Fall of Arcadia

By RagnarorFAATesting

Fall of Arcadia card list (270 cards)

  1. Act of Faith{W}

    Instant

    Put a shield counter on target permanent. You gain 2 life.

    Consequence

    Back face: Angel of Faith’s Reward{2}{W}{W}

    Creature — Angel

    Flying, lifelink

    If you would gain life, you gain twice that much life instead.

    An angel remembers every act of kindness and generosity in a person’s life.

    2/4

    #1 · rare · Art by Johannes Voss

  2. Angelic Eulogist{5}{W}

    Creature — Angel

    Flying

    When Angelic Eulogist enters, return up to one target permanent card with mana value 3 or less from your graveyard to your hand.

    Her songs tell of great sacrifices and acts of heroism.

    3/4

    #2 · common · Art by B03DI deviant art

  3. Blade of Dawn{W}

    Artifact — Equipment

    Flash

    When Blade of Dawn enters, you may attach it to target attacking or blocking creature you control.

    Equipped creature gets +1/+0 and has first strike.

    Equip {3}

    #3 · common · Art by theboyofcheese deviantart

  4. Bringer of the Dawn{3}{W}{W}

    Creature Enchantment — Avatar

    Flying

    Whenever Bringer of the Dawn enters or attacks, exile up to one target permanent card from a player’s graveyard.

    When Bringer of the Dawn leaves the battlefield, return any number of cards exiled with it to their owner’s hands.

    5/5

    #4 · rare · Art by Topalune

  5. Cassandra, the Righteous{W}{W}

    Legendary Creature — Human Knight

    First strike

    When Cassandra leaves the battlefield, create a 3/3 white Angel creature token. It has flying and "If you have 5 or less life, this creature gets +2/+2 and has lifelink and “When this creature enters, destroy all non-Angel creatures.”"

    My place is with my people, not among the scheming bureaucrats of Arcadia.

    2/2

    #5 · mythic · Art by Sean Sevestre

  6. Champion of Dawn{2}{W}

    Creature — Human Knight

    Outmaneuver {1}{W}

    Champion of Dawn gets +1/+1 for each creature you control.

    0/0

    #6 · uncommon · Art by AlvinHew .newgrounds

  7. Cleansing Light{1}{W}

    Instant

    Target opponent sacrifices an attacking or blocking creature.

    Your shields and armor are nothing but dust to the light of justice.

    #7 · common · Art by ianllanas

  8. Dauntless Captain{3}{W}

    Creature — Human Knight

    Vigilance

    Whenever Dauntless Captain attacks an opponent, create a 1/1 white Soldier creature token with vigilance attacking that player.

    I have no need of titles or accolades. I fight for what is right.

    3/3

    #8 · common · Art by Michael Komarck

  9. Dawnfire Paladin{3}{W}{W}

    Creature — Human Knight

    First strike, vigilance, lifelink

    Knights of the Sunspire train long and hard to master their art, hoping that they will have the opportunity to join the angels atop the Ivory Tower.

    3/3

    #9 · common · Art by Graey ErbPRO

  10. Divine Guardian{3}{W}{W}

    Creature — Angel

    Outmaneuver {4}{W}{W}

    Flying

    When Divine Guardian enters, other creatures you control get +1/+1 until end of turn.

    4/4

    #10 · uncommon · Art by jason engle

  11. Evelyn’s Mastery{1}{W}

    Instant

    Prevent all damage a source of your choice would deal this turn. You draw cards equal to half the damage prevented, rounded down.

    “I learn from every move made by my enemy. It is through this that victory can be assured.”

    — Journal of the Red Queen.

    #11 · rare · Art by Alexander Mokhov

  12. Fair Trial{W}

    Enchantment — Aura

    Enchant creature

    Fair Trial enters with session counters on it equal to enchanted creature’s power.

    Enchanted creature can’t attack or block and has “{T}: Remove a session counter from Fair Trial. Then if it has no session counters on it, destroy Fair Trial.”

    The tribunal of Avos is one of the few agencies of Arcadia that is not yet corrupt.

    #12 · common · Art by Robby Johnson

  13. Hero’s Journey{1}{W}

    Instant

    Choose 1 —

    • Create a 1/1 white Soldier creature token with vigilance.

    • Destroy target enchantment.

    • Exile up to one target card from each player’s graveyard.

    #13 · common · Art by thomas-chamberlain-keen

  14. Ivory Paladin{1}{W}

    Creature — Human Knight

    First strike

    During combat, spells you cast cost {1} less to cast and abilities you activate cost {1} less to activate.

    They are the highest ranking knights of the Sunspire; their final promotion is the ascension to the spire summit.

    2/1

    #14 · uncommon · Art by Jeff Chen

  15. Justice Seer{2}{W}

    Creature — Human Cleric

    Whenever one or more cards leave a player’s graveyard, you may tap target creature. If that creature is already tapped, put a stun counter on it.

    The courts of Arcadia are deeply divided; Avos seeks to put an end to crime and corruption, while Talos actively encourages it to give him ample opportunities to exert his authority.

    3/3

    #15 · common · Art by neint9

  16. Light{2}{W}

    Instant

    Exile target creature with mana value 4 or greater.

    //

    Shadow

    {1}{B}

    Instant

    Exile target creature with mana value 3 or less.

    #16 · uncommon · Art by gunship revolution

  17. Memories of the Departed{2}{W}

    Enchantment

    When Memories of the Departed enters, exile up to one target card in a graveyard. If you do, create a 1/1 white and black Spirit creature token with flying.

    Whenever one or more cards leave a player’s graveyard, draw a card. This ability triggers only once each turn.

    The returned cling desperately to their past, refusing to give up their last shreds of life.

    #17 · uncommon · Art by Erad6

  18. Merciless Conscriptor{1}{W}{W}

    Creature — Human Soldier

    Whenever one or more cards leave a player’s graveyard, create a 1/1 white and black Spirit creature token with flying.

    {W}, {T}: Exile target card from a player’s graveyard.

    “To deny the dead their rest, all for a fruitless crusade... What has become of our city?”

    — Lienne, Archangel of Arcadia.

    3/4

    #18 · rare · Art by Billy Christian

  19. Messenger of Arcadia{2}{W}

    Creature — Human Soldier

    When Messenger of Arcadia enters, create a 1/1 white Soldier creature token with vigilance.

    Consequence

    2/2

    Back face: Messenger of the Lost{4}{W}

    Creature — Spirit

    Flying

    When Messenger of the Lost enters, create a 1/1 white Spirit creature token with flying.

    Even in death he does not abandon his duty.

    2/2

    #19 · common · Art by conorburke

  20. Onslaught’s End{W}

    Enchantment

    Creatures you control have vigilance.

    {2}{W}: Creatures you control get +0/+1 until end of turn.

    “I feel no joy in my triumphs. Only resolution to prevent such atrocities from ever repeating.”

