Echoes of the Otherworld

By MornEO

Echoes of the Otherworld card list (317 cards)

  1. Angel’s Blade{2}{W}

    Artifact — Equipment

    Equip {3}

    Equipped creature gets +1/+1 and has flying, vigilance and lifelink.

    #1 · uncommon · Art by AI Generated

  2. Angelic Crown{2}{W}{W}

    Enchantment — Aura

    Dreamweave

    Enchant creature

    Enchanted creature has vigilance and worshipped.

    You may cast Angelic Crown from your graveyard by discarding a card in addition to paying its other costs.

    #2 · uncommon · Art by AI Generated

  3. Armies Gather{3}{W}

    Sorcery

    Create two 1/1 black Soldier creature tokens and four 0/1 white Cleric creature tokens.

    When the war began, the armies of Azeria marched resolutely into battle.

    #3 · common · Art by AI Generated

  4. Armoured Champion{2}{W}

    Creature — Human Knight

    Lifelink

    {1}{W}, {T}: Target creature gains indestructible until end of turn.

    2/4

    #4 · common · Art by Brandon-Ellis

  5. Azeria Aflame{2}{W}{W}

    Enchantment — Saga

    I — Azeria Aflame deals one damage to each tapped creature.

    II — Exile a card from your hand or a noncreature permanent you control.

    III — Journey to a location.

    #5 · common · Art by AI Generated

  6. Azerian Archbishop{1}{W}

    Creature — Human Cleric

    Whenever a creature you control becomes tapped, you gain one life.

    Each town in Azeria was governed by an Archbishop, a loyal acolyte who could read Azeron’s will in the azons.

    1/3

    #6 · common · Art by Alyskan

  7. Azerian Champion{3}{W}

    Creature — Human Knight

    Whenever you gain life, journey to a location.

    Holy knights journeyed from far and wide to compete for the Holy Title in Azeria City.

    3/3

    #7 · common · Art by KnightOfAnsatsu

  8. Azerian Knight{2}{W}

    Creature — Human Knight

    Vigilance

    Whenever Azerian Knight becomes tapped, journey to a location.

    2/3

    #8 · common · Art by SpartacusPrime1

  9. Azeron’s Story{1}{W}{W}

    Enchantment — Saga

    I — Put a worshipped counter on target creature you control.

    II — Create four 0/1 white Cleric creature tokens.

    III — Destroy up to one target creature. Put an indestructible counter on target creature you control.

    #9 · uncommon · Art by Sint3tico

  10. Azic Despair{1}{W}

    Instant

    Exile target attacking creature. You gain life equal to that creature’s power.

    The most skilled holy knights could use the azons as a weapon, a radiant blade to smite their foes.

    #10 · uncommon · Art by AI Generated

  11. Brightblade Angel{3}{W}

    Creature — Angel Knight

    Flying, vigilance

    Equipped creatures you control get +1/+1 and have vigilance.

    3/3

    #11 · uncommon · Art by saralgam1980

  12. Creation of the Angels{4}{W}

    Instant

    Exile target creature.

    Create a 4/4 white Angel creature token with flying and vigilance.

    “The ripples left by death are made infinitely more powerful if that death is meaningful.” — Sylvaros

    #12 · uncommon · Art by EmperorAlexander

  13. Cross Cleave{1}{W}

    Instant

    Cross Cleave deals four damage to target attacking or blocking creature. If that creature is a Demon, destroy it instead.

    A holy strike to banish demons.

    #13 · common · Art by Kwon Soon-Q

  14. Damathon, Holy Knight{3}{W}{W}

    Legendary Creature — Human Knight

    When Damathon enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.

    Equip abilities you activate cost {1} less to activate.

    Arrogance

    {2}{W}

    Sorcery — Adventure

    Gain one life for each tapped creature you control, then untap all creatures you control.

    3/4

    #14 · uncommon · Art by Alyskan

  15. Dash Attack{W}

    Instant

    Target creature you control gets +2/+0 and gains first strike and trample until end of turn.

    #15 · common · Art by KnightOfAnsatu

  16. Devoted Archbishop{W}

    Creature — Human Cleric

    Abilities of locations you control cost {1} less to activate.

    Whenever you journey to a location, you gain one life.

    1/2

    #16 · common · Art by Hex Entertainment

  17. Divine Restoration{2}{W}

    Sorcery

    Return target historic permanent from your graveyard to the battlefield.

    Once Louise learned the most powerful healing magics, the party could finally rely less on life potions.

    #17 · common · Art by yurm 12

  18. Eldritch Archangel{3}{W}{W}{W}

    Creature — Angel

    Flying

    Worshipped

    {1}{W}{W}, {T}: Exile target creature with power less than or equal to Eldritch Archangel’s power for as long as you control Eldritch Archangel.

    2/2

    #18 · rare · Art by captdiablo

  19. Fame-seeking Disciple{1}{W}

    Creature — Human

    When Fame-seeking Disciple enters, create two 0/1 white Cleric creature tokens.

    “So you’re going to be the next big thing? Keep me posted!”

    2/2

    #19 · common · Art by AnotherFreakingDM

  20. Guardians of the Citadel{3}{W}

    Creature — Human Knight

    Vigilance

    When Guardians of the Citadel enters, create two 1/1 black Soldier creature tokens.

    2/2

    #20 · common · Art by Marko Djurdjevic & Michal Ivan

  21. Halls of Empire{1}{W}{W}

    Enchantment

    Creatures you control get +1/+1 and have vigilance.

    Seize the Throne

    {2}{W}

    Sorcery — Adventure

    Surveil 3, then create a Treasure token for each historic card in your graveyard.

    With nothing left to lose, Malachi took his place on the throne of Galmora.

    #21 · uncommon · Art by Daible +

  22. Heavenly Ruin{3}{W}{W}

    Sorcery

    Foretell {1}{W}{W}

    Destroy all creatures. You gain one life for each creature destroyed this way.

    #22 · rare · Art by Lass007

  23. Holy Guardsman{2}{W}

    Creature — Human Knight

    Vigilance

    Equip abilities you activate cost {1} less to activate.

    2/3

    #23 · common · Art by Pavel Romanov

  24. Holy Pilgrimage{1}{W}

    Enchantment — Saga

    I — Create two 0/1 white Cleric creature tokens.

    II — Journey to a location.

    III — Return target historic permanent from your graveyard to your hand.

    #24 · common · Art by AI Generated

  25. Holy Shield{W}

    Instant

    Foretell {0}

    Target creature gains hexproof and indestructible until end of turn.

    #25 · common · Art by Rob-Joseph

  26. Imprisoned in the Cathedral{2}{W}

    Enchantment

    When Imprisoned in the Cathedral enters, exile target creature for as long as you control Imprisoned in the Cathedral.

    Captured by the Empire, Zaon was held in the catacombs beneath Azeria Cathedral.

    #26 · common · Art by Magnus Norén

  27. Inspired Charge{3}{W}

    Sorcery

    Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.

    The soldiers of Azeria fought with the fire of Azeron in their veins.

    #27 · common · Art by Peter Li

  28. Judge Damathon{3}{W}{W}

    Legendary Creature — Human Cleric

    Lifelink

    Whenever Judge Damathon attacks alone, you may pay four life. If you do, exile target creature for as long as you control Judge Damathon.

    Promoted to judge in the final days of the Empire, Damathon lost his very soul in the pursuit of power.

    4/4

    #28 · rare · Art by The Collctor

  29. Judge Lorza{1}{W}{W}{W}

    Legendary Creature — Human Cleric

    Vigilance, lifelink

    If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

    Other Knights and Clerics you control get +2/+2 and have vigilance and lifelink.

    Ruthless and cruel, Lorza was Azeron’s greatest and most loyal disciple.

    4/4

    #29 · mythic · Art by AnatoFinnstark

  30. Judge Tiaman{4}{W}{W}

    Legendary Creature — Human Cleric

    Trample, vigilance, lifelink

    Whenever Judge Tiaman enters or attacks, create two 0/1 white Cleric creature tokens.

    You may cast Knight and Equipment spells as though they had flash.

    Tiaman’s strength served the Empire well, but he was ever in Lorza’s shadow.

    4/7

    #30 · rare · Art by saralgam1980

  31. Mage Healer{W}

    Creature — Human Wizard

    Lifelink

    Whenever a historic permanent you control enters, you gain one life.

    1/2

    #31 · common · Art by Pawel Fotek

  32. Mage Swordmaster{2}{W}

    Creature — Human Wizard

    First strike, lifelink

    Prowess

    2/1

    #32 · common · Art by Square Enix

  33. Malachi, Holy Knight{3}{W}

    Legendary Creature — Human Knight

    First strike, lifelink

    Historic spells you control cost {1} less to cast.

    Devotion

    {W}

    Instant — Adventure

    Put a worshipped counter on target creature you control.

    A young holy knight with dreams of greatness...

    4/4

    #33 · rare · Art by bellmdp

  34. Masamune, Malachi’s Blade{1}{W}{W}

    Legendary Artifact — Equipment

    When Masamune enters, you may attach it to target legendary creature you control.

    Equip {3}

    Equipped creature gets +2/+2 and has raze 2, raze 2 and lifelink.

    #34 · rare · Art by Uriah Voth

  35. Palladium{5}{W}{W}

    Creature — Angel

    Flying, lifelink

    Other creatures you control have lifelink.

    When Palladium enters, another target permanent gains indestructible for as long as you control Palladium.

    Sylvaros created angels that could heal any wound and defend their master against any threat.

    5/5

    #35 · uncommon · Art by saralgam1980

  36. Sacrificed to Azeron{5}{W}

    Sorcery

    Convoke

    Destroy target creature.

    “I used to worship Azeron... until I met him and learned he’s just a power-hungry mage who fell into the otherworld.” — Malachi

    #36 · common · Art by AstraLiaMoon

  37. Shadowblade Angel{4}{W}

    Creature — Angel Knight

    Flying, first strike

    At the beginning of combat on your turn, you may attach target Equipment you control to target creature you control.

    3/3

    #37 · uncommon · Art by saralgam1980

  38. Supreme Archangel{4}{W}{W}{W}

    Creature — Angel

    Flying, vigilance, worshipped

    Other creatures you control get +X/+X, where X is Supreme Archangel’s power.

    Fires of Heaven

    {W}{W}

    Sorcery — Adventure

    Deal X damage to target creature, where X is the number of creatures you control.

    3/3

    #38 · mythic · Art by Treytrigg

  39. Sylvaros, Of the Blossom Town{W}{W}

    Legendary Creature — Human Soldier

    First strike

    Creatures your opponents control get -1/-0.

    Peacekeeper

    {1}{W}

    Instant — Adventure

    Until end of turn, whenever a creature deals damage to you, tap that creature and put a stun counter on it.

