Dragon ball: The Realm where demons lay.
Dragon ball: The Realm where demons lay. card list (52 cards)
Mini Supreme Kai{6}
Legendary Creature — God
When Mini Supreme Kai enters the battlefield or attacks, choose one mode that hasn't been chosen for Mini Supreme Kai this game. —
• Put a +1/+1 counter on each Saiyan creature you control.
• Add an amount of {C} equal to half the toughness of a God you control, rounded down.
• Tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
5/6
#1 · common · Art by Dokkan battle
Mini Goku, Young Power{W}{W}
Legendary Creature — Saiyan
Whenever this creature attacks, mill a card, then it gets +1/+0 until end of turn.
Whenever this creature deals damage to a player, you may pay {U}{W}{W}. If you do, transform it.
2/2
Back face: Mini Goku, Golden Heart
Legendary — Saiyan Super Sayian
Trample
When this creature transforms into Mini Goku, Golden Heart, draw two cards.
Whenever this creature attacks, mill a card. Then it gets +X/+0 until your next upkeep, where X is the mana value of the card milled this way.
4/4
#2 · common · Art by Dokkon battle
Mini Vegeta{W}{W}
Legendary Creature — Sayian
Flash
Whenever this creature attacks, if it’s blocked, it deals damage equal to its power to another player.
Whenever this creature destroys a creature in combat, transform it.
{2}{R}{W}{W}: Transform this creature. Activate only as a sorcery.
3/4
Back face: Mini Vegeta, Power Untouched
Legendary — Saiyan Super Saiyan
Lifelink
You may have this creature assign its combat damage as though it weren’t blocked.
If you would gain life, you may pay {W}{W}{W}{W}{W}. When you do, instead of gaining that much life, this creature deals damage equal to half that amount, rounded down, to each other creature.
6/5
#3 · common · Art by Dokkan battle
Stabbing fury{1}{U}{U}
Enchantment
The first time a Robot or Construct you control gets one or more charge counters each turn, create a token that's a copy of that creature, except it isn't legendary. Sacrifice that token at the beginning of the next end step.
#4 · common · Art by Dragon ball
Masked Majin{U}{U}
Creature — Demon
When ever Masked Majin enters give a creature you and another player control -2/-2 counter until the end of the turn.
Dragon Ball Search — {2}{R}{U}{G}{W}: Find a Dragon Ball. This ability costs {2} more to activate for each Dragon Ball token you control.
(Create a Dragon Ball token of a kind you don't control.)
2/2
#5 · common · Art by Dokkan
Tamagami 2{2}{U}{U}{U}
Legendary Planeswalker — - Tamagami 2
Creatures you control are artifacts in addition to their other types and are Robots in addition to their other creature types.
+1: : Put a charge counter on target Robot you control.
-3: Create a token that's a copy of target Robot you control, except it's not legendary. Sacrifice that token at the beginning of the next end step.
-9: You get an emblem with “Remove a charge counter from a creature you control: Robots you control get +2/+2 until end of turn.”
Loyalty: 5
#6 · common · Art by Dokkan
Demon Realm Dragon Ball{2}{B}{B}
Sorcery
Pay 3 life. Create a Dragon Ball token of a kind you don't control.
#7 · common · Art by Dragon ball
Dr. Arinsu{2}{B}{B}
Legendary Creature — Demon Wizard
When Dr. Arinsu enters the battlefield, create a token that's a copy of another Majin or Demon you control, except it isn't legendary and its base power and toughness are 0/1.
{B}{B}, {T}, Sacrifice a Demon: Create a 1/4 colorless Majin creature token with reach, defender, and the ability
“{T}: Create a Food token.”
3/4
#8 · common · Art by Dokkan
Gomah{3}{B}{B}
Legendary Creature — Demon
Whenever Gomah enters the battlefield or attacks, choose one mode that hasn't been chosen this turn.
• Demons you control get +2/+0 until end of turn.
• Demons you control get +0/+2 until end of turn.
• Sacrifice another creature. Return target creature card from a graveyard to the battlefield under your control if its mana value is less than or equal to the sacrificed creature's mana value.