    — Percival Dawnflame

    #20 · uncommon · Art by chris rhan

  21. Orator of Heroes{W}

    Creature — Human Cleric

    Lifelink

    {3}{W}: Orator of Heroes gets +2/+2 until end of turn.

    “The sphinx has made his final mistake. Our borders are not his to roam for the sake of blind ambition.”

    — Journal of the Red Queen.

    1/2

    #21 · common · Art by TheKupikimijumjum

  22. Pureheart Unicorn{1}{W}

    Creature — Unicorn

    Lifelink

    Consequence

    Any who slay a creature so pure are doomed to live a cursed life.

    2/3

    Back face: Purity’s Curse{2}{W}

    Enchantment — Aura Curse

    Enchant player

    Noncreature spells enchanted player casts cost {1} more to cast.

    Whenever enchanted player casts a spell, each other player gains 1 life.

    #22 · uncommon · Art by xdjurax deviantart

  23. Righteous Strike{4}{W}

    Instant

    This spell costs {2} less to cast if it targets a tapped creature.

    Exile target nonland permanent. That permanent’s controller creates a 1/1 white Human creature token.

    The courage of a young recruit blooms respect in even the most hardened veterans.

    #23 · common · Art by SimonARPalmer

  24. Shepherd of the Skyrealm{1}{W}

    Creature Enchantment — Avatar Spirit

    Flying

    When Shepherd of the Skyrealm leaves the battlefield, you gain 1 life and draw a card.

    The auroras grow more frequent and increasing numbers of these creatures have been sighted across the lands. What does this mean for our world?

    1/1

    #24 · common · Art by virginie juteau

  25. Soulfire Warden{2}{W}{W}

    Creature — Angel

    Outmaneuver {3}{W}{W}

    Flying

    When Soulfire Warden enters, exile up to one target nonland permanent. If you do, its controller creates a 2/1 red and white Elemental creature token called Soulfire Entity. When that token leaves the battlefield, return the exiled card to its owner’s hand.

    4/3

    #25 · rare · Art by Dallas-Williams

  26. Steward of the Ivory Tower{1}{W}

    Creature — Human Knight

    Outmaneuver {W}

    When Steward of the Ivory Tower enters or deals combat damage to a player, put a shield counter on up to one other target creature.

    2/2

    #26 · common · Art by nick corbell

  27. Stream of Souls{3}{W}

    Instant

    Create two 1/1 white and black Spirit creature tokens with flying.

    {1}{W}, Exile Stream of Souls from your graveyard: Create a 1/1 white and black Spirit creature token with flying. You gain 2 life.

    #27 · common · Art by alectorfencer

  28. Sunder the Darkness{1}{W}

    Instant

    Destroy target creature with power 3 or greater.

    The light of faith can cleanse even the deepest of darkness.

    #28 · uncommon · Art by LuXame

  29. Sunspire Mentor{2}{W}

    Creature — Human Bird Knight

    Outmaneuver {1}{W}

    Flying, vigilance

    When Sunspire Mentor enters, up to one target creature gets +1/+0 and gains flying until end of turn.

    2/2

    #29 · common · Art by Manzanedo

  30. Wings of Faith{2}{W}

    Enchantment — Aura

    Enchant creature

    Enchanted creature gets +2/+2 and has flying.

    {1}{W}, Exile Wings of Faith from your graveyard: Up to one target creature gets +2/+2 until end of turn. Put a flying counter on that creature.

    #30 · uncommon · Art by captdiablo art

  31. Adaptive Skinshifter{1}{U}

    Creature — Shapeshifter

    Soulbond

    Whenever Adaptive Skinshifter becomes paired with a creature, it becomes a copy of that creature for as long as they remain paired except its still called Adaptive Skinshifter.

    1/1

    #31 · rare · Art by Jana Schirmer

  32. Cascade Weaver{2}{U}

    Creature — Human Wizard

    Whenever you cast a noncreature spell, tap up to one target creature an opponent controls. If that creature is already tapped, put a stun counter on it.

    Chronomancers begin by manipulating the tides, attempting to safely master space before moving onto time.

    2/3

    #32 · common · Art by Darryl He

  33. Chronomancer{4}{U}

    Creature — Human Wizard

    When Chronomancer enters, choose 1 —

    • Return target instant or sorcery card from your graveyard to your hand.

    • Remove all time counters from a card a player owns in exile.

    3/3

    #33 · common · Art by juliedillon

  34. Council’s Foresight{U}

    Sorcery

    Recall 3 (If you cast this spell from your hand, exile it with three time counters on it as it resolves. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

    Scry 1, then draw a card.

    #34 · common · Art by jason felix

  35. Delver of the Deep{3}{U}

    Creature — Merfolk

    Prowess

    Whenever a paired creature you control attacks, scry 1.

    “When worlds collide there will be a choice to be made: take the paradise for our own, or let it go forever...”

    — Nadia, prophetic speakings.

    3/3

    #35 · common · Art by Steve Argyle

  36. Enticing Secrets{2}{U}{U}

    Instant

    Recall 3 (If you cast this spell from your hand, exile it with three time counters on it as it resolves. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

    Target opponent exiles cards from the top of their library until they exile a nonland card. You may cast that card without paying its mana cost.

    #36 · rare · Art by charlie bowater

  37. Faerie Bladedancer{1}{U}{U}

    Creature — Faerie Rogue

    Flash

    Flying, prowess

    When Faerie Bladedancer enters, choose 1 —

    • Target creature gets -3/-0 until end of turn.

    • Creatures your opponents control get -1/-0 until end of turn.

    2/1

    #37 · uncommon · Art by Randy Vargas

  38. Faerie Lorebinder{1}{U}

    Creature — Faerie Rogue

    Flash

    Flying

    When Faerie Lorebinder enters, target creature gains hexproof until end of turn.

    The lich’s corruption forced Bramble and her thornlings to evacuate their havens in the Vastwood.

    1/2

    #38 · common · Art by APetruk

  39. Halt the Advance{2}{U}

    Instant

    Recall 4 (If you cast this spell from your hand, exile it with four time counters on it as it resolves. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

    Tap up to two target creatures. Put a stun counter on each of them.

    #39 · common · Art by lizclarke

  40. Inscrutable Skywhale{2}{U}{U}

    Creature — Whale Octopus

    Flying

    Soulbond

    Whenever a paired creature you control deals combat damage to a player, draw a card.

    2/4

    #40 · uncommon · Art by Gael Giudicelli

  41. Lumbering Behemoth{3}{U}

    Creature — Frog Giant

    Soulbond

    At the beginning of your upkeep, return a creature you control to its owner’s hand unless Lumbering Behemoth is paired with a creature.

    6/6

    #41 · uncommon · Art by Kevin Pun

  42. Magister of Fate{1}{U}{U}

    Creature — Human Wizard

    Flash

    When Magister of Fate enters, exile up to one target spell with three time counters on it. It gains suspend. (At the beginning of its controller’s upkeep, remove a time counter. When the last is removed, that player casts it without paying its mana cost.)

    {T}, Remove a time counter from a card a player owns in exile: Draw a card.