    A proud and kind retired solider who never gives up on a cause...

    3/3

    #39 · rare · Art by AI Generated

  40. Sylvaros’s Ascension{5}{W}{W}

    Enchantment — Saga

    I — Exile target creature, then put a worshipped counter and an indestructible counter on up to one target creature.

    II — Sacrifice any number of creatures. When you do, draw that many cards.

    III — Until end of turn, you may play permanent spells without paying their mana costs.

    #40 · mythic · Art by Yagiz Erturk

  41. Sylvaros’s Infinite Legions{4}{W}{W}

    Enchantment

    Dreamweave

    Whenever you gain life, create a 4/4 white Angel creature token with flying and vigilance.

    #41 · rare · Art by dragontears

  42. Throne of Azeron{2}{W}

    Enchantment

    When Throne of Azeron enters, put a worshipped counter on target creature. (It has “Tap an untapped creature you control: This creature gets +1/+1 until end of turn.”)

    Noncreature spells you control cost {1} less to cast.

    #42 · uncommon · Art by Harshanand Singh

  43. Walls of the Citadel{W}

    Creature — Wall

    Defender

    Worshipped

    The walls of Azeria tower above the bustling city streets below.

    0/2

    #43 · common · Art by Daible +

  44. Worship the Almighty{1}{W}{W}

    Instant

    Put a worshipped counter and an indestructible counter on target creature.

    Until end of turn, whenever a creature you control becomes tapped, put a +1/+1 counter on that creature.

    #44 · rare · Art by AFK Arena

  45. Xaldos, Azerian Emperor{3}{W}

    Legendary Creature — Human Noble

    At the start of your upkeep, create a 0/1 white Cleric creature token.

    Whenever a creature you control enters, you gain one life.

    Xaldos was the figurehead of Azeria, but the regime’s true power lay with those who could read the secrets in the azons.

    2/4

    #45 · uncommon · Art by Warmishsoup

  46. Zaon, Loyal Soldier{3}{W}

    Legendary Creature — Human Soldier

    Vigilance

    {1}{W}, {T}: Another target creature you control gains indestructible until end of turn.

    Swift Escape

    {W}

    Instant — Adventure

    Exile target creature you control, then return it to the battlefield under its owner’s control.

    An honest and capable solider who is devoted to protecting Louise...

    3/5

    #46 · rare · Art by dumbo9998

  47. Alchemical Experiment{2}{U}{U}

    Instant

    Dreamweave

    Copy target noncreature spell or noncreature permanent. You may choose new targets for the copy.

    #47 · uncommon · Art by KnightOfAnsatu

  48. Alex’s Judgement{1}{U}{U}

    Enchantment — Saga

    I — Tap up to three target creatures and put a stun counter on each of those creatures.

    II — Draw a card for each tapped creature on the battlefield.

    III — You may exile any number of cards from your hand. If you do, draw that many cards.

    #48 · rare · Art by Bouzuki

  49. Alucarn, Teacher of Mages{3}{U}

    Legendary Creature — Human Wizard

    Flash

    Ward {2}

    Other creatures you control have ward {2}.

    Arcane Study

    {2}{U}

    Sorcery — Adventure

    Draw two cards. You may exile a card from your hand. If you do, draw a card.

    3/3

    #49 · uncommon · Art by AI Generated

  50. Azi-dahaka, Final Guardian{4}{U}

    Creature — Demon Beast

    Ward {2}

    When Azi-dahaka enters, you may search your library for a location card, reveal it, put it into your hand, then shuffle.

    When Azi-dahaka dies, draw a card and journey to a location.

    4/5

    #50 · uncommon · Art by AI Generated

  51. Breach the Otherworld{5}{U}{U}

    Sorcery

    Dreamweave

    Delve

    Exile any number of cards from your hand and noncreature permanents you control, then draw that many cards.

    #51 · rare · Art by Sint3tico

  52. Burst of Agility{U}

    Instant

    Dreamweave

    Creatures you control gain hexproof until end of turn. Untap those creatures.

    #52 · common · Art by AI Generated

  53. Dispel Magic{3}{U}{U}

    Instant

    Foretell {1}{U}{U}

    Remove any number of counters from any number of target permanents.

    Creatures your opponents’ control lose hexproof, indestructible and ward until end of turn.

    #53 · rare · Art by Ev Ganin

  54. Djinnstorm{5}{U}{U}

    Sorcery

    Foretell {1}{U}{U}

    Dreamweave

    Return all tapped lands to their owners’ hands.

    #54 · mythic · Art by Lu Yu Chan

  55. Elemental Jelly{1}{U}

    Creature — Elemental

    Protection from creatures. (This creature can’t be blocked, targeted or dealt damage by creatures.)

    When Elemental Jelly becomes the target of a spell, sacrifice it.

    2/2

    #55 · common · Art by Margot Zussy

  56. Ellana, Galmoran Empress{2}{U}

    Legendary Creature — Human Noble

    Landfall — Whenever a land you control enters, surveil 2, then draw a card.

    {T}: Choose any number of permanents, then for each remove a counter from it or give it a counter of a kind already there.

    Ellana had no love for her husband, but she was a staunch ally to Phileas... and to their son Malachi.

    1/4

    #56 · mythic · Art by sanghyun kam

  57. Fall of the Kavaari{3}{U}{U}

    Enchantment — Saga

    I — Return all creatures to their owners’ hands.

    II — Choose another permanent, then remove a counter from it or give it a counter of a kind already there.

    III — Until end of turn, spells you control have dreamweave.

    #57 · rare · Art by Hyoundel

  58. Frostback Yeti{5}{U}

    Creature — Beast

    Ward {2}

    Whenever you journey to a location, you may cloak a card from your hand or the top card of your library.

    5/5

    #58 · common · Art by rafael avelino

  59. Frostbringer Mage{3}{U}

    Creature — Human Wizard

    When Frostbringer Mage enters, journey to a location.

    Whenever you cast a noncreature spell, you may tap target permanent.

    2/4

    #59 · common · Art by Shane Xue

  60. Frozen in the Caverns{1}{U}

    Instant

    Tap target creature and put three stun counters on that creature.

    Journey to a location.

    #60 · common · Art by AI Generated

  61. Furious Shockmage{1}{U}

    Creature — Human Wizard

    Raze 1

    Whenever Furious Shockmage deals damage to a creature, tap that creature.

    1/2

    #61 · common · Art by Polar Engine

  62. General Phileas{2}{U}{U}

    Legendary Creature — Human Soldier

    Flash

    When Phileas enters, prevent all damage that would be dealt to you and permanents you control this turn.

    Outmanoeuvre

    {U}

    Instant — Adventure

    Return target attacking or blocking creature to its owner’s hand.

    4/3

    #62 · rare · Art by Cygames

  63. Gensin, Master of Mages{3}{U}

    Legendary Creature — Human Wizard

    Prowess

    Whenever you cast a spell from exile, draw a card.

    Noncreature spells you control cost {1} less to cast.

    2/3

    #63 · rare · Art by Hyoundel

  64. Grinning Lamia{3}{U}

    Creature — Gorgon

    Flash

    When Grinning Lamia enters, cloak a card from your hand or the top card of your library.

    4/2

    #64 · common · Art by saralgam1980

  65. Hazmael’s Tower{3}{U}

    Enchantment — Saga

    I — Cloak a card from your hand or the top card of your library.

    II — Create two 1/1 colorless Drone artifact creature tokens with flying and “{T}: Deal one damage to target creature.”

    III — Until end of turn, artifacts you control have “{T}: Add {U}.”

    #65 · uncommon · Art by EmperorAlexander

  66. Journey to the Tower{1}{U}

    Sorcery

    Cloak a card from your hand or the top card of your library.

    Journey to a location.

    #66 · common · Art by Kateryna Vitkovska

  67. Kallissien, Spirit of Ice{2}{U}{U}

    Legendary Creature — Elemental Spirit

    You may cast Kallissien from your graveyard by discarding a card in addition to paying its other costs.

    Vigilance

    Whenever Kallissien deals damage to a creature, tap that creature and put a stun counter on it.

    2/4

    #67 · uncommon · Art by javi-ure

  68. Karefor, Spirit of Air{3}{U}

    Legendary Creature — Elemental Spirit

    You may cast Karefor from your graveyard by discarding a card in addition to paying its other costs.

    Flying, ward {3}

    3/3

    #68 · uncommon · Art by javi-ure

  69. Louise, Student Mage{1}{U}

    Legendary Creature — Human Wizard

    When Louise enters, return target noncreature card from your graveyard to your hand.

    Awaken

    {1}{U}

    Instant — Adventure

    Dreamweave

    Draw a card.

    A young girl whose life was changed forever when she became a mage...

    2/3

    #69 · rare · Art by Kartstudio

  70. Mage Chronicler{3}{U}

    Creature — Human Wizard

    Whenever you cast a historic spell, draw a card.

    Azic Research

    {U}

    Sorcery — Adventure

    Choose a permanent, then remove a counter from it or give it a counter of a kind already there.

    3/4

    #70 · uncommon · Art by KnightOfAnsatsu

  71. Manaweave Mage{2}{U}

    Creature — Human Wizard

    When Manaweave Mage enters, you may exile a card from your hand. If you do, draw a card.

    Spirit Drain

    {U}

    Instant — Adventure

    Return target noncreature permanent to its owner’s hand.

    2/2

    #71 · common · Art by setsung

  72. Marsh Tiger{3}{U}

    Creature — Cat

    Disguise {1}{U}

    Prowess

    When Marsh Tiger is turned face up, return target noncreature spell from your graveyard to your hand.

    3/3

    #72 · common · Art by saralgam1980

  73. Mindbreaker Knight{2}{U}

    Creature — Human Knight

    Whenever Mindbreaker Knight deals combat damage to a player, create a 0/1 white Cleric creature token.

    Mental Break

    {U}

    Instant — Adventure

    Counter all abilities your opponents control.

    3/2

    #73 · common · Art by Lily Curtis

  74. Mystic Symbols{2}{U}

    Enchantment

    When Mystic Symbols enters, you may search your library for an artifact or location card, reveal it, put it into your hand, then shuffle.

    Whenever an artifact you control enters, you may journey to a location.

    #74 · uncommon · Art by Robson Michel

  75. Nirvana, Louise’s Staff{2}{U}{U}

    Legendary Artifact — Equipment

    Equip legendary creature—Exile a card from your hand

    Equip {4}

    When Nirvana enters, you may exile any number of cards from your hand. Then draw that many cards.

    Equipped creature has prowess and “Whenever you cast a spell from exile, add {U}.”