Dragon Ball Search — {2}{R}{U}{G}{W}: Find a Dragon Ball. This ability costs {2} more to activate for each Dragon Ball token you control.
(Create a Dragon Ball token of a kind you don't control.)
5/5
#10 · common · Art by Dokkan battle
King Gomah, Third eye{4}{B}{B}{B}
Legendary Creature — Demon
When King Gomah, Third Eye enters the battlefield, sacrifice all non-Demon creatures you control.
At the beginning of your end step, sacrifice a permanent you control. If you do, put a sacrifice counter on King Gomah, Third Eye. Otherwise, sacrifice King Gomah, Third Eye.
Whenever King Gomah, Third Eye is dealt damage, put two +1/+0 counters on it.
When King Gomah, Third Eye would die, if it has seven or more sacrifice counters on it, you may instead return it to the battlefield tapped and transformed under its owner’s control.
When King Gomah, Third Eye dies, draw two cards.
6/6
Back face: King Gomah, Giant Eye
Legendary — Demon
Flying
Whenever King Gomah, Giant Eye attacks, you may have it fight each creature target player controls.
Whenever King Gomah, Giant Eye is dealt damage, put a +1/+0 counter on it.
As long as King Gomah, Giant Eye has seven or more +1/+0 counters on it, it has trample.
Whenever King Gomah, Giant Eye deals combat damage to a player, if it has 30 or more power and you control seven or more nontoken Demons, you win the game.
10/10
#11 · common · Art by Dokkan
Call of the Challenge{R}{R}
Instant
Change the target of target spell or ability that targets a Robot you control.
If the spell or ability would cause that Robot to be put into a graveyard, it deals 2 damage to its controller.
#12 · common · Art by Dragon ball
Crushing Ape Punch{1}{R}
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Crushing Ape Punch deals damage equal to that creature's toughness to any target.
#13 · common · Art by Dokkan
Slash Fury{1}{R}{R}
Enchantment
Whenever a Robot or Construct you control deals combat damage to a player, it deals that much damage to each other player.
#14 · common · Art by Dragon ball
Super Saiyan 3 Mini Vegeta{3}{R}{R}
Legendary Creature — Saiyan Super Saiyan
When Super Saiyan 3 Mini Vegeta enters the battlefield, destroy target artifact with mana value less than the mana value of a Saiyan creature you control.
Power-up — {3}{R}{R}: Saiyan creatures you control gain first strike and get +2/+0 until end of turn.
5/4
#15 · common · Art by Dokkan battle
Super Saiyan 4 Mini Goku{3}{R}{R}
Legendary Creature — Saiyan Great Ape
First strike
Whenever Super Saiyan 4 Mini Goku destroys a creature in combat, add {R}.
Great Ape creatures you control get +0/+3.
5/5
#16 · common · Art by Unknown
Tamagami 1{2}{R}{R}{R}
Legendary Planeswalker — - Tamagami 1
Whenever an artifact creature deals damage, Tamagami 1 deals 1 damage to each nontoken creature.
+1: Target creature you control gets +2/+0 until end of turn. If that creature is an artifact, it gains indestructible until end of turn.
-2: Tamagami 1 deals 3 damage to each other player. Until the beginning of your next turn, Robots you control have hexproof.
-8: You get an emblem with "Whenever a non emblem source deals combat damage to a player, this emblem deals that much damage to every other player"
Loyalty: 5
#17 · mythic · Art by Dokkan
Vegeta, Unleashing Super Saiyan 3{4}{R}{R}
Legendary Creature — Saiyan Super Saiyan
Haste.
Whenever Vegeta, Unleashing Super Saiyan 3 enters the battlefield or attacks, you may double its power until end of turn.
At the beginning of the end step, if Vegeta, Unleashing Super Saiyan 3 was blocked this turn, its power becomes 1. Then it fights target creature an opponent controls with greater power.
When Vegeta, Unleashing Super Saiyan 3 leaves the battlefield, shuffle it into its owner's library.
6/6
#18 · common · Art by Dokkan
Crushing Fury{1}{G}{G}
Enchantment
Whenever a Robot or Construct you control gets one or more counters, it gains trample and gets +2/+0 until end of turn.