    1/4

    #42 · rare · Art by Lissa Barone

  43. Migrating Skywhales{5}{U}

    Creature — Whale

    Flying

    When Migrating Skywhales enters, create a 2/2 blue Whale creature token with flying.

    They follow in their progenitor’s wake, drifting silently through the clouds.

    3/3

    #43 · uncommon · Art by Michael Doig

  44. Navatol, Drifting Enigma{5}{U}{U}{U}

    Legendary Creature — Whale Avatar

    Flying

    When Navatol enters, if you cast it and you have fewer than seven cards in your hand, draw cards equal to the difference.

    Exile Navatol with times counters on it equal to the number of cards in your hand: Navatol gains suspend.

    7/9

    #44 · mythic · Art by Ben Redekop

  45. Patient Research{1}{U}

    Enchantment

    At the beginning of your upkeep, scry 1.

    Whenever you cast a spell from exile, draw a card.

    “We can learn much from the past, if only we stop to look.”

    — The Lost Journal of Kalendra.

    #45 · uncommon · Art by juliedillon

  46. Purge the Past{2}{U}

    Instant

    Choose up to four target cards in players’ graveyards. Those players shuffle the chosen cards into their libraries.

    Draw a card.

    People sometimes hire chronomancers to eradicate painful memories or past mistakes.

    #46 · common · Art by Sebastian Giacobino

  47. Ravager of Eons{5}{U}

    Creature — Serpent

    Ravager of Eons can’t attack unless you own a card in exile with time counters on it.

    Remove a time counter from a card a player owns in exile: Ravager of Eons gains hexproof until end of turn. Tap it. Activate this ability only once each turn.

    6/6

    #47 · common · Art by sandara

  48. Reach for Tomorrow{3}{U}

    Instant

    Recall 4 (If you cast this spell from your hand, exile it with four time counters on it as it resolves. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

    Draw two cards.

    #48 · uncommon · Art by erlanarya

  49. Savage Coil{1}{U}{U}

    Instant

    Counter target spell.

    Savage Coil costs {1} less to cast if you control the creature with the greatest power.

    Nature does not obey your laws.

    #49 · common · Art by AnthonyFoti

  50. Shatter Reality{1}{U}

    Instant

    Counter target creature or planeswalker spell unless its controller pays {3}. If that card is countered in this way, exile it instead of putting it into its owner’s graveyard.

    The spell was forgotten in an instant; no whisper remained, not even a memory.

    #50 · common · Art by Phoenix Lu

  51. Sinkhole Songstress{2}{U}

    Creature — Siren

    Flying

    Soulbond

    Whenever a paired creature you control attacks, you may tap target creature.

    2/2

    #51 · common · Art by albino-Z

  52. Sphinx of the Waning Moon{3}{U}{U}

    Creature — Sphinx

    Flying

    At the beginning of your upkeep, scry 2.

    Remove all time counters from a card a player owns in exile: Put Sphinx of the Waning Moon into its owner’s library just beneath the top X cards where X is equal to the number of counters removed in this way. Activate this ability only once each turn.

    4/5

    #52 · rare · Art by Mark22

  53. Step through Space{1}{U}

    Instant

    Recall 2 (If you cast this spell from your hand, exile it with two time counters on it as it resolves. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

    Exile target nonland permanent you control, then return that card to the battlefield under your control.

    #53 · common · Art by CristianAC

  54. Temporal Shift{3}{U}

    Sorcery

    Recall 3 (If you cast this spell from your hand, exile it with three time counters on it as it resolves. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

    Up to two creatures can’t be blocked this turn.

    #54 · uncommon · Art by Chris Rhan

  55. Thunder{1}{U}

    Instant

    Tap up to two target creatures.

    //

    Lightning

    {1}{R}

    Instant

    Lightning deals 3 damage to target creature or planeswalker.

    #55 · uncommon · Art by uniqueLegend jerry8448

  56. Tideweaver Mystic{1}{U}

    Creature — Merfolk Wizard

    Whenever you cast an instant or sorcery spell, untap Tideweaver Mystic.

    {U}, {T}: Draw a card, then discard a card.

    Ever more sinkhole dwellers have emerged from the Veras River, disturbed by the upheaval above them.

    1/3

    #56 · common · Art by Mike Jordana

  57. Time Rift{1}{U}

    Instant

    Counter target spell. If that spell would be countered in this way, instead exile it with X time counters on it where X is equal to its mana value. It gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

    #57 · uncommon · Art by erlanarya

  58. To the Depths{X}{2}{U}

    Instant

    Put target creature just beneath the top X cards of its owner’s library.

    The sinkhole dwellers wear the faces of the river to lure interlopers to the depths and the river is all too happy to oblige.

    #58 · common · Art by Rodney

  59. Veras Riverskulker{1}{U}

    Creature — Merfolk Warrior

    Soulbond

    Paired creatures you control can’t be blocked except by creatures with power 2 or less.

    2/1

    #59 · common · Art by andrew mar

  60. Visions of the Skyrealm{2}{U}

    Enchantment

    At the beginning of your end step, exile target creature you control, then return it to the battlefield under your control.

    The Skyrealm reappears in the clouds after ever new aurora, closer and closer each time. Will the time come when we can settle on this strange world?

    #60 · rare · Art by John-Pitre

  61. Wrath of the Elements{3}{U}

    Enchantment

    When Wrath of the Elements enters and at the beginning of your upkeep, choose 1 that hasn’t been chosen —

    • Draw two cards.

    • Exile target creature you control, then return that card to the battlefield under your control.

    • Tap up to two target creatures. Put a stun counter on each of them.

    #61 · uncommon · Art by Bill Creative

  62. Arbiter of Souls{4}{B}

    Creature — Angel Nightmare

    Flying

    {B}: You may cast a creature spell from a player’s graveyard this turn and you may pay life equal to its mana value rather than pay its mana cost. Activate this ability only once each turn.

    5/4

    #62 · mythic · Art by SamWhiteArt

  63. Awakened Thane{B}

    Creature — Skeleton Noble

    When Awakened Thane dies, you lose 1 life and draw a card.

    The crypts beneath the Duskspire are filled with lost, valuable knowledge. Just beware, that knowledge is not surrendered so easily.

    1/1

    #63 · common · Art by Borja Pindado BorjaPindado

  64. Beseech the Reaper{2}{B}{B}

    Sorcery

    Search your library for a card, then put it into your hand. Shuffle your library afterwards.

    Consequence

    Long ago, a woman’s desperation to save her lost child cost her everything...

    Back face: Reaper’s Debt{B}

    Enchantment

    At the beginning of your upkeep, you lose 2 life.

    {0}: Add {B}{B}{B}. Activate this ability only once each turn.

    For he will claim his prize, with or without your consent.

    #64 · uncommon · Art by David-Hong

  65. Blood Pact{2}{B}

    Sorcery

    Surveil 2, then target player draws two cards and loses 2 life.