    #75 · rare · Art by AI Generated

  76. Protective Barrier{1}{U}

    Enchantment

    Flash

    Creatures you control have ward {2}. (Whenever a creature you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

    #76 · uncommon · Art by Lorenzo Lanfranconi

  77. Read the Azons{2}{U}

    Sorcery

    Foretell {4}{U}{U}

    Draw two cards.

    If you cast this spell from exile, instead draw four cards.

    #77 · common · Art by AI Generated

  78. Reflective Dispersal{1}{U}{U}

    Instant

    Dreamweave

    Counter target spell.

    #78 · common · Art by cobaltplasma

  79. Sable, Comforter of the Cursed{U}

    Legendary Creature — Cat

    Ward {2}

    Whenever Sable deals combat damage, you may choose a permanent, then remove a counter from it or give it a counter of a kind already there.

    1/2

    #79 · uncommon · Art by Lisa Parket

  80. Sapphire Dragon{4}{U}

    Creature — Dragon

    Flying, ward {3}

    Whenever Sapphire Dragon enters or attacks, you may tap or untap target creature.

    3/4

    #80 · uncommon · Art by M B Y K

  81. Search for Knowledge{2}{U}{U}

    Instant

    Foretell {U}{U}

    Draw two cards and create two Treasure tokens.

    #81 · common · Art by Alteya

  82. Shell of Mana{1}{U}

    Instant

    Foretell {U}

    Choose one—

    • Counter target noncreature spell.

    • Return target creature to its owner’s hand.

    #82 · common · Art by AI Generated

  83. Stonetouch Medusa{1}{U}

    Creature — Gorgon

    Disguise {1}{U}

    When Stonetouch Medusa is turned face up, tap target creature and put three stun counters on it.

    2/2

    #83 · common · Art by Brandon-Ellis

  84. Stormshaker Kraken{4}{U}{U}

    Creature — Kraken

    Ward {3}

    Whenever damage is dealt to Stormshaker Kraken, draw a card.

    4/8

    #84 · rare · Art by Plaiemobile

  85. Summon the Storm{4}{U}{U}

    Sorcery

    Dreamweave

    Return up to three target noncreature cards from your graveyard to your hand, then untap three lands you control.

    #85 · rare · Art by Kevin Keele

  86. Tome of Spellcraft{1}{U}

    Artifact

    {T}: Add {U}.

    {T}, Exile a card from your hand: Draw a card.

    The library in the Tower of the Magi housed magical tomes that could teach all the secrets of the ancient world.

    #86 · common · Art by Hyoundel

  87. Ultima Spell{4}{U}{U}

    Sorcery

    Dreamweave, dreamweave, dreamweave, dreamweave (When you cast this spell, you may cast a noncreature spell you own from exile with equal or lesser mana value without paying its mana cost. Then do it three more times.)

    #87 · mythic · Art by AI Generated

  88. Vengeful Garuda{3}{U}

    Creature — Bird

    Flying

    When Vengeful Garuda enters, you may return target creature to its owner’s hand.

    3/3

    #88 · common · Art by Tocs Srednalf

  89. Vouru-skasha, Icy Terror{3}{U}

    Creature — Demon Insect Bird

    Flash

    Flying

    When Vouru-Skasha enters, you may tap target creature and put three stun counters on it.

    3/4

    #89 · uncommon · Art by Winterkeep

  90. Watery Abyss{2}{U}{U}

    Sorcery

    Choose one—

    • Tap up to three target creatures. Distribute three stun counters among creatures you don’t control.

    • Return up to three target creatures to their owners’ hands.

    #90 · common · Art by Geoffrey Amesse

  91. Weave the Azons{1}{U}

    Instant

    Search your library for an enchantment or location card, reveal it, put it into your hand, then shuffle.

    Malachi gradually came to understand that archbishops reading the azons and mages casting spells were both tapping into the same source of power.

    #91 · common · Art by AI Generated

  92. Wings of the Storm{U}

    Enchantment — Aura

    Enchant creature

    Enchanted creature has flying and prowess.

    #92 · common · Art by Robson Michel

  93. Anubis{3}{B}

    Creature — Demon

    First strike

    Whenever Anubis attacks, journey to a location.

    Desert Tomb

    {B}

    Sorcery — Adventure

    As an additional cost to cast Desert Tomb, exile a noncreature permanent you control.

    Destroy target creature.

    4/3

    #93 · common · Art by ChrisBjors

  94. Archbishop Minazi{3}{B}

    Legendary Creature — Human Cleric

    When Archbishop Minazi enters, create two 1/1 black Soldier creature tokens.

    Execution

    {1}{B}

    Instant — Adventure

    Destroy target tapped creature.

    2/3

    #94 · uncommon · Art by Voltairis

  95. Basement-Dwelling Balrog{3}{B}{B}

    Creature — Demon

    Foretell—Sacrifice a land.

    Raze 1

    5/4

    #95 · common · Art by Kekai Kotaki

  96. Birthfiend’s Curse{2}{B}{B}

    Sorcery

    Put a despair counter on each creature.

    Almeria vowed to lift the curse that had killed her father and left her mother bedridden.

    #96 · common · Art by TheRafaArts

  97. Blade of the Reaper{B}

    Instant

    Target creature gets +1/+1 and gains double strike and lifelink until end of turn.

    The blood scythe reaps...

    #97 · common · Art by Sword of Convallaria

  98. Bladed Daemon{1}{B}{B}

    Creature — Demon

    First strike, lifelink

    Other Demons you control get +1/+1 and have first strike and lifelink.

    2/2

    #98 · uncommon · Art by AI Generated

  99. Bloodknight’s Fury{2}{B}{B}

    Instant

    Creatures your opponents control get -1/-1 until end of turn.

    General Dalia fought like a storm, a whirlwind of blood and blades.

    #99 · rare · Art by Monika Palosz

  100. Cloak of Deception{3}{B}

    Instant

    Choose one—

    • Turn all face down creatures you control face up.

    • Cloak the top two cards of your library.

    #100 · uncommon · Art by EannDelacroix

  101. Colossal Black Dragon{3}{B}

    Creature — Dragon

    Flying, haste

    When Colossal Black Dragon enters, each player creates three Food tokens.

    At the beginning of combat on your turn, any opponent may sacrifice a Food. If a player does, tap this creature, put a +1/+1 counter on it, and you draw a card.

    5/5

    #101 · uncommon · Art by saralgam1980

  102. Cthulu, Guardian of Death{4}{B}{B}

    Creature — Demon Octopus

    Lifelink

    Whenever a creature dies, put a +1/+1 counter on Cthulu.

    Unlock the Tomb

    {2}{B}

    Sorcery — Adventure

    Surveil 2, then target player draws two cards and loses two life.

    4/4

    #102 · rare · Art by Magnus Norén

  103. Dark Imp{4}{B}

    Creature — Demon

    Flying, deathtouch, lifelink

    Prowess

    3/3

    #103 · common · Art by Adrian Virlan

  104. Deathbringer Warmech{3}{B}

    Artifact — Vehicle

    Menace

    Whenever a creature dies, put a +1/+1 counter on Deathbringer Warmech.

    Crew 2

    3/3

    #104 · uncommon · Art by MorkarDFC

  105. Demon Cat{1}{B}

    Creature — Demon Cat

    Haste, deathtouch

    Cats of all description dwell in the forgotten temple of the Cat Goddess, from fluffy kittens to mangy strays... to the truly horrifying...

    2/1

    #105 · common · Art by saralgam1980

  106. Demonic Spellweaver{2}{B}

    Creature — Demon Wizard

    Prowess

    Instant and sorcery spells you control have lifelink and deathtouch.

    The holy knights of Azeron are devoted to hunting down and destroying rogue demons and mages.

    2/2

    #106 · rare · Art by AI Guy

  107. Desperate Necromancer{2}{B}

    Creature — Human Wizard

    Undying

    Graveburst

    {3}{B}

    Sorcery — Adventure

    Return target creature from your graveyard to the battlefield with a despair counter on it.

    2/2

    #107 · common · Art by AnastasiaSalmina

  108. Devour God{2}{B}{B}

    Sorcery

    Exile target creature. Up to one target creature you control gains the rules text of the exiled creature in addition to its own.

    With the energy released by Neria’s death, Sylvaros tore open a gate to the otherworld and stole the powers of Azeron for himself.

    #108 · rare · Art by AI Generated

  109. Eldoran, Despair Incarnate{5}{B}{B}

    Legendary Creature — Elder Demon

    Lifelink

    You can’t lose the game and your opponents can’t win the game.

    Whenever Eldoran or another creature you control enters, you may put a despair counter on target creature.

    Sacrifice a creature: Eldoran gains indestructible until end of turn.

    7/7

    #109 · mythic · Art by IntrepidDesigns

  110. Eldoran’s Fury{2}{B}{B}{B}

    Enchantment — Aura

    Enchant creature

    Enchanted creature gets +7/+7 and gains lifelink. You can’t lose the game and your opponents can’t win the game.

    “My powers are beyond your comprehension. You should not feel fear in my presence, but all-consuming despair!” — Eldoran

    #110 · rare · Art by Ivan Alejandro

  111. Forest Imp{1}{B}

    Creature — Demon

    Flying

    Prowess

    First Boss

    {1}{B}

    Sorcery — Adventure

    Put a despair counter on target creature.

    1/1

    #111 · common · Art by djodarkExperience626

  112. Galmoran Commander{2}{B}{B}

    Creature — Human Soldier

    When Galmoran Commander enters, surveil 2, then destroy target creature you don’t control.

    2/2

    #112 · common · Art by Deiv Calviz

  113. Galmoran Elite{3}{B}

    Creature — Human Soldier

    Menace

    Raze 1

    The faceless black armour of the elite Galmoran troops was designed to instill terror in enemies of the Empire.

    4/2

    #113 · common · Art by Zerosinra

  114. Galmoran Shocktrooper{2}{B}

    Creature — Human Soldier

    First strike

    Whenever a creature dies, you gain one life and target opponent loses one life.

    2/1

    #114 · common · Art by MarmaduX-Smite

  115. General Vaaran{2}{B}{B}

    Legendary Creature — Human Soldier

    First strike, menace

    Locations you control have “{T}: Add {B}{B}{B}.”

    Whenever you journey to a location, add {B}{B}{B}.

    “We will descend upon their shores like an avalanche, an invincible armada!”

    4/4

    #115 · rare · Art by Raymond Swanland

  116. Legend of Death’s Tomb{2}{B}

    Enchantment — Saga

    I — Journey to a location.

    II — Destroy target creature.

    III — Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

    #116 · common · Art by Sint3tico

  117. Lich King{1}{B}{B}

    Creature — Skeleton Wizard

    Deathtouch

    When Lich King enters, create a Treasure token.