#19 · common · Art by Dragon ball
Majin duu{2}{G}{G}
Legendary Creature — Majin Demon
Trample, reach
When Majin Duu enters the battlefield, sacrifice all Candy tokens you control. Majin Duu gets +X/+X until end of turn, where X is the number of Candy tokens sacrificed this way.
{2}{G}, {T}: Double the number of Candy tokens you control.
6/6
#20 · common · Art by Dokkan
Super Saiyan Mini Goku{2}{G}{G}
Legendary Creature — Saiyan Super Saiyan
When Super Saiyan Mini Goku enters the battlefield, target Saiyan creature you control gains trample until end of turn.
Super Saiyan creatures you control get +2/+1.
3/4
#21 · common · Art by Dokkan
Tamagami 3{2}{G}{G}{G}
Legendary Planeswalker — -- Tamagami 3
When Tamagami 3 enters, put a +1/+1 counter on up to two target Robots you control.
+1: Target Robot you control gets +2/+2 and gains trample until end of turn.
+0: Search your library for a basic land card, reveal it, put it onto the battlefield
-3: Put a charge counter on each of up to three target creatures you control.
-7: You get an emblem with “The first time each turn you remove one or more charge counters put a +1/+1 counter on each robot you control, they gain trample until end of turn .”
Loyalty: 4
#22 · common · Art by Dokkan
Panzy{2}{W}{U}
Legendary Artifact Creature — Demon
Whenever Panzy enters the battlefield or attacks, you may search your library for an artifact card with mana value less than or equal to the greatest power among Demons you control. If you do, reveal it, then shuffle and put that card on top of your library.
Dragon Ball Search — {2}{R}{U}{G}{W}: Find a Dragon Ball. This ability costs {2} more to activate for each Dragon Ball token you control.
(Create a Dragon Ball token of a kind you don't control.)
2/4
#23 · common · Art by Dokkan battle
Super Saiyan 3 Mini Goku{3}{W}{W}{U}
Legendary Creature — Saiyan Super Saiyan
Flying
At the beginning of your upkeep, put a -1/-1 counter on Super Saiyan 3 Mini Goku.
Whenever a creature blocks Super Saiyan 3 Mini Goku, if that creature has less power than Super Saiyan 3 Mini Goku, you may exile that creature instead of putting it into its owner’s graveyard as it dies.
5/5
#24 · common · Art by Dokkan ball
Bring Me Youth{1}{W}{B}
Sorcery
You and target player each exile a creature you control. Each player gains life equal to the total mana value of the creatures exiled this way.
#25 · common · Art by Dokkan
Mini Goku, Third Stage of Power{1}{R}{R}{W}
Legendary Creature — Saiyan Super Saiyan
At the beginning of your upkeep, put a -1/-1 counter on Mini Goku.
{T}Remove all counters from Mini Goku: You may pay {R}{R}{R}{W}{W}{W}{W}. If you do, transform Mini Goku. Activate only if Mini Goku has no -1/-1 counters on it.
6/5
Back face: Mini goku, Demon Realm beast
Legendary — Saiyan Great Ape
Whenever Mini Goku, Demon Realm Beast deals combat damage to a player, put a +1/+1 counter on it. Then you may pay {X}, where X is no greater than the number of +1/+1 counters on it. When you do, destroy X target nonland permanents.
9/6
#26 · common · Art by Dokkan battle
Super Saiyan 4, Goku{2}{R}{R}{W}
Legendary Creature — Saiyan Great Ape
Haste
When Super Saiyan 4, Goku enters the battlefield, create a Dragon Ball token of a kind you don't control.
{T} {R}{R}{R}{R}, Sacrifice a Dragon Ball token or a Dragon you control: Super Saiyan 4, Goku deals 8 damage to target creature an opponent controls.
5/5
#27 · common · Art by Dokkan
Mini piccolo{2}{G}{W}
Legendary Creature — Namekian
Mini Piccolo's power is equal to the amount of life you gained during the previous turn.
Dragon Ball Search — {2}{R}{U}{G}{W}: Find a Dragon Ball. This ability costs {2} more to activate for each Dragon Ball token you control.
(Create a Dragon Ball token of a kind you don't control.)