    Consequence

    Back face: Pactbreaker Demon{2}{B}{B}

    Creature — Demon

    Flying, trample

    At the beginning of your upkeep, sacrifice another creature. If you can’t, you lose 5 life.

    It seems your blood blotted out the fine print.

    5/5

    #65 · uncommon · Art by sandara

  66. Carrion Hawk{3}{B}

    Creature — Bird

    Flying

    When Carrion Hawk enters or dies, you may exile target card in a player’s graveyard. If you do, create a 1/1 black Skeleton creature token.

    A wonderful companion for any self-respecting necromancer. They peel off the corpse’s flesh for a stench-free reanimation.

    3/2

    #66 · common · Art by AnatoFinnstark

  67. Creeping Fog{1}{B}{B}

    Sorcery

    Creatures get -2/-2 until end of turn.

    “Fog everywhere. Fog up the river, where it flows among green aits and meadows; fog down the river, where it rolls defiled among the tiers of shipping and the waterside pollutions of a great and dirty city.”

    — Charles Dickens, Bleak House

    #67 · uncommon · Art by Chirs Cold

  68. Crimson Harvest{B}

    Sorcery

    As a additional cost to cast Crimson Harvest, sacrifice a creature or exile two cards from your graveyard or pay {3}.

    Destroy target creature.

    What the Screechers cannot collect in gold, they take in flesh.

    #68 · uncommon · Art by Matthew Dobrich

  69. Dead{1}{B}

    Sorcery

    Each player sacrifices a creature.

    //

    Buried

    {1}{G}

    Sorcery

    Exile each opponent’s graveyard. You gain life equal to the number of creature cards exiled this way.

    #69 · uncommon · Art by daRoz Daniel Dociu

  70. Debt Screechers{2}{B}

    Creature — Horror

    Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

    Their foul cries can be heard across the five spires; another grim reminder of the capital’s supremacy.

    1/4

    #70 · uncommon · Art by Sean Andrew Sean Andrew

  71. Disturb the Graves{B}

    Sorcery

    Mill two cards, then return up to one target creature card from your graveyard to your hand.

    Consequence

    Back face: Disrupted Dead{2}{B}

    Creature — Zombie

    Deathtouch

    Whenever Disrupted Dead attacks, you may exile target card from a player’s graveyard.

    A gravedigger’s worst nightmare.

    3/2

    #71 · common · Art by dustycrosley

  72. Disturb the Waters{4}{B}

    Sorcery

    Mill three cards, then you may return target creature card from your graveyard to the battlefield.

    Ritual

    #72 · uncommon · Art by 0617982eaf

  73. False Trial{1}{B}

    Enchantment — Aura

    Enchant creature

    At the beginning of your upkeep, enchanted creature’s controller sacrifices it.

    Guilty.

    #73 · common · Art by Rafael Alejandro Naranjo Barraza

  74. Gift of the Deepwood{2}{B}

    Instant

    Target creature gets -4/-4 until end of turn. If that creature was paired with another creature, you may have both those creatures get -2/-2 until end of turn instead.

    Through the destruction of all that is unnatural, we shall rise.

    #74 · common · Art by Forest-Walker

  75. Gravecaller Dragon{4}{B}{B}

    Creature — Zombie Dragon

    Flying, deathtouch

    When Gravecaller Dragon dies, return any number of target creatures with total power 4 or less from your graveyard to the battlefield. Those creatures are Zombies in addition to their other types.

    Ritual

    5/3

    #75 · rare · Art by Brent Hollowell

  76. It that Walks Alone{4}{B}

    Creature — Avatar Nightmare Horror

    Menace

    {B}: Return It That Walks alone from your graveyard to your hand. This ability costs {1} more to activate for each creature you control.

    Some creatures of the Skyrealm rested too long under the dark canopies of the Deepwood and lost all purpose.

    5/5

    #76 · uncommon · Art by Artem Demura

  77. Lich’s Curse{3}{B}

    Enchantment — Aura Curse

    Enchant player

    At the beginning of enchanted player’s upkeep, that player returns target creature card from their graveyard to the battlefield, then loses life equal to its mana value.

    Adrammalech’s hold over the Vastwood tightens with every passing day.

    #77 · rare · Art by Efflam Mercier

  78. Merciless Executioner{2}{B}

    Creature — Skeleton Warrior

    When Merciless Executioner enters, each player sacrifices a creature or planeswalker.

    Ritual

    3/2

    #78 · uncommon · Art by Tokotewhero

  79. Morbid Unlife{1}{B}

    Sorcery

    Create two 1/1 black Skeleton creature tokens.

    Far to the West, From the dark depths,

    The dead will rise, Forever denied rest.

    #79 · common · Art by PETER MOHRBACHER

  80. Ravenous Bloodhunter{2}{B}

    Creature — Vampire

    Flying, lifelink

    Whenever one or more cards leave a player’s graveyard, Ravenous Bloodhunter gets +1/+0 until end of turn.

    The release of bloodhunters is a surprisingly efficient way to keep vagrants off the streets at night.

    1/3

    #80 · common · Art by ArtStation — Kim Seung-jin

  81. Reap the Fields{1}{B}

    Sorcery

    Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

    Ritual

    After Fey’s spark ignited, the moors of Umbra Vale became the first victim to her despair.

    #81 · common · Art by AnatoFinnstark

  82. Reapwillow Predator{3}{B}

    Creature — Skeleton Beast

    When Reapwillow Predator dies, target creature an opponent controls gets -X/-X until end of turn where X is equal to the number of creature cards in your graveyard.

    “A foul presence has gripped this wood that corrupts the very ground we walk on.”

    — Esther, Sylveil Scout

    4/3

    #82 · uncommon · Art by Yuri Hill

  83. Restless Cullblade{3}{B}

    Creature — Skeleton Warrior

    Menace

    Whenever one or more cards leave a player’s graveyard, put a +1/+1 counter on Restless Cullblade.

    When lords are risen from their eternal slumber, their entourage is never far behind.

    3/3

    #83 · common · Art by chevsy

  84. Soul Collector{1}{B}

    Creature — Human

    Spells you cast from your graveyard cost {1} less to cast.

    Sacrifice a creature, {T}: Surveil 2.

    The soul is a truly remarkable thing. Some burn blazing hot while others are ice cold; ironically, my own is as hollow and empty as the void.

    2/2

    #84 · common · Art by by Ryan Barger

  85. Soul Feast{1}{B}

    Instant

    Each opponent sacrifices the creature or planeswalker they control with the greatest mana value among permanents they control.

    Consequence

    After the first taste, you are doomed to pursue its perfection for all eternity.

    Back face: Devourer of Souls{2}{B}{B}

    Creature — Spirit

    Lifelink

    As Devourer of Souls enters, exile all creature and planeswalker cards from each opponent’s graveyard. Devourer of Souls enters the battlefield with a +1/+1 counter for each permanent exiled in this way.

    Whenever a creature or planeswalker enters an opponent’s graveyard from anywhere, exile it and put a +1/+1 counter on Devourer of Souls.