    Undying

    2/2

    #117 · common · Art by Sam Martinez

  118. Lich’s Blade{1}{B}

    Artifact — Equipment

    Equip {3}

    Equip—Sacrifice a creature

    Whenever equipped creature deals combat damage to a player, return target creature from your graveyard to the battlefield with a despair counter on it.

    #118 · common · Art by AI Generated

  119. Lost Soul{3}{B}{B}

    Creature — Spirit

    Flying, deathtouch, lifelink

    Disguise—Sacrifice a creature.

    Whenever this creature deals combat damage to a player, you may put a despair counter on target creature.

    4/4

    #119 · uncommon · Art by AnatoFinnstark

  120. Mansford Well{1}{B}

    Artifact

    When Mansford Well enters, draw a card.

    Landfall — Whenever a land you control enters, put a haunt counter on Mansford Well.

    Remove three haunt counters from Mansford Well: Create a legendary 3/3 black Spirit creature token called Ghost of the Well with flying and “Whenever a creature dies, you may put a despair counter on target creature.”

    #120 · common · Art by Kateryna Vitkovska

  121. Mass Sacrifice{2}{B}{B}

    Enchantment

    {1}{B}, Sacrifice a creature: You lose one life and draw a card.

    “I want death! I don’t care how you do it. Shoot them. Hang them. Burn them in the public square, and make a spectacle of it.” — Sylvaros

    #121 · uncommon · Art by Piotr Foksowicz

  122. Mob Execution{2}{B}{B}

    Sorcery

    Destroy target creature, then you may put a despair counter on target creature.

    #122 · common · Art by KnightOfAnsatsu

  123. Murderous Crusader{B}

    Creature — Human Knight

    Deathtouch

    Whenever a creature dies, journey to a location.

    For some holy knights, fulfillment came not from protecting the innocent, but from the thrill of the kill.

    1/1

    #123 · common · Art by saralgam1980

  124. Nephthys, Cursebringer{4}{B}

    Legendary Creature — Demon

    When Nephthys enters, put a despair counter on each other creature.

    Whenever a creature dies, you gain two life.

    4/4

    #124 · rare · Art by AI Generated

  125. Oblivion Awaits{4}{B}{B}{B}{B}

    Sorcery

    Destroy all creatures you don’t control. Then put a +1/+1 counter on up to one target creature you control for each creature destroyed this way.

    “I am the Truth now, immortal and undying! There shall be no dawn for you... No light shall ever reach your screaming souls.”

    — Sylvaros

    #125 · mythic · Art by AI Generated

  126. Otherworldly Citadel{4}{B}{B}{B}

    Enchantment — Saga

    I — Exile all permanents you control, then return them to the battlefield under your control.

    II — Until end of turn, whenever you cast a noncreature spell, destroy target creature.

    III — Return all permanents from your graveyard to the battlefield.

    #126 · rare · Art by AI Generated

  127. Possessed Doll{2}{B}{B}

    Artifact Creature — Demon Toy

    When Possessed Doll enters, put a despair counter on it and up to one other target creature.

    Undying

    3/3

    #127 · common · Art by saralgam1980

  128. Ramathus, Galmoran Emperor{1}{B}

    Legendary Creature — Human Noble

    Whenever a creature dies, you gain one life and each opponent loses one life, then you may journey to a location.

    The Emperor of Galmora cared for nothing but the pursuit of power and dominion over others.

    2/2

    #128 · uncommon · Art by Aland1W

  129. Reaper of Souls{4}{B}{B}

    Creature — Skeleton Spirit

    Menace, deathtouch

    Whenever a creature dies, put a +1/+1 counter on Reaper of Souls.

    Whenever Reaper of Souls deals damage, create that many 0/1 white Cleric creature tokens.

    4/4

    #129 · mythic · Art by AnatoFinnstark

  130. Rewrite the Universe{5}{B}{B}{B}

    Sorcery

    Choose one—

    • Return all creatures from your graveyard to the battlefield.

    • Cast all noncreature spells you own from exile without paying their mana costs.

    #130 · rare · Art by Gabriel Flauzino

  131. Shadowfall{4}{B}{B}

    Sorcery

    Dreamweave

    Destroy all creatures.

    #131 · rare · Art by Mike.AI

  132. Skeletal Swordsman{2}{B}

    Creature — Skeleton Soldier

    Menace

    Undying

    Even the dead rose to fight again at the Second Battle of Helron.

    2/1

    #132 · common · Art by thiennh2

  133. Sword of Destiny{2}{B}

    Artifact — Equipment

    Equip—Pay three life

    Equipped creature gets +2/+2 and has lifelink, prowess and worshipped.

    Sylvaros took up a new blade, one forged from life and pain, once his latent magical powers were awakened.

    #133 · uncommon · Art by TheCollector

  134. Tragedy at Gilhead{3}{B}

    Enchantment

    Whenever a creature dies, you may cloak a card from your hand or the top of your library.

    Face down creatures you control have deathtouch.

    #134 · uncommon · Art by Nele Diel

  135. True Despair{B}{B}{B}

    Enchantment — Saga

    I — Put a despair counter on target creature.

    II — Put a despair counter on target creature.

    III — Put a despair counter on target creature.

    IV — Put a despair counter on target creature.

    #135 · uncommon · Art by AI Generated

  136. Twilight Reaper{1}{B}{B}

    Creature — Human Assassin

    Flash

    Deathtouch

    Whenever a creature dies, create a Treasure token.

    The Twilight Reapers will take on any kill... for the right price.

    2/3

    #136 · common · Art by GenAltive

  137. Undead Sorcerer{3}{B}{B}

    Creature — Zombie Wizard

    When Undead Sorcerer enters, put a despair counter on it and on up to one other target creature.

    You may cast Undead Sorcerer from your graveyard by paying two life in addition to paying its other costs.

    2/3

    #137 · uncommon · Art by AI Generated

  138. Unholy Fate{1}{B}{B}

    Instant

    Foretell {1}{B}

    Destroy target creature.

    #138 · common · Art by MorkarDFC

  139. Almeria, Wandering Hunter{2}{R}

    Legendary Creature — Human Rogue

    First strike, haste, reach

    Sharpen

    {2}{R}{R}

    Instant — Adventure

    Attacking creatures you control get +2/+0 and gain first strike until end of turn.

    A quick-tongued fiend hunter whose fiery demeanour hides a tragic past...

    4/3

    #139 · rare · Art by Septimius Ferdian H.

  140. Almeria’s Resolve{3}{R}

    Sorcery

    Search you library for an Equipment card, put it onto the battlefield, then shuffle. You may attach that Equipment to a creature you control.

    #140 · common · Art by AnatoFinnstark

  141. Assault the Citadel{2}{R}{R}

    Enchantment

    Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.

    Bombardment

    {1}{R}

    Sorcery — Adventure

    Deal X damage to target creature, where X is the number of lands you control.

    #141 · uncommon · Art by OasidD

  142. Blademaster Seraph{1}{R}{R}

    Creature — Angel Knight

    Flying, haste

    Equipped creatures you control get +1/+1 and have haste.

    2/2

    #142 · uncommon · Art by Deddy Faizal

  143. Boss Battle{1}{R}

    Enchantment

    Whenever you attack, you may choose up to four creature types, then put a +1/+1 counter on up to one creature of each of the chosen types.

    Some foes are so mighty they need a full party to bring them down.

    #143 · uncommon · Art by Greg Rutowski

  144. Brutal Daemon{2}{R}

    Creature — Demon

    Whenever Brutal Daemon deals damage to a creature, put a despair counter on that creature.

    2/4

    #144 · common · Art by Alyskan

  145. Demonic Claws{1}{R}

    Instant

    Target creature you control deals damage equal to its power to target creature you don’t control. If that creature dies this way, create a Treasure token.

    #145 · common · Art by Darkcloud013

  146. Desert Phoenix{1}{R}{R}{R}

    Creature — Phoenix

    Flying

    Raze 2

    Undying

    2/2

    #146 · uncommon · Art by DutteArt

  147. Dragon Trio{3}{R}{R}{R}

    Creature — Dragon

    Flying

    Raze 3

    Hidden Secrets

    {2}{R}

    Sorcery — Adventure

    Search your library for a historic card, reveal it, put it into your hand, then shuffle.

    3/3

    #147 · rare · Art by Sandara

  148. Dunerazer Sandwyrm{4}{R}{R}

    Creature — Wurm

    Haste, trample

    Excavation

    {2}{R}

    Sorcery — Adventure

    Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

    5/5

    #148 · common · Art by Steve Prescott

  149. Elite Warmech{3}{R}{R}

    Artifact — Vehicle

    Raze 3

    Crew 3

    Electric Assault

    {2}{R}

    Instant — Adventure

    Deal X damage divided among any number of target creatures, where X is the number of artifacts you control.

    4/4

    #149 · rare · Art by Deiv Calviz

  150. Encounter With God{1}{R}{R}{R}

    Sorcery

    Until end of turn, you may cast spells from your graveyard. Whenever you cast a spell this way, add {R}. If an instant or sorcery card would enter your graveyard this turn, exile it instead.

    #150 · mythic · Art by AnatoFinnstark

  151. Enter the Tomb{4}{R}

    Sorcery

    Dreamweave

    Create a Treasure token for each creature type among creatures you control. Then you may journey to a location X times, where X is the number of historic permanents you control.

    The tombs of the Kavaari kings whispered with forgotten secrets...

    #151 · common · Art by Ömer Burak Önal

  152. Ferocity Armlet{1}{R}

    Artifact — Equipment

    Equip {2}

    Equipped creature gets +2/+0 and has first strike and trample.

    #152 · common · Art by Tim Helm

  153. Fiery Abyss{R}

    Sorcery

    Choose one—

    • Fiery Abyss deals four damage to target creature.

    • Destroy target artifact.

    #153 · common · Art by BTGArt

  154. Final Battle{3}{R}{R}

    Enchantment — Saga

    I — Choose up to four creature types, then put a +1/+1 counter on up to one creature of each of the chosen types.

    II — Put a trample counter and a first strike counter on each creature you control with a +1/+1 counter on it.

    III — Until end of turn, each creature you control with a +1/+1 counter on it has raze X, where X is equal to that creature’s power.

    #154 · rare · Art by AnatoFinnstark

  155. Flame Blast{1}{R}{R}

    Instant

    Dreamweave

    Flame Blast deals three damage to any target.

    #155 · common · Art by cobaltplasma

  156. Flamecaller Mage{1}{R}

    Creature — Human Wizard

    Menace

    Prowess

    2/2

    #156 · common · Art by Tomasz Chistowski

  157. Flora, Pirate Captain{1}{R}

    Legendary Creature — Human Pirate

    Haste, menace

    Raze 1

    Whenever Flora attacks, create a Treasure token.