*/4
#28 · common · Art by Dokkan battle
Glorio{1}{U}{U}{R}
Legendary Creature — Demon
Whenever Glorio becomes untapped, choose one mode that hasn't been chosen for Glorio this Turn —
• Glorio deals 2 damage to target creature.
• Exile target creature you control. Return that creature to the battlefield under its owner's control at the beginning of the next end step.
• Draw a card, then discard a card.
Whenever a creature you control transforms, untap Glorio. It gains hexproof until end of turn.
3/3
#29 · common · Art by Dokkan battle
Glorio — Quick Judgment{1}{U}{R}
Legendary Creature — Demon
Flash, haste
Whenever Glorio — Quick Judgment attacks, you may have it deal 2 damage to target creature defending player controls.
Whenever a creature dealt damage by Glorio this turn dies, you may search your library for a Demon creature card with {U} in its mana cost, reveal it, then shuffle and put that card on top of your library.
3/3
#30 · common · Art by Dokkan
Ssj3 Breakbeater{2}{U}{R}
Instant
Target creature you control deals damage equal to half its toughness, rounded down, to each other creature you control and each creature controlled by target opponent.
#31 · common · Art by Dragon Ball
Tamagami's counterforce{R}{R}{U}{U}
Instant
if target spell targets a creature you control with counters, exile it, you may cast it on your next turn, mana of any color can be spent to cast this spell, otherwise, counter target spell
#32 · common · Art by Unknown
Counter Crusher{1}{G}{U}
Instant
Counter target spell or ability that targets a permanent you control.
If an artifact ability is countered this way, shuffle that artifact into its owner's library at the beginning of the next end step.
Kicker {1}{C}
If this spell was kicked, instead shuffle that artifact into its owner's library.
#33 · common · Art by dragon ball diama
Majin kuu{G}{G}{U}
Legendary Creature — Majin Demon
Reach
When Majin Kuu enters the battlefield, you may sacrifice a noncreature permanent you control. If you do, create a Candy token.
{T}: You may sacrifice a noncreature permanent you control. If you do, create a Candy token.
4/4
#34 · common · Art by Dokkan
Tamagami Aura{U}{U}{G}{1}
Legendary Artifact
Tamagami's Aura enters the battlefield with three charge counters on it.
{T}, Remove a charge counter from Tamagami's Aura: You gain 2 life and draw a card.
{T}: If Tamagami's Aura has no charge counters on it, you gain 7 life. Target creature you control gains first strike and hexproof until end of turn.
#35 · common · Art by dragon ball
Goku, The Power of the Beast{4}{R}{R}{G}
Legendary Creature — Saiyan Great Ape
Haste, first strike
When Goku, The Power of the Beast enters the battlefield, Create a Dragon Ball token of a kind you don't control
Whenever Goku, The Power of the Beast attacks, put a +1/+1 counter on it for each creature that blocked it this turn. If five or more +1/+1 counters were put on Goku this way, you may search your library for a Great Ape card, reveal it, then shuffle and put that card on top of your library.
7/7
#36 · common · Art by Dokkan
Tamagami's launcher{1}{G}{G}{R}
Legendary Artifact
Tamagami's Launcher enters the battlefield tapped with three charge counters on it.
{T}, Remove a charge counter from Tamagami's Launcher: Tap target creature.
It doesn't untap during its controller's next untap step. At the beginning of your upkeep,
if Tamagami's Launcher has no charge counters on it, sacrifice it and draw two cards.
#37 · common · Art by dragon ball daima
Super sayian 3 Vegeta{3}{G}{W}{R}
Legendary Creature — Sayian Super Sayian
Trample
When Super Saiyan 3, Vegeta enters the battlefield, remove all counters from target creature you control. Put a counter of each kind removed this way on Super Saiyan 3, Vegeta for each counter of that kind removed this way.
When Super Saiyan 3, Vegeta dies, it deals damage equal to its power to target creature controlled by a player.
Dragon Ball Search — {2}{R}{U}{G}{W}: Find a Dragon Ball. This ability costs {2} more to activate for each Dragon Ball token you control.
(Create a Dragon Ball token of a kind you don't control.)