    0/0

    #85 · rare · Art by Toshiro Fgawa

  86. Stalker of the Farbog{1}{B}

    Creature — Plant Zombie

    When Stalker of the Farbog dies, you may mill two cards. If you do, create a 1/1 black Skeleton creature token.

    Ritual

    2/1

    #86 · common · Art by brent hollowell

  87. Tainted Alrachus{7}{B}

    Creature — Zombie Beast

    Tainted Alrachus costs {1} less to cast for each creature card in your graveyard.

    Menace

    Ritual

    In life these creatures were a menace, but this is something else entirely...

    7/5

    #87 · common · Art by Yashiru twitter

  88. Treacherous First-mate{1}{B}{B}

    Creature — Zombie Pirate

    Deathtouch

    Skeletons and other Zombies you control have undying.

    I was hanged for my crimes, but that was the greatest gift they could ever have given me.

    2/2

    #88 · rare · Art by DevBurmak

  89. Vile Executioner{4}{B}

    Creature — Zombie Nightmare

    Deathtouch

    Vile Executioner gets +1/+0 for each creature card in your graveyard.

    The ticking of its clock reminds the condemned just how little time they have left.

    1/5

    #89 · common · Art by Diana Franco

  90. Watcher of the Duskspire{B}

    Artifact Creature — Gargoyle

    Flying, defender

    When Watcher of the Duskspire dies, you lose 1 life and draw a card.

    Consequence

    0/2

    Back face: Reaper of the Duskspire{2}{B}

    Artifact Creature — Gargoyle

    Flying, lifelink

    {B}, Pay 3 life, discard a card: Return Reaper of the Duskspire to its owner’s hand.

    Once its outer shell is broken, the true horror emerges.

    3/3

    #90 · rare · Art by Joseph Vargo

  91. Waters of Decay{3}{B}

    Enchantment — Aura Curse

    Enchant player

    When Waters of Decay enters, put a deathtouch counter on up to one target creature.

    If a creature with deathtouch would deal combat damage to enchanted player, it deals double that damage to that player instead.

    #91 · uncommon · Art by Tiago Sousa

  92. Wight of the Farbog{1}{B}

    Creature — Spirit

    Consequence

    Wights are fickle creatures. They may guide you across the treacherous marshes one moment...

    3/1

    Back face: Weight of the Dead{B}

    Enchantment — Aura

    Enchant creature

    Enchanted creature gets -2/-2.

    Only to drag you under the next.

    #92 · common · Art by Conor Burke

  93. Witch’s Grudge{1}{B}

    Instant

    Choose 1 —

    • Destroy target enchantment. You lose life equal to its mana value.

    • Put a deathtouch counter on target creature.

    • Exile up to three target cards from a player’s graveyard.

    #93 · common · Art by Monztre

  94. Armour of Dusk{R}

    Artifact — Equipment

    Flash

    When Armour of Dusk enters, you may attach it to target attacking or blocking creature you control.

    Equipped creature gets +0/+1 and has, “Whenever this creature is dealt damage, it deals 1 damage to any other target.”

    Equip {2}

    #94 · common · Art by wlop

  95. Artificial Cinder{1}{R}

    Creature — Elemental Construct

    Whenever you cast a noncreature spell, Artificial Cinder deals 1 damage to each opponent and gets +1/+0 until end of turn.

    Under direction from the capital, the Atari chronomancers began to develop strategies to harness the power of Mt Arda’s cinders.

    1/3

    #95 · common · Art by Vaejoun

  96. Atomise{R}

    Instant

    Atomise deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

    No body left to bury. Only ashes left to scatter.

    #96 · common · Art by VShIllustration

  97. Belligerent Recruit{1}{R}

    Creature — Goblin Warrior

    Belligerent Recruit must be blocked by at least one creature each turn if able.

    Grikk is a wonderful addition to the platoon; the noise he makes is enough to distract a small army.

    3/1

    #97 · common · Art by manthos lappas

  98. Blast Away{4}{R}

    Instant

    Blast Away deals 6 damage to target creature. If excess damage was dealt to that creature this way, exile that many target cards from its controller’s graveyard.

    Make a path to the heart of the enemy through the ashes of their generals.

    #98 · common · Art by Jackson Tjota

  99. Blistering Embercats{2}{R}

    Creature — Elemental Cat

    Menace

    Whenever you cast a noncreature spell, put a +1/+1 counter on Blistering Embercats.

    Good for stalking, tracking and hunting. Not recommended as pets.

    2/2

    #99 · common · Art by Jesper Ejsing

  100. Call to Ruin{1}{R}

    Enchantment

    Creatures you control have haste and attack each turn if able.

    Creatures your opponents control block each turn if able.

    After the loss of the Duskspire, Luxia seized the opportunity and mobilized her forces against Arcadia.

    #100 · rare · Art by Artem Khorchev

  101. Crimson Paladin{1}{R}

    Creature — Human Knight

    First strike

    Whenever you cast a spell or activate an ability during combat, Crimson Paladin deals 1 damage to target player or planeswalker.

    The knights of Penvale are renowned for their fierce loyalty to their queen.

    2/1

    #101 · uncommon · Art by abigbat

  102. Dragon Keeper{2}{R}{R}

    Creature — Human Knight

    Outmaneuver {4}{R}{R}

    When Dragon Keeper leaves the battlefield, create a 4/4 red Dragon creature token with flying.

    3/2

    #102 · uncommon · Art by bagpipegml wallpapers

  103. Eager Recruit{R}

    Creature — Goblin Soldier

    Haste

    When Eager Recruit leaves the battlefield, it deals 1 damage to any target.

    Goblins are never happy about leaving a battlefield, be it in death or retreat.

    1/1

    #103 · common · Art by John Silva

  104. Endless Onslaught{1}{R}

    Enchantment

    Creatures you control have trample.

    {3}{R}: Creatures you control get +1/+0 until end of turn.

    “Until all have the justice and freedom they deserve, we shall not relent.”

    — Luxia.

    #104 · uncommon · Art by Raymond Swanland

  105. Flameclad Entity{5}{R}

    Creature — Elemental Construct

    Trample, haste

    {1}{R}, Discard Flameclad Entity: Look at the top five cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    The time rifts exposed by reckless experimenting caused anomalies in the size and temperament of some cinders.

    5/4

    #105 · common · Art by Yuze Bai

  106. Fury of the Past{R}

    Instant

    Target creature gets +X/+0 and gains first strike and trample until end of turn where X is equal to the number of instant and sorcery spells you own in exile and in your graveyard.

    “So many cannot let go of the pain of their past. It condemns them to a future of sorrow.”

    — Jorah, steward of time.

    #106 · common · Art by Takeda11

  107. Hammerfall{1}{R}

    Instant

    Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.

    “Fighting alongside an archangel all these years has taught me a few tricks.”

    — Percival Dawnflame.

    #107 · uncommon · Art by faroldjo

  108. Heart{2}{R}

    Sorcery

    Exile the top card of your library. Create a 2/1 red and white Elemental creature token called Soulfire Entity. When that creature leaves the battlefield, return the exiled card to your hand.