    2/2

    #157 · rare · Art by Hou China

  158. Flurry of Blades{1}{R}

    Instant

    Foretell {3}{R}{R}{R}

    Flurry of Blades deals three damage to target creature.

    If you cast this spell from exile, instead it deals ten damage divided among any number of target creatures.

    #158 · rare · Art by Hyoundel

  159. Frenzied Hellhound{R}

    Creature — Demon Dog

    Raze 1

    Malachi and Almeria slew a monstrous hellhound in the caverns north of Welborn.

    2/1

    #159 · common · Art by Jsraphael57

  160. Fury of Battle{2}{R}{R}

    Enchantment

    Creatures you control have haste and raze 1. (Whenever a creature attacks, it deals one damage to up to one target creature.)

    #160 · uncommon · Art by Grace Cheung

  161. Galmoran Battle Tank{3}{R}

    Artifact — Vehicle

    Raze 2

    Crew 3

    3/3

    #161 · common · Art by KnightOfAnatsu

  162. Galmoran Swordsman{R}

    Creature — Human Soldier

    Whenever Galmoran Swordsman deals combat damage to a player, create a Treasure token.

    2/1

    #162 · common · Art by rodg-art

  163. Galmoran War Effort{3}{R}

    Enchantment — Saga

    I — Create a 1/1 black Soldier creature token.

    II — Create two 1/1 black Soldier creature tokens.

    III — Create a Treasure token for each token you control.

    #163 · common · Art by AI Gnerated

  164. Galmoran Warmech{2}{R}

    Artifact — Vehicle

    Whenever Galmoran Warmech attacks, put a +1/+1 counter on it.

    Crew 1

    2/2

    #164 · uncommon · Art by Dercius

  165. General Dalia{2}{R}{R}{R}

    Legendary Creature — Human Soldier

    Trample

    Raze X, where X is the number of Equipment you control.

    Equipment you control have Equip {0}.

    The ruthless bloodknight of Galmora, reaper of human lives.

    6/3

    #165 · rare · Art by hyeonsick choi

  166. God’s Lightning, Almeria’s Gun{2}{R}

    Legendary Artifact — Equipment

    Equip legendary creature—Discard a card

    Equip {4}

    When God’s Lightning enters the battlefield, it deals three damage to up to one target creature.

    Equipped creature gets +2/+0 and has double strike.

    #166 · rare · Art by AI Generated

  167. Heaven’s Wrath{2}{R}{R}

    Instant

    Foretell {3}{R}{R}

    Heaven’s Wrath deals one damage to any target for each historic permanent you control.

    If you cast Heaven’s Wrath from exile, first create three Treasure tokens.

    #167 · rare · Art by AI Generated

  168. Holy Devastation{4}{R}{R}{R}

    Instant

    Dreamweave

    Until end of turn, noncreature spells you cast from exile have storm. (When you cast a spell, copy it for each spell cast before it this turn.)

    Whenever a creature or spell you control deals damage this turn, add that much {R}.

    #168 · mythic · Art by AnatoFinnstark

  169. Indignation{2}{R}{R}

    Sorcery

    Indignation deals 20,000 damage to target creature you don't control.

    Call upon the power of the otherworld to obliterate your foe.

    #169 · uncommon · Art by nhociory

  170. Intercontinental Missile{R}

    Artifact

    Whenever you journey to a location, create a Treasure token.

    {X}{R}{R}{R}, {T}, Sacrifice Intercontinental Missile: Destroy target land. Intercontinental Missile deals X damage to each creature.

    Hazmael launched his missile towards Doria... and the fate of the world was sealed.

    #170 · common · Art by AI Generated

  171. Joyful Bombardier{1}{R}{R}

    Creature — Human Pirate

    Menace

    Unattach an Equipment from Joyful Bombardier: Deal four damage to target creature. Activate only if Joyful Bombardier is attacking.

    2/2

    #171 · common · Art by AI Generated

  172. Malachi’s Decision{1}{R}

    Instant

    Choose one—

    • Put a +1/+1 counter on target creature.

    • Deal two damage to any target.

    • Add {R}{R}{R}.

    • Return target historic permanent from your graveyard to your hand.

    To love, to protect, to be free... or to give Azeron his soul...

    #172 · common · Art by Soareverix

  173. Neria, Gifted Musician{2}{R}

    Legendary Creature — Human Bard

    When Neria dies, you may cast her adventure without paying its mana cost. Put it into your graveyard instead of exiling it as it resolves.

    Song of Sorrow

    {2}{R}

    Sorcery — Adventure

    Discard your hand then draw three cards. If you cast this spell from your graveyard, instead discard your hand then draw seven cards.

    4/2

    #173 · mythic · Art by zix72

  174. Perfect Counterstrike{1}{R}

    Enchantment — Aura

    Flash

    Enchant creature

    Enchanted creature has “If this creature would be dealt damage, instead prevent that damage and it deals that much damage to any target.”

    #174 · uncommon · Art by AnatoFinnstark

  175. Poetic Swashbuckler{1}{R}

    Creature — Human Pirate

    First strike

    Poetic Recital

    {1}{R}

    Sorcery — Adventure

    Draw two cards, then discard two cards. Create a Treasure token.

    “We can only fight in vain, Like blind men in a lifeless world.”

    2/2

    #175 · common · Art by Grafit Studio

  176. Rakian, Spirit of Flame{2}{R}{R}

    Legendary Creature — Elemental Spirit

    You may cast Rakian from your graveyard by discarding a card in addition to paying its other costs.

    Haste, raze 2

    4/2

    #176 · uncommon · Art by javi-ure

  177. Rampaging Cerberus{3}{R}{R}

    Creature — Demon Dog

    Double strike

    Raze 2

    2/2

    #177 · common · Art by djodarkExperience626

  178. Sentos’s Tale{1}{R}

    Enchantment — Saga

    I — Journey to a location.

    II — Draw two cards, then discard a card.

    III — Deal four damage to up to one target creature.

    #178 · common · Art by Sint3tico

  179. Storm Blast{2}{R}

    Instant

    Foretell {R}

    Storm Blast deals four damage to target creature.

    #179 · common · Art by Nejita

  180. Sun-crowned Seraphim{4}{R}{R}{R}

    Creature — Angel

    Flying, first strike

    Whenever you put a counter on a permanent you control, Sun-crowned Seraphim deals damage equal to its power to up to one target creature.

    4/4

    #180 · rare · Art by Elisa Knopp

  181. The Fate of Doria{1}{R}{R}

    Sorcery

    Foretell {4}{R}{R}

    Destroy target land. If this spell was cast from exile, put a worshipped counter, a despair counter, and an indestructible counter on target creature, then deal four damage to each creature.

    #181 · uncommon · Art by Daible +

  182. Tomb Guardian{3}{R}

    Creature — Dragon Golem

    Menace

    Disguise—Discard a card.

    When Tomb Guardian is turned face up, it deals three damage to any target.

    4/4

    #182 · common · Art by NightmareMoonLuna

  183. Vermillion Dragon{3}{R}{R}

    Creature — Dragon

    Flying, haste

    Whenever Vermillion Dragon attacks, create a Treasure token.

    4/4

    #183 · uncommon · Art by AlectorFencer

  184. Volvagia, Spirit of Lightning{3}{R}

    Legendary Creature — Elemental Spirit

    You may cast Volvagia from your graveyard by discarding a card in addition to paying its other costs.

    First strike, prowess

    3/3

    #184 · uncommon · Art by Applibot

  185. Alicia and Lily{G}

    Legendary Creature — Human Citizen

    {T}: Add one mana of any color.

    When Alicia and Lily die, put a +1/+1 counter on up to one target creature.

    Sylvaros dreamed of the day that he could happily retire to enjoy life with his family.

    0/1

    #185 · uncommon · Art by Alessandra Gava

  186. All That Was Lost{G}

    Enchantment

    Whenever you journey to a location, put a despair counter on target creature.

    “I look out at the sea and sky and all I feel is pain. I don’t think I’ll ever feel happy again.” — Sylvaros

    #186 · uncommon · Art by AI Generated

  187. Armour Break{1}{G}

    Instant

    Choose one—

    • Destroy target artifact or enchantment.

    • Creatures your opponents’ control lose hexproof and indestructible until end of turn.

    Sylvaros’s blade tore through the enemy’s armour, leaving them open for the rest of the party.

    #187 · common · Art by Manthos Lappas

  188. Arveragus, Ancient Alchemist{3}{G}

    Legendary Creature — Human Wizard

    Whenever you cast a historic spell, put a +1/+1 counter on Arveragus.

    Remove a +1/+1 counter from Arveragus: Journey to a location.

    3/3

    #188 · rare · Art by Hyoundel

  189. Burly Innkeeper{G}

    Creature — Human Citizen

    Landfall — Whenever a land you control enters, create a Food token.

    Whenever you sacrifice a Food, put a stun counter on target creature.

    1/1

    #189 · uncommon · Art by AI Geneerated

  190. Call From the Azons{3}{G}

    Enchantment

    Whenever you cast a noncreature spell, create an X/X green Elemental Demon enchantment creature token, where X is that spell’s mana value.

    #190 · mythic · Art by KnightOfAnsatsu

  191. Chimera Tyrant{5}{G}{G}

    Creature — Chimera

    Chimera Tyrant can’t be blocked except by three or more creatures.

    Ambush

    {1}{G}

    Instant — Adventure

    Target creature you control fights target creature you don’t control. (Each deals damage equal to its power to the other.)

    6/6

    #191 · rare · Art by ManthosLappas

  192. Consecrate the Battlefield{3}{G}

    Sorcery

    Choose one—

    • Put a +1/+1 counter on each creature you control.

    • Put X +1/+1 counters on target creature, where X is the number of creatures you control.

    #192 · common · Art by Darek Zabrocki

  193. Crazy Cat Lover{G}

    Creature — Human Citizen

    {T}: Create a Food token.

    {T}, Sacrifice an artifact: Create a 1/1 white Cat creature token.

    0/2

    #193 · common · Art by AI Generated

  194. Date With Neria{G}

    Enchantment — Saga

    I — Journey to a location.

    II — Create two Food tokens.

    III — Create two Treasure tokens.

    #194 · uncommon · Art by AI Generated

  195. Deathglare Basilisk{1}{G}

    Creature — Snake

    Deathtouch

    When Deathglare Basilisk enters, destroy target artifact or enchantment.

    1/2

    #195 · common · Art by saralgam1980

  196. Downtown Casino{1}{G}

    Enchantment

    When Downtown Casino enters, create a Treasure token.

    At the start of your upkeep you may sacrifice a Treasure. If you do, create two Treasure tokens.

    The music swells, the game begins.