6/5
#38 · common · Art by Dokkan
Guardians from the Demon Realm{2}{G}{R}{U}
Legendary Enchantment
Whenever you activate an activated ability of a creature, if that creature is exactly one color, it gains an ability until end of turn based on its color.
• If it’s blue, it gains flying.
• If it’s red, it gains First Strike
• If it’s green, it gains Trample
Whenever you activate an activated ability of a creature that’s blue, red, and green, it gains deathtouch, double strike, and lifelink until end of turn.
#39 · common · Art by Dragon ball
Final stand of the tamagami's{G}{G}{G}{U}{U}{R}
Legendary Enchantment
Whenever a player attacks you, target creature you control can block an additional number of creatures this combat equal to the difference between the number of creatures you control and the number of creatures that player controls.
Whenever a creature you control blocks, it gets +0/+2 until end of turn for each creature it's blocking.
Whenever a blocking creature you control would leave the battlefield, draw a card, then Final Stand of the Tamagamis deals 1 damage to you and the attacking player.
If you control no creatures, sacrifice Final Stand of the Tamagamis.
#40 · common · Art by Unknown
The Three Tamagamis{3}{R}{G}{U}
Legendary Artifact Creature — Demon Robot
Haste, trample, Double Strike
{R}, {T}: Target creature gains first strike, whenever that creature deals combat damage to a player or planeswalker this turn, The Three Tamagamis deal 1 damage to each non-Robot creature
{U}, {T}: Put two charge counters on each Robot you control with mana value 3 or greater.
{G}, {T}: Put a +1/+1 counter on each Robot you control. They gain trample until end of turn.
{U}{U}{R}{R}{G}{G}, {T}: Remove all charge counters from creatures you control. Put X +1/+1 counters on each creature you control this way, where X is the number of charge counters removed this way. Those creatures gain indestructible until end of turn.
6/6
#41 · common · Art by Dragon ball
Guardian Standoff
Land
Guardian Standoff enters the battlefield tapped unless you remove a counter from a creature you control. {T}: Add {G}{G}.
At the beginning of your end step, if you control no creatures with a +1/+1 counter on them, sacrifice Guardian Standoff
#42 · common · Art by Dragon ball
Candy Token
Token
{T}: Gain 1 life
#1 · common · Art by Unknown
Porunga The Namekian Dragon
Legendary Token Creature — Dragon
Flying, hexproof
When Porunga enters the battlefield, choose one —
• Draw two cards.
• Target creature loses all abilities until end of turn. Porunga deals damage to that creature equal to Porunga’s power.
• Put three +1/+1 counters on target creature you control.
If you control another Dragon, sacrifice Porunga.
Porunga can't attack or block.
10/10
#2 · common · Art by Dragon ball
Shenron the wish dragon
Legendary Token Creature — Dragon
Flying, ward {2}
When Shenron enters the battlefield, choose one —
• You gain 30 life.
• Target exiled or creature in the graveyard onto the battlefield under your control.
•Draw cards till you have 7 cards in your hand.
If you control another Dragon, sacrifice Shenron.
Shenron can't attack or block.
10/10
#3 · common · Art by Dragon ball
Dragon ball 1
Token Artifact — Dragon Ball
Sacrifice all Dragon Balls you control. If you sacrificed seven artifacts with different names this way, create a Shenron the wish Dragon token.
#4 · common · Art by Dragon ball
Dragon ball 2
Token Artifact — Dragon Ball
Sacrifice all Dragon Balls you control. If you sacrificed seven artifacts with different names this way, create a Porunga token. Activate only if you control a Porunga The Namekian Dragon creature.
#5 · common · Art by Dragon ball
Plains
Basic Land — Plains
{T}: Add {W}.
#1 · common · Art by Unknown
Island
Basic Land — Island
{T}: Add {U}.
#2 · common · Art by Unknown
Swamp
Basic Land — Swamp
{T}: Add {B}.
#3 · common · Art by Unknown
Mountain
Basic Land — Mountain
{T}: Add {R}.
#4 · common · Art by Unknown
Forest
Basic Land — Forest
{T}: Add {G}.
#5 · common · Art by Unknown
Wastes
Basic Land — Wastes
{T}: Add {C}.
#6 · common · Art by Unknown