    //

    Soul

    {1}{W}

    Sorcery

    Exile target creature card from your graveyard. Create a 2/1 red and white Elemental creature token called Soulfire Entity. When that creature leaves the battlefield, return the exiled card to your hand.

    Back face: Soul{1}{W}

    Sorcery

    #108 · uncommon · Art by Dominik MayerP

  109. Inescapable Paranoia{3}{R}

    Sorcery

    Recall 3 (If you cast this spell from your hand, exile it with three time counters on it as it resolves. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

    Gain control of target creature until end of turn. Untap it. It gets +1/+0 and gains haste until end of turn.

    #109 · uncommon · Art by Dmitry Prosvirnin

  110. Lightning Surge{2}{R}

    Instant

    Recall 3 (If you cast this spell from your hand, exile it with three time counters on it as it resolves. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

    Lightning Surge deals 3 damage to any target.

    #110 · uncommon · Art by Raymond Swanland

  111. Lonely Pyre{R}

    Instant

    Choose 1 —

    Lonely Pyre deals 1 damage to any target.

    Exile up to one target card from a player’s graveyard.

    Add {R}{R}.

    #111 · common · Art by cobaltplasma

  112. Mana Surge{1}{R}

    Instant

    Recall 2 (If you cast this spell from your hand, exile it with two time counters on it as it resolves. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

    Add {R}{R}{R}. Until end of turn, you don’t lose this mana as steps and phases end.

    #112 · common · Art by john silva

  113. Novice Pyromancer{R}

    Creature — Human Wizard

    Whenever you cast a noncreature spell, create a 1/1 red Elemental creature token with haste. Sacrifice it at end of turn.

    {R}, {T}, Remove a time counter from a card a player owns in exile: Create two 1/1 red Elemental creature tokens with haste. Sacrifice them at end of turn.

    1/1

    #113 · uncommon · Art by Mona Finden

  114. Paragon of the Soulfire{1}{R}{R}

    Creature — Elemental Knight

    Outmaneuver {2}{R}{R}

    If a source you control would deal damage, it deals that much damage plus 1 instead.

    2/3

    #114 · rare · Art by BABAGANOOSH99

  115. Radiant Reflection{R}{R}

    Instant

    Create a token that’s a copy of target creature except its called Soulfire Reflection and is an Elemental in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.

    “To see myself etched in the flames of the Soulfire outweighs every accolade I have ever achieved.”

    — Eyala, Sunspire deserter.

    #115 · rare · Art by El-Ste

  116. Reshape the Continuum{2}{R}{R}

    Sorcery

    Recall 6 (If you cast this spell from your hand, exile it with six time counters on it as it resolves. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

    Until end of turn, you may cast instant and sorcery spells from your graveyard and/or from among cards you own in exile with time counters on them. Exile them once they resolve.

    #116 · rare · Art by Asur Misoa

  117. Rushed Research{2}{R}

    Instant

    Discard a card, then draw two cards. If a noncreature, nonland card was discarded this way, draw three cards instead.

    “So much to read. So little time. I suppose it’s not the end of the world if I don’t remember all of it...”

    — Nevia, absent-minded librarian.

    #117 · common · Art by https://s-media-cache-ak0.pinimg.com

  118. Siege Breaker{4}{R}

    Creature — Minotaur Soldier

    Whenever Siege Breaker attacks, choose 1 —

    Target creature can’t block this turn.

    Target creature blocks this turn if able.

    People make rash decisions when a ten foot minotaur is charging towards them.

    5/4

    #118 · common · Art by PabloFernandez

  119. Soulfire Cinder{3}{R}

    Creature — Elemental

    Outmaneuver {2}{R}

    Menace

    When Soulfire Cinder or another permanent you control enters during combat, target creature gets +1/+0 and gains trample until end of turn.

    3/2

    #119 · common · Art by Morkardfc

  120. Soulfire Phoenix{3}{R}

    Creature — Phoenix

    Flying, haste

    {1}{R}, Remove a time counter from a card a player owns in exile: Return Soulfire Phoenix from your graveyard to your hand. Activate this ability only once each turn.

    3/1

    #120 · uncommon · Art by NlSS4N

  121. Tempestflight Dragon{5}{R}{R}

    Creature — Dragon

    Flying

    Whenever Tempestflight Dragon enters or attacks, choose target instant or sorcery card you own in exile or in your graveyard, then choose one at random —

    • Cast a copy of that spell without paying its mana cost.

    • Tempestflight Dragon deals damage to any target equal to the mana value of that spell.

    6/6

    #121 · mythic · Art by Andrea Guardino

  122. Temporal Flare{1}{R}{R}

    Sorcery

    Temporal Flare deals 4 damage to each creature. If a creature dealt damage in this way would die this turn, instead exile it with time counters on it equal to its mana value. It gains suspend.

    Decades ago, an Atari wizard was blinded by their power and sought to alter their own reality; as punishment, the Ageless Ones banished them to the past to better practice humility.

    #122 · rare · Art by thomas karlsson

  123. Voiceless Knight{2}{R}

    Creature — Spirit Knight

    Haste

    During your turn, Voiceless Knight has first strike.

    {1}{R}: Voiceless Knight gets +1/+0 until end of turn.

    “Rise, warriors of the past, and fight for our future!”

    — Luxia.

    2/1

    #123 · common · Art by Pandu Mahardika

  124. Wyn’s Acolyte{1}{R}

    Creature — Human Wizard

    Prowess

    Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.

    Many wizards supported Wyn’s defiance in severing her connection to the Ageless Ones.

    2/2

    #124 · uncommon · Art by Muju Monster

  125. Acolyte of Decay{2}{G}

    Creature — Elf Shaman

    When Acolyte of Decay enters, mill four cards, then you may return a land card from your graveyard to the battlefield tapped.

    No matter how long you have lived in the Vastwood, it always finds new ways to teach you.

    1/1

    #125 · common · Art by Nord-Sol

  126. Blood Rose Shaman{G}

    Creature — Zombie Shaman

    Whenever a creature you control with deathtouch deals combat damage to a player, create a 1/1 black Skeleton creature token.

    The flowers of the blood rose infamously grow on the unmarked graves of travelers who lost their way on the Farbog.

    1/2

    #126 · uncommon · Art by exellero

  127. Brightwood Ancient{3}{G}

    Creature — Elf Spirit

    Flash

    When Brightwood Ancient enters, you may return target permanent you control to its owner’s hand.

    Every few thousand years, the leaves of the Vastwood have been known to coalesce and form new species, adding to its sprawling wildlife.

    3/3

    #127 · common · Art by aditya777

  128. Caller of Convergence{1}{G}

    Creature — Elf Druid

    Vigilance

    {T}: Add {G}. If Caller of Convergence is paired with a creature, add two mana of any one color instead.

    We must accept the differences of the Skyrealm or surrender ourselves to war. It is through unity that we can achieve peace.