    #196 · uncommon · Art by Arkham Horror

  197. Echoes of the Otherworld{3}{G}{G}

    Enchantment

    Whenever a permanent you control enters, create a token that’s a copy of that permanent.

    Tokens you control have hexproof.

    The otherworld is a reflection of reality, a realm of dreams and echoes.

    #197 · mythic · Art by John Pitre

  198. Emerald Dragon{4}{G}{G}

    Creature — Dragon

    Flying

    When Emerald Dragon enters or dies, distribute up to three +1/+1 counters among creatures you control.

    3/3

    #198 · uncommon · Art by saralgam1980

  199. Eregion, Spirit of Earth{3}{G}

    Legendary Creature — Elemental Spirit

    You may cast Eregion from your graveyard by discarding a card in addition to paying its other costs.

    When Eregion enters or dies, search your library for up to two basic land or location cards, put them onto the battlefield tapped, then shuffle.

    3/4

    #199 · uncommon · Art by Tiziana F. Ruiu

  200. Explore the Wilds{1}{G}

    Sorcery

    You may play up to two additional lands this turn.

    Journey to a location.

    #200 · common · Art by Alyskan

  201. Face the Monster{G}

    Sorcery

    Put a +1/+1 counter on target creature you control. Then it fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.)

    #201 · common · Art by AI Generated

  202. Ferocious Raptor{3}{G}{G}

    Creature — Dinosaur

    Haste

    Double strike

    Pack Tactics

    {G}

    Instant — Adventure

    Pack Tactics deals damage equal to the number of creatures you control to target creature.

    Raptors are the most deadly foes that roam the Mystena Jungle.

    3/2

    #202 · uncommon · Art by saralgam1980

  203. Fungant Sorcerer{1}{G}

    Creature — Fungus Wizard

    Prowess

    {T}: Add an amount of {G} equal to Fungant Sorcerer’s power.

    1/1

    #203 · uncommon · Art by Pierre-Yves REAL

  204. Gateway to the Otherworld{3}{G}{G}

    Enchantment

    Dreamweave

    Landfall — Whenever a land you control enters, draw a card.

    Whenever you journey to a location, put a +1/+1 counter on each creature you control.

    #204 · rare · Art by EmperorAlexander

  205. Goldfeather Griffin{3}{G}{G}

    Creature — Griffin

    Flying, vigilance

    Sacrifice an artifact: Put a +1/+1 counter on Goldfeather Griffin.

    Hunter's Prize

    {G}

    Instant — Adventure

    Journey to a location.

    Create a Treasure token.

    3/6

    #205 · uncommon · Art by Karolina Wiśniewska

  206. Golthor Leviathan{4}{G}{G}

    Creature — Leviathan

    Trample

    Golthor Leviathan gets +1/+1 for each location you control.

    Hidden Paths

    {2}{G}

    Sorcery — Adventure

    Search your library for a basic land or location card, put it onto the battlefield, then shuffle.

    6/6

    #206 · uncommon · Art by saralgam1980

  207. Guardian Golem{4}{G}

    Artifact Creature — Golem

    Defender

    As long as you control three or more artifacts, Guardian Golem loses defender and gains trample.

    Undying

    5/5

    #207 · common · Art by djodarkExperience626

  208. Healing Hands{1}{G}

    Instant

    You gain four life.

    As an additional cost to casting Healing Hands, you may exile a card from your hand or a permanent you control. If you do, search your library for a basic land or location card, put it onto the battlefield, then shuffle.

    #208 · common · Art by Concept-Art-House

  209. Hellmaw Wyrm{5}{G}

    Creature — Wurm

    When Hellmaw Wyrm enters, it deals damage equal to its power to up to one target creature. You gain life equal to that creature’s toughness.

    5/5

    #209 · common · Art by saralgam1980

  210. Horned Stegosaur{3}{G}

    Creature — Dinosaur

    Vigilance

    Whenever damage is dealt to Horned Stegosaur, journey to a location.

    2/5

    #210 · common · Art by saralgam1980

  211. Ironshell Dinotoise{5}{G}{G}

    Creature — Dinosaur Turtle

    Trample

    Landfall — Whenever a land you control enters, Ironshell Dinotoise gets +3/+3 until end of turn.

    Hunker

    {G}

    Instant — Adventure

    Target creature gains indestructible until end of turn.

    5/9

    #211 · rare · Art by Magnus Norén

  212. Lamia Queen{2}{G}

    Creature — Gorgon

    Disguise—Return a land you control to its owner’s hand.

    When Lamia Queen is turned face up, draw a card and journey to a location.

    2/3

    #212 · common · Art by Yefumm

  213. Lifeclinger Behemoth{5}{G}{G}

    Creature — Beast

    Trample, undying

    When Lifeclinger Behemoth enters, it fights up to one target creature you don’t control.

    5/5

    #213 · rare · Art by saralgam1980

  214. Medusa Matriarch{2}{G}

    Creature — Gorgon

    Disguise—Exile a card from your hand.

    When Medusa Matriarch is turned face up, surveil 4, then you may return up to two lands from your graveyard to the battlefield.

    2/5

    #214 · uncommon · Art by Huu Ha

  215. Meganeura Swarm{1}{G}

    Creature — Insect

    Flying

    Whenever you journey to a location, create a token that’s a copy of Meganeura Swarm.

    1/1

    #215 · rare · Art by Herckeim

  216. Nightmare Treant{2}{G}

    Creature — Demon Plant

    Vigilance

    Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.

    3/3

    #216 · common · Art by djodarkExperience626

  217. Octoslug{2}{G}

    Creature — Octopus

    Menace

    Landfall — Whenever a land you control enters, you may pay {G}{G}. If you do, destroy target artifact or enchantment.

    3/3

    #217 · common · Art by Brent Hollowell

  218. Pilgrimage to the North{G}

    Enchantment

    Lands you control on the battlefield and in exile are locations in addition to their other types.

    Whenever an enchantment you control enters, draw a card and journey to a location.

    #218 · rare · Art by Enmanuel Martinez

  219. Plan the Route{1}{G}

    Sorcery

    Search your library for up to two basic land or location cards. Exile one of those cards and put the other onto the battlefield tapped.

    Only a fool would enter the labyrinth of Acheron Forest without a map.

    #219 · common · Art by AI Generated

  220. Poisonbreath Cockatrice{2}{G}

    Creature — Cockatrice

    Deathtouch

    When Poisonbreath Cockatrice dies, choose one—

    • Journey to a location.

    • Search your library for a basic land or location card, put it onto the battlefield, then shuffle.

    2/2

    #220 · common · Art by arvalis

  221. Preserve Peace{G}

    Instant

    Prevent all damage that would be dealt this turn.

    “Listen to the petals singing in the breeze...” — Sylvaros

    #221 · common · Art by Sakermazov

  222. Rampaging Cave Troll{4}{G}

    Creature — Troll

    Trample

    Whenever damage is dealt to Rampaging Cave Troll, put a +1/+1 counter on it.

    In their desperate escape from Whitshore, Louise and Zaon found themselves facing down a monstrous troll.

    2/4

    #222 · common · Art by saralgam1980

  223. Self-Fulfilling Prophecy{2}{G}{G}

    Enchantment

    You may look at all face down cards in exile and on the battlefield

    Whenever another player draws a card, you may draw a card.

    The Truth showed Hazmael its own death... at the hands of the Man from the Cherry Blossom Town.

    #223 · mythic · Art by Cygames Inc

  224. Snow Wolf{1}{G}

    Creature — Wolf

    Disguise {1}

    A deck may contain any number of creatures named Snow Wolf.

    Snow Wolf gets +1/+1 for each other Wolf you control.

    1/1

    #224 · common · Art by AkiMao

  225. Solomon’s Tale{2}{G}

    Enchantment — Saga

    I — Search your library for a basic land or location card, put it onto the battlefield, then shuffle.

    II — Create two 0/1 white Cleric creature tokens.

    III — Journey to a location.

    #225 · common · Art by Sint3tico

  226. Stingertail Acromantis{3}{G}

    Creature — Scorpion

    Deathtouch

    When Stingertail Acromantis enters, you gain two life and each opponent loses two life.

    2/4

    #226 · common · Art by DANIEL RUBIO

  227. The Imperial Way{G}

    Enchantment

    Whenever a creature you control enters, journey to a location.

    The rolling fields of the mighty Imperial Way were the final region on Malachi's journey to the capital.

    #227 · common · Art by Alyskan

  228. Traverse the Labyrinth{G}

    Enchantment

    Landfall — Whenever a land you control enters, journey to a location.

    Travelling the twisted pathways of Acheron Forest was a gauntlet that only the most resolute champions could endure.

    #228 · uncommon · Art by AnatoFinnstark

  229. Wandering Champion{3}{G}{G}

    Creature — Human Knight

    Vigilance

    Whenever you journey to a location, you may put that location onto the battlefield.

    3/5

    #229 · rare · Art by Qi Mang

  230. Zodiac Spear, Zaon’s Might{1}{G}

    Legendary Artifact — Equipment

    Equip legendary creature—Return a land you control to its owner’s hand

    Equip {4}

    Equipped creature gets +2/+2 and has “Whenever this creature attacks, search your library for a basic land or location card and put it onto the battlefield tapped.”

    #230 · rare · Art by cobaltplasma

  231. Alex, Lord of Storms{3}{W}{U}

    Legendary Creature — Human Wizard

    First strike, vigilance

    {T}, Exile a card from your hand: Draw a card.

    Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.

    6/4

    #231 · rare · Art by msdigitalart

  232. Archbishop Solomon{2}{W}{U}

    Legendary Creature — Human Cleric

    First strike, vigilance

    Prowess

    Other creatures you control have prowess.

    2/2

    #232 · uncommon · Art by Maxim Bazhenov

  233. Lorza’s Mastery{1}{W}{U}

    Enchantment

    Whenever you cast a noncreature spell, create a 0/1 white Cleric creature token.

    Clerics you control have prowess.

    Judge Lorza was the greatest azic oracle that the Empire had ever known.

    #233 · uncommon · Art by AnatoFinnstark

  234. Azeron the Almighty{3}{W}{B}

    Legendary Creature — God

    Vigilance, worshipped, indestructible

    Azeron can’t attack or block unless you control three or more other creatures.

    Whenever a creature you control becomes tapped, draw a card.

    Sacrifice a creature: Add one mana of any color.

    5/5

    #234 · mythic · Art by Nicholas Joyce

  235. Herald of Sylvaros{2}{W}{B}

    Creature — Demon Angel

    Flying, vigilance, deathtouch

    Sacrifice a creature: Put a +1/+1 counter on target legendary creature or creature with worshipped you control.

