

    #1 · common · Art by Akihiro Hino

  80. Mountain

    Basic Land — Mountain

    {T}: Add {R}.

    #2 · common · Art by Akihiro Hino

  81. Forest

    Basic Land — Forest

    {T}: Add {G}.

    #3 · common · Art by Akihiro Hino