    2/2

    #128 · common · Art by elbardo

  129. Corrosive Tree Sap{3}{G}{G}

    Creature — Ooze

    Deathtouch, reach

    When Corrosive Tree Sap enters, destroy up to one target artifact or enchantment.

    It melts through magical wards just as quickly as metal or flesh.

    2/2

    #129 · uncommon · Art by Tree Sap Ooze by Robert Raeder

  130. Deathbloom Treant{3}{G}

    Creature — Treefolk Zombie

    Trample

    When Deathbloom Treant dies, create two 0/1 green Plant creature tokens with “{2}, Sacrifice this creature: You gain 2 life.”

    The lich’s curse weighs heavily upon the wood, it’s foul litany corrupting all that live under the dark canopies.

    4/3

    #130 · common · Art by by Marek Madej

  131. Ebb{G}

    Instant

    Return up to one target nonland permanent you control to its owner’s hand.

    //

    Flow

    {1}{U}

    Instant

    Return target nonland permanent an opponent controls to its owner’s hand.

    #131 · uncommon · Art by BlackMagicLibra pickleartist

  132. Eternal Watcher{2}{G}{G}

    Creature — Elemental

    Vigilance

    Soulbond

    Whenever a paired creature you control dies, you may put it on top of its owner’s library.

    5/3

    #132 · rare · Art by jans

  133. Fae-Touched Champion{2}{G}

    Creature — Human Warrior

    Soulbond

    Whenever Fae-Touched Champion attacks, target paired creature you control gains indestructible until end of turn.

    3/3

    #133 · common · Art by ari ibarra

  134. Feed to the Beast{G}

    Sorcery

    Put a +1/+1 counter on target creature, then the creature with the greatest power from among creatures you control fights target creature an opponent controls.

    In the coliseums of Mt Arda, the greatest warriors are chosen through a deadly and primal rite of passage.

    #134 · uncommon · Art by Andrey Grintsevich

  135. Foundations of Decay{G}

    Sorcery

    Choose one —

    • Search your library for a basic land card, reveal it, then put it into your hand. Shuffle after.

    • Create a 0/1 green Plant creature token with “{2}, Sacrifice this creature: You gain 2 life.”

    • Target player shuffles five target cards from their graveyard into their library.

    #135 · common · Art by michalivan

  136. Gift of the Brightwood{2}{G}

    Instant

    Put two +1/+1 counters on up to one target creature. If that creature is paired with another creature, you may put two +1/+1 counters on both of those creatures instead.

    Through bonds of friendship and fellowship, we shall rise.

    #136 · common · Art by Forest-Walker

  137. Gloomwidow{1}{G}

    Creature — Spider

    Reach

    {G}: Gloomwidow gains deathtouch until end of turn.

    The Arcadians know nothing of the horrors that lurk beneath their precious spires.

    1/3

    #137 · common · Art by hugo richard

  138. Grave Strider{1}{G}

    Creature — Insect Horror

    Grave Strider gets +1/+1 for each creature card in your graveyard.

    Ritual

    1/1

    #138 · uncommon · Art by Damien Nagy

  139. Graveborn Hydra{X}{G}

    Creature — Hydra

    Graveborn Hydra enters with X +1/+1 counters on it.

    Whenever a permanent enters your graveyard from anywhere, put a +1/+1 counter on Graveborn Hydra.

    Ritual

    0/0

    #139 · rare · Art by Jesper Ejsing

  140. Nature’s Equilibrium{1}{G}

    Enchantment

    Once each turn, you may cast a creature card from your graveyard by exiling cards from your graveyard equal to that creature’s mana value rather than paying its mana cost.

    {G}, {T}: Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest into your graveyard.

    #140 · rare · Art by Ryan Alexander Lee

  141. Paradise Warden{G}

    Creature — Dryad Spirit

    Soulbond

    {T}: Add X mana of any one color where X is equal to Paradise Warden’s power or the power of the creature paired with Paradise Warden.

    1/1

    #141 · rare · Art by Noah Bradley

  142. Ravenous Viper{2}{G}

    Creature — Snake

    Deathtouch

    Whenever a creature you control with deathtouch deals damage to a player, put a +1/+1 counter on that creature.

    Ritual

    2/2

    #142 · uncommon · Art by fesbra

  143. Rise Up{1}{G}

    Instant

    Target creature you control fights target creature an opponent controls.

    Ritual

    #143 · common · Art by akeli

  144. Seliss of the Great Banquet{3}{G}{G}

    Legendary Creature — Spider Horror

    Deathtouch, reach

    At the beginning of each upkeep, create a 1/2 green Spider creature token with reach.

    Whenever Seliss attacks, you may tap any number of untapped Spiders you control. Each Spider tapped in this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Spiders.

    4/6

    #144 · mythic · Art by Florent Boston

  145. Sevesta's Reclaimer{4}{G}

    Creature — Gorgon

    Deathtouch

    When Sevesta's Reclaimer enters, you may return target permanent card from your graveyard to your hand. If you don’t, exile target card from a graveyard and create a colorless 0/2 Statue artifact creature token with defender.

    4/4

    #145 · common · Art by Pat Gabrielli

  146. Sisters of the Sacred Grove{G}

    Creature — Dryad Shaman

    Sisters of the Sacred Grove enters with three Arbor counters on them.

    Remove an Arbor counter from Sisters of the Sacred Grove: Sisters of the Sacred Grove become a colorless Forest land until end of turn.

    0/3

    #146 · uncommon · Art by Amelia Royce Leonards

  147. Sunder Steel{1}{G}

    Sorcery

    Destroy up to one target artifact or enchantment. Create a 0/1 green Plant creature token with “{2}, Sacrifice this creature: You gain 2 life.”

    Not all the teachings of the Deepwood are bound to death and decay.

    #147 · common · Art by sandara

  148. Trespasser’s Punishment{2}{G}

    Instant

    Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.

    The waters of the Veras River are sacred to all who live there; intrude at your own risk.

    #148 · common · Art by sandara

  149. Unbreakable Bond{X}{G}

    Instant

    Search your library for a creature card with mana value X or less, reveal it, then put it into your hand. If you revealed a card with soulbond or you control a creature with soulbond, put it onto the battlefield instead. Shuffle your library afterwards.

    #149 · rare · Art by Xaiodi Jin

  150. Underworld Ravager{4}{G}{G}

    Creature — Horror

    Trample

    Ritual

    As the tunnels beneath the city grow larger, so too do the creatures that frequent them.

    6/4

    #150 · common · Art by Raymond Swanland

  151. Vastwood Strider{1}{G}

    Creature — Deer

    Soulbond

    Paired creatures you control get +1/+1.

    2/2

    #151 · common · Art by Starhorse

  152. Venomous Demise{G}

    Enchantment — Aura

    Enchant creature

    Enchanted creature can’t attack or block and gains, “At the beginning of your upkeep, create a 1/1 black and green Snake creature token with deathtouch.”