    3/5

    #235 · uncommon · Art by AI Generated

  236. Zealous Legions{3}{W}{B}

    Enchantment

    When Zealous Legions enters and at the start of your upkeep, put a fervour counter on Zealous Legions and then create a 1/1 black Soldier creature token for each fervour counter on Zealous Legions.

    The Azerian armies fought with religious fervour that let them match the Galmoran war machines with pure relentless numbers.

    #236 · uncommon · Art by Ömer Burak Önal

  237. Malachi, Seeker of Truth{4}{R}{W}

    Legendary Creature — Human Knight

    Double strike, haste

    Raze 2, raze 2 (Whenever this creature attacks, it deals two damage to up to one target creature, twice.)

    Whenever a historic permanent you control enters, Malachi gets +1/+1 until end of turn.

    3/4

    #237 · mythic · Art by bellmdp

  238. Seraph Overlord{4}{R}{W}

    Creature — Angel

    Flying, vigilance, lifelink

    Prevent all combat damage that would be dealt to Seraph Overlord.

    Whenever Seraph Overlord attacks, until end of turn up to one other target creature gains the rules text of Seraph Overlord in addition to its own.

    4/4

    #238 · uncommon · Art by Noctilia

  239. Sylvaros, Awakened Magi{4}{R}{W}

    Legendary Creature — Human Wizard

    First strike, vigilance, lifelink

    Sylvaros cannot become tapped.

    Other creatures you control get +1/+1. Creatures your opponents control get -1/-1.

    7/5

    #239 · mythic · Art by Erywall

  240. Holy Pilgrim{3}{G}{W}

    Creature — Human Knight

    Vigilance, lifelink

    Whenever you journey to a location, put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.

    Abilities of locations you control cost {1} less to activate.

    3/4

    #240 · uncommon · Art by KnightOfAnsatsu

  241. Nomi, the Cat Goddess{4}{G}{W}

    Legendary Creature — Cat God

    Other Cats you control get +1/+1 and have double strike.

    Landfall — Whenever a land you control enters, create a 1/1 white Cat creature token.

    2/5

    #241 · uncommon · Art by Concept-Art-House

  242. Zaon, Hero to the End{5}{G}{W}

    Legendary Creature — Human Soldier

    Trample, vigilance

    You may play an additional land on each of your turns.

    Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.

    Whenever you cast a spell, you may journey to a location.

    5/5

    #242 · mythic · Art by dumbo9998

  243. Angel of Despair{3}{U}{B}

    Creature — Demon Angel

    Flying

    Face down creatures you control have indestructible.

    Whenever a creature you control is turned face up, you may put a despair counter on target creature.

    4/4

    #243 · uncommon · Art by AI Generated

  244. Bane of Gilhead{2}{U}{B}

    Creature — Demon

    Ward {2}

    Whenever Bane of Gilhead enters or attacks, you may cloak a card from your hand or the top card of your library.

    4/5

    #244 · uncommon · Art by Kateryna Vitkovska

  245. Kallisto, the Deceiver{4}{U}{B}

    Legendary Creature — Elder Demon

    Disguise—{1}{U}{B}, Discard a card

    Whenever Kallisto or another permanent you control is turned face up, draw a card. Whenever you draw a card, you may cloak that card.

    Face down creatures you control get +1/+1 and have deathtouch. Each face down permanent you control has disguise {X} where X is half its converted mana cost, rounded down.

    7/5

    #245 · rare · Art by AstraLiaMoon

  246. General Hazmael{3}{U}{R}

    Legendary Creature — Human Scientist

    Foretell {1}{U}{R}

    Prowess

    Whenever you cast a noncreature spell, create a 1/1 colorless Drone artifact creature token with flying and “{T}: Deal one damage to target creature.”

    Sacrifice an artifact: Hazmael gains hexproof and indestructible until end of turn.

    4/4

    #246 · rare · Art by Anthony Wolff

  247. Louise, Supreme Archmage{3}{U}{R}

    Legendary Creature — Human Wizard

    Each noncreature spell in your hand has foretell. The foretell cost is equal to that spell’s mana cost.

    Each noncreature spell you cast from your hand has dreamweave.

    Whenever you cast a spell from exile, draw a card.

    4/5

    #247 · mythic · Art by AI generated

  248. Young Summoner{2}{U}{R}

    Creature — Human Wizard

    Whenever you cast a noncreature spell, create a Treasure token.

    {T}, Sacrifice X artifacts: Create an X/X green Elemental Demon enchantment creature token.

    Elementals you control have prowess and double strike.

    2/2

    #248 · uncommon · Art by birdylon

  249. Medea, Inventive Alchemist{1}{G}{U}

    Legendary Creature — Human Wizard

    Whenever you cast a historic spell, draw a card.

    {2}{G}{U}, {T}: Copy target noncreature spell or noncreature permanent. You may choose new targets for the copy.

    2/3

    #249 · uncommon · Art by Huu Ha

  250. Truth, the First God{3}{G}{U}

    Legendary Creature — Elder God

    Indestructible

    Truth has the rules text of all tapped creatures you control in addition to its own.

    When the first people first turned to the sky and wondered whether there was something up there greater than them... I was born.

    5/5

    #250 · mythic · Art by Afanur Rashid

  251. Visions of the Beyond{1}{G}{U}

    Enchantment

    Whenever an enchantment you control enters, draw a card.

    If a triggered ability of an enchantment you control triggers, that ability triggers an additional time.

    The portal to the otherworld beckoned, a roaring maelstrom, a symphony of chaos...

    #251 · uncommon · Art by Alex Rommel

  252. Bloodmaster Seraph{2}{B}{R}

    Creature — Demon Angel

    Flying, raze 2

    Whenever Bloodmaster Seraph attacks, exile the top two cards of your library. Until the end of your next turn, you may play those cards.

    4/3

    #252 · uncommon · Art by saralgam1980

  253. Ruthless Invasion{B}{R}

    Enchantment

    Attacking creatures you control get +1/+0 and have first strike.

    Whenever a creature dies, create a Treasure token.

    The Galmoran invasion of Azeria was brutal, relentless, and totally unexpected.

    #253 · uncommon · Art by Jaime Martínez

  254. Vincent, the Destroyer{4}{B}{R}

    Legendary Creature — Elder Demon

    Deathtouch

    Raze 1

    Whenever a creature dies, you may draw a card. If you do, pay two life or discard a card.

    Through the silence of death, he was soothed by the sound of children laughing.

    4/4

    #254 · rare · Art by Raymond Minnaar

  255. Hilda, Young Necromancer{2}{B}{G}

    Legendary Creature — Human Wizard

    {T}: Return target creature from your graveyard to the battlefield with a despair counter on it.

    3/3

    #255 · uncommon · Art by 11BWolfdaddy

  256. Horrors of War{2}{B}{G}

    Enchantment

    You may cast creature spells from your graveyard by discarding a card in addition to paying their other costs.

    Whenever a creature enters, put a despair counter on that creature.

    The Second Battle of Helron was the most horrific and terrible battle in history.

    #256 · uncommon · Art by Jayce Cortes

  257. Kavaari Echo{3}{B}{G}

    Enchantment Creature — Spirit

    Trample, undying

    When Kavaari Echo enters, you may exile a creature card from your graveyard for as long as you control Kavaari Echo. Kavaari Echo gains the rules text of the exiled creature in addition to its own.

    5/5

    #257 · rare · Art by Kata Kemi

  258. Almeria, Weapons Master{2}{R}{G}

    Legendary Creature — Human Rogue

    First strike, haste, reach

    Raze X, where X is Almeria’s power.(Whenever this creature attacks, it deals X damage to up to one target creature.)

    Whenever you journey to a location, put a +1/+1 counter on Almeria.

    3/3

    #258 · mythic · Art by AI Generated

  259. Angus and Rema{2}{R}{G}

    Legendary Creature — Human Rogue

    Menace

    When Angus and Rema enter, search your library for a Knight or location card, reveal it, put it into your hand, then shuffle. You may put a land from your hand onto the battlefield.

    Loyal to the end, Angus and Rema remained Damathon’s disciples even as the world shattered around them.

    3/4

    #259 · uncommon · Art by theDURRRRIAN

  260. Flameblast Tyrant{2}{R}{G}

    Creature — Dragon

    Flying, trample

    Landfall — Whenever a land you control enters, put a +1/+1 counter on each creature you control.

    3/3

    #260 · uncommon · Art by SIXMOREVODKA

  261. Sylvaros, Undying{5}{R}{W}{B}

    Legendary Creature — God

    Flying, lifelink, worshipped, indestructible

    You may cast spells from your graveyard. Whenever you cast a spell this way, you may pay life equal to that spell’s mana value rather than paying its mana cost. If an instant or sorcery card would enter your graveyard, exile it instead.

    9/9

    #261 · mythic · Art by AI Generated

  262. Malachi, Truth Incarnate{4}{R}{G}{W}

    Legendary Creature — God

    Double strike, vigilance, lifelink, worshipped

    Other creatures you control have vigilance and lifelink.

    Locations you control have “{T}: Add three mana of any one color.”

    4/8

    #262 · mythic · Art by AI Generated

  263. Blood Sword{4}

    Artifact — Equipment

    Equip—Pay three life

    Equipped creature has lifelink and “Whenever this creature attacks, you may pay three life. If you do, draw a card.”

    #263 · common · Art by Dulcie Ratliff

  264. Combat Supplies{2}

    Artifact — Equipment

    Equip {2}

    Equipped creature has lifelink and “{T}, Unattach Combat Supplies: Create a Treasure token.”

    #264 · common · Art by Brandon-Ellis

  265. Crossbow{3}

    Artifact — Equipment

    Equip {1}

    Equipped creature gets +1/+1 and has reach and deathtouch.

    #265 · common · Art by KnightOfAnsatsu

  266. Crystal Spear{2}

    Artifact — Equipment

    Equip {3}

    Equipped creature gets +2/+0 and has first strike and raze 1. (Whenever that creature attacks, it deals one damage to up to one target creature.)

    #266 · common · Art by CHORO

  267. Excalibur{2}

    Artifact — Equipment

    Equip {1}

    Equipped creature gets +1/+1 and has vigilance and first strike.

    #267 · common · Art by PhassaAB

  268. Galmoran Airship{3}

    Artifact — Vehicle

    Flying

    Whenever Galmoran Airship attacks, choose one—

    • Journey to a location.

    • Search your library for a basic land or location card, put it onto the battlefield, then shuffle.

    Crew 1

    2/3

    #268 · uncommon · Art by Brandon-Ellis

  269. Galmoran Cannon{3}

    Artifact

    {T}: Add one mana of any color a land you control could produce.

    {4}, {T}, Put a stun counter on Galmoran Cannon: Galmoran Cannon deals four damage to target creature.