    Rest too long in the wild embrace of nature and you may well become a part of it.

    #152 · uncommon · Art by AbyssalCase petrified

  153. Voracious Hybrid{4}{G}

    Creature — Frog Snake

    Reach

    As long as Voracious Hybrid is paired with a creature, it gets +1/+1 and has trample.

    “Under the darkening skies, the Vastwood has grown violent and vengeful. This is not the home I know.”

    — Erin

    5/5

    #153 · common · Art by Sui Yangyang

  154. Wolfkin Alpha{4}{G}

    Creature — Elemental Wolf

    Soulbond

    Whenever a paired creature you control attacks, put a +1/+1 counter on it.

    4/4

    #154 · uncommon · Art by sandara

  155. Wrath of the Wilds{3}{G}

    Enchantment

    When Wrath of the Wilds enters and at the beginning of your upkeep, choose 1 that hasn’t been chosen—

    • Distribute two +1/+1 counters among one or two target creatures you control.

    • Create a 2/2 green Bear creature token.

    • Target creature you control fights target creature you don’t control.

    #155 · uncommon · Art by kimsokol

  156. Beyond the Veil{5}{W/B}

    Sorcery

    If {B} was spent to cast Beyond the Veil, return target creature card from your graveyard to the battlefield.

    If {W} was spent to cast Beyond the Veil, return target noncreature permanent card from your graveyard to the battlefield.

    #156 · uncommon · Art by Adam Burke

  157. Duskspire Outcast{W/B}{W/B}

    Creature — Vampire Cleric

    {1}{W}: Surveil 1.

    {2}{B}, Exile target noncreature card from your graveyard: Each opponent loses 2 life.

    She speaks for the exiled, of community, belonging and revenge.

    2/2

    #157 · uncommon · Art by Alex Meyer

  158. Fey, Widow of Umbra Vale{1}{W}{B}

    Legendary Creature — Human

    When Fey enters, mill three cards, then you may exile a creature card from your graveyard. If you do, other nonSpirit creatures get -X/-X until end of turn where X is equal to the half the power of the exiled creature rounded up.

    Consequence

    A widow’s despair cannot be described by others, but it can certainly be felt.

    2/2

    Back face: Fey, the Black Widow{3}{W}{B}

    Legendary Planeswalker — Fey

    +1: Create a 1/1 white and black Spirit creature token with flying. You gain 1 life.

    -2: Create a white and black Aura enchantment token called Terror attached to target creature. It has “Enchanted creature loses all abilities and can’t attack you or planeswalkers you control.”

    -6: You get an emblem with “At the beginning of each opponent’s upkeep, that player loses 3 life and you gain 3 life.”

    Loyalty: 5

    #158 · mythic · Art by 000Fesbra000

  159. Haunt of the Duskspire{2}{W}{B}{B}

    Creature — Gargoyle

    Flying, vigilance, menace

    Whenever one or more cards leave a player’s graveyard, choose 1 —

    • Creatures you control get +1/+1 until end of turn.

    • Creatures your opponents control get -1/-1 until end of turn.

    With the Duskspire gone, it now lurks among the shadowed roofs of the outer districts.

    4/4

    #159 · rare · Art by Gargoyle by Pechschwinge.deviantart

  160. Lavelle, Crimson Maiden{1}{W}{B}

    Legendary Creature — Human Cleric

    As long as a card left a player’s graveyard this turn, you may look at the top card of your library and you may play cards from the top of your library.

    {WB}, Exile target card from your graveyard: You gain life equal to the mana value of that card.

    All that she holds dear lost to death; she waits, patiently plotting her revenge...

    2/4

    #160 · rare · Art by Choi Yongjae

  161. Omen of Death{W}{B}

    Creature — Spirit

    Flying, deathtouch

    Consequence

    It was said that those who saw its ghostly shape in the clouds were doomed to die.

    1/1

    Back face: Shadow of Death{2}{W}{B}

    Enchantment — Aura

    Enchant creature

    Enchanted creature can’t attack or block.

    At the beginning of your upkeep, enchanted creature’s controller loses 1 life and you gain 1 life.

    Unfortunately, the omens were usually true.

    #161 · common · Art by artem demura

  162. Pitiless Inquisitor{W}{B}

    Creature — Human Knight

    When Pitiless Inquisitor enters, target opponent reveals their hand. You choose a nonland card from it. Exile that card for as long as you control Pitiless Inquisitor.

    Sacrifice another creature: Pitiless Inquisitor gains indestructible until end of turn.

    None should surpass the knowledge of Arcadia.

    2/2

    #162 · uncommon · Art by James Cullinane

  163. Pledge to Silence{W}{B}

    Instant

    Escalate {2}

    Choose 1 or more —

    • Creatures you control get +1/+0 and gain lifelink until end of turn.

    • Exile target creature with power 2 or less.

    • Return target nonland permanent card from your graveyard to your hand.

    #163 · uncommon · Art by artem demura

  164. Rider of Twilight{3}{W}{B}

    Creature Enchantment — Spirit Avatar Knight

    Flying

    When Rider of Twilight enters, surveil 3.

    Whenever one or more cards leave a player’s graveyard, each opponent loses 1 life and you gain 1 life.

    Some creatures of the Skyrealm were all too happy to accept different roles in their new world.

    3/3

    #164 · common · Art by seb mckinnon

  165. Shepherd of Souls{2}{WB}{WB}

    Enchantment Creature — Saga Avatar

    I — Surveil 3.

    II, III — Return target nonland permanent card with mana value X or less from your graveyard to the battlefield where X is the number of lore counters on Shepherd of Souls.

    Creature —

    Consequence

    3/4

    Back face: Souls' Procession{WB}

    Instant

    Whenever a non-Spirit creature you control dies this turn, create a 1/1 white and black Spirit creature token with flying.

    #165 · uncommon · Art by Peter-mohrbacher

  166. Spectral Visitation{1}{W}{B}

    Sorcery

    Create two 1/1 white and black Spirit creature tokens with flying. If a card left a player’s graveyard this turn, you gain 3 life and create three of those tokens instead.

    Avos knew the places where the Veil is most thin; in his weakest moments, he visits these sites to see the souls of the victims he had mistakenly condemned.

    #166 · common · Art by adam-burke

  167. Talos, High Inquisitor{W}{B}

    Legendary Creature — Human Cleric

    Whenever a card leaves a player’s graveyard, you gain 1 life. If this is the first time this ability has triggered this turn, create a Treasure token.

    Consequence

    He left behind a grisly trail of murder and deception on his path to power.

    2/2

    Back face: Arael, Death's Harbinger{2}{B}{B}{W}{W}

    Legendary Creature — Nightmare Horror

    Lifelink, deathtouch

    Whenever another creature dies, you lose life equal to its mana value. If you do, return it to the battlefield under your control.

    So it is truly fitting that she would come to claim his soul.

    6/6

    #167 · mythic · Art by fesbra

  168. Twilight Specter{1}{W}{B}

    Creature — Specter

    Flying, vigilance

    