    #269 · common · Art by AI Generated

  270. Galmoran Sky Cruiser{4}

    Artifact — Vehicle

    Flying, deathtouch

    Crew 3

    4/4

    #270 · common · Art by TerryLH

  271. Galmoran Troop Carrier{3}

    Artifact — Vehicle

    Flying

    Whenever Galmoran Troop Carrier attacks, create a 1/1 black Soldier creature token.

    Crew 2

    3/3

    #271 · uncommon · Art by thiennh2

  272. Galmoran Warship{5}

    Artifact — Vehicle

    Menace

    Galmoran Warship gets +1/+1 for each other Vehicle you control.

    Crew 4

    5/5

    #272 · common · Art by Rayven Studios

  273. Hazmael’s Portal{4}

    Artifact

    Each noncreature spell in your hand has foretell. The foretell cost is equal to that spell’s mana cost.

    Whenever you cast a spell from exile, create a 1/1 colorless Drone artifact creature token with flying and “{T}: Deal one damage to target creature.”

    “While Azeron used his own life to enter the otherworld, I used the lives of others.” — Hazmael

    #273 · rare · Art by Robson Michel

  274. Magma Bomb{4}

    Artifact — Equipment

    Equip {4}

    Equipped creature has “Unattach Magma Bomb from this creature: Deal four damage to target creature. Activate only if this creature is attacking.”

    #274 · common · Art by Legendary Games

  275. Mask of Deceit{3}

    Artifact — Equipment

    Equip {2}

    Equipped creature has ward {2}.

    Whenever Mask of Deceit is attached to a creature, turn that creature face down. Whenever Mask of Deceit is unattached from a creature, turn that creature face up. (It stays face down if it’s a non-permanent.)

    {4}, {T}: Put a card from your hand or the top card of your library onto the battlefield face down as a 2/2 creature. Attach Mask of Deceit to that creature.

    #275 · uncommon · Art by Mooncake43

  276. Mystic Staff{2}

    Artifact — Equipment

    Equip {2}

    Equipped creature has “Instant and sorcery spells you control cost {1} less to cast.”

    #276 · common · Art by AI Generated

  277. Mythril Armour{4}

    Artifact — Equipment

    Equip {3}

    Equipped creature gets +3/+3 and has indestructible.

    #277 · common · Art by Nuare Studio

  278. Pilgrim’s Ship{2}

    Artifact — Vehicle

    When Pilgrim’s Ship enters you may search your library for a historic card, put it into your hand, then shuffle.

    Crew 1

    3/2

    #278 · common · Art by saralgam1980

  279. Pirate Longship{4}

    Artifact — Vehicle

    Whenever Pirate Longship deals combat damage to a player, draw a card and create a Treasure token.

    Crew 2

    3/3

    #279 · common · Art by dumbo9998

  280. Ribbon{3}

    Artifact — Equipment

    Equip {2}

    Equipped creature has hexproof and indestructible.

    #280 · rare · Art by AI Generated

  281. Thunder Blade{2}

    Artifact — Equipment

    Equip {2}

    Equipped creature has prowess.

    #281 · common · Art by AI Generated

  282. Yew Bow{3}

    Artifact — Equipment

    Equip {2}

    Equipped creature gets +1/+1 and has reach and raze 1. (Whenever that creature attacks, it deals one damage to up to one target creature.)

    #282 · common · Art by Banzz

  283. Acheron Forest, Twisted Maze

    Legendary Land — Location

    {T}: Add {G}.

    {G}, {T}, Exile Acheron Forest: You may play an additional land this turn.

    #283 · common · Art by AI Generated

  284. Ancient Grove

    Legendary Land — Location

    When Ancient Grove enters, you may pay {2}{G}. If you don’t, exile it and you may play an additional land this turn.

    Landfall — Whenever another land you control enters, you may exile this location, then journey to this location.

    Whenever you journey to a location, draw a card.

    #284 · rare · Art by weinrot93

  285. Azeria, Holy Capital

    Legendary Land — Location

    {T}: Add {W}.

    {1}{W}, {T}, Exile Azeria: Create two 0/1 white Cleric creature tokens.

    #285 · common · Art by EmperorAlexander

  286. Birthfiend’s Cavern

    Legendary Land — Location

    When Birthfiend’s Cavern enters, you may pay {2}{U}. If you don’t, exile it and you may play an additional land this turn.

    Whenever you cast a noncreature spell, you may cloak a card from your hand or the top card or your library.

    Whenever a creature you control is turned face up, put a despair counter on target creature.

    #286 · rare · Art by Terra Battle 2

  287. Delagio Estate

    Legendary Land — Location

    When Delagio Estate enters, you may pay {2}{B}. If you don’t, exile it and you may play an additional land this turn.

    Whenever a creature dies, create a Clue token. (It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.)

    Whenever you sacrifice an artifact, create a 1/1 black Soldier creature token.

    #287 · rare · Art by AI Generated

  288. Doria, Cherry Blossom Town

    Legendary Land — Location

    {T}: Add {R} or {W}.

    {1}{R/W}, {T}, Exile Doria: Gain one life for each historic permanent you control.

    #288 · common · Art by AI Generated

  289. Ellana’s Palace

    Legendary Land — Location

    When Ellana’s Palace enters, you may pay {2}{W}. If you don’t, exile it and you may play an additional land this turn.

    Whenever a creature you control enters, you gain one life.

    Whenever you gain life for the first time each turn, you may choose up to four creature types, then put a +1/+1 counter on up to one creature of each of the chosen types.

    #289 · rare · Art by AI Generated

  290. Galmora, Warforged Capital

    Legendary Land — Location

    {T}: Add {U} or {R}.

    {1}{U/R}, {T}, Exile Galmora: Create a Treasure token.

    #290 · common · Art by EmperorAlexander

  291. Hall of Trials

    Legendary Land — Location

    When Hall of Trials enters, you may pay {2}{R}. If you don’t, exile it and you may play an additional land this turn.

    Whenever a historic permanent you control enters, put a +1/+1 counter on target creature you control.

    Whenever one or more historic creatures you control attacks, create a Treasure token.

    #291 · rare · Art by AI Generated

  292. Helron, Graveyard of Thousands

    Legendary Land — Location

    {T}: Add {B}.

    {1}{B}, {T}, Exile Helron: Put a despair counter on target creature.

    #292 · common · Art by Joesalotofthings

  293. Kavaari Desert

    Legendary Land — Location

    {T}: Add {R}.

    {2}{R}, {T}, Exile Kavaari Desert: Deal two damage to any target.

    #293 · common · Art by Philipp A. Urlich

  294. Kylbrinn, Industrial War Factory

    Legendary Land — Location

    {T}: Add {B} or {R}.

    {2}{B/R}, {T}, Exile Kylbrinn: Create a 1/1 colorless Drone artifact creature token with flying and “{T}: Deal one damage to target creature.”

    #294 · common · Art by AI Generated

  295. Mystena Jungle

    Legendary Land — Location

    {T}: Add {R} or {G}.

    {1}{R/G}, {T}, Exile Mystena Jungle: Put a +1/+1 counter on target creature you control.

    #295 · common · Art by AI Generated

  296. Shrine of Azeron

    Legendary Land — Location

    {T}: Add {W} or {B}.

    {W/B}, {T}, Exile Shrine of Azeron: Target creature gains worshipped until end of turn.

    #296 · common · Art by AI Generated

  297. Temple of the Kavaari

    Legendary Land — Location

    {T}: Add {B} or {G}.

    {2}{B/G}, {T}, Exile Temple of the Kavaari: Return target creature from your graveyard to the battlefield with a despair counter on it.

    #297 · common · Art by Abe Taraky

  298. The Frozen North

    Legendary Land — Location

    {T}: Add {G} or {U}.

    {1}{G/U}, {T}, Exile The Frozen North: Search your library for a basic land or location card, put it onto the battlefield, then shuffle.

    #298 · common · Art by Raphaelle Deslandes

  299. Tower of the Magi

    Legendary Land — Location

    {T}: Add {U} or {W}.

    {1}{W/U}, {T}, Exile Tower of the Magi: The next spell you cast this turn has dreamweave.

    #299 · common · Art by Florian Herold

  300. Traitor’s Tower, Kallisto’s Lair

    Legendary Land — Location

    {T}: Add {U} or {B}.

    {1}{U/B}, {T}, Exile Traitor’s Tower: Choose one—

    • Turn target face down creature you control face up.

    • Cloak the top card of your library.

    #300 · common · Art by AI Generated

  301. Welborn, Malachi’s Hometown

    Legendary Land — Location

    {T}: Add {G} or {W}.

    {G/W}, {T}, Exile Welborn: Journey to a location. (Return another target location you own from exile to your hand.)

    #301 · common · Art by Manystoriesnotime

  302. Angel

    Token Creature — Angel

    Flying, vigilance

    4/4

    #1 · common · Art by AI Generated

  303. Cat

    Token Creature — Cat

    1/1

    #2 · common · Art by Emil Carlsson

  304. Cleric

    Token Creature — Cleric

    0/1

    #3 · common · Art by Raymond Minnaar

  305. Elemental Demon

    Token Creature Enchantment — Elemental Demon

    X/X

    #4 · common · Art by KnightOfAnsatsu

  306. Ghost of the Well

    Legendary Token Creature — Spirit

    Flying

    Whenever a creature dies, you may put a despair counter on target creature.

    3/3

    #5 · common · Art by AI Generated

  307. Soldier

    Token Creature — Soldier

    1/1

    #6 · common · Art by Kevin Sidharta

  308. Clue

    Token Artifact — Clue

    {2}, Sacrifice this artifact: Draw a card.

    #7 · common · Art by AI Generated

  309. Drone

    Token Artifact Creature — Drone

    Flying

    {T}: Deal one damage to target creature.

    1/1

    #8 · common · Art by Natasha Skult

  310. Food

    Token Artifact — Food

    {2}, {T}, Sacrifice this token: You gain 3 life.

    #9 · common · Art by AI Geneerated

  311. Treasure

    Token Artifact — Treasure

    {T}, Sacrifice this token: Add one mana of any color.

    #10 · common · Art by Jason Nguyen

  312. Plains

    Basic Land — Plains

    {T}: Add {W}.

    #1 · common · Art by AI Generated

  313. Island

    Basic Land — Island

    {T}: Add {U}.

    #2 · common · Art by AI Generated

  314. Swamp

    Basic Land — Swamp

    {T}: Add {B}.

    #3 · common · Art by AI Generated

  315. Mountain

    Basic Land — Mountain

    {T}: Add {R}.

    #4 · common · Art by AI Generated

  316. Forest

    Basic Land — Forest

    {T}: Add {G}.

    #5 · common · Art by AI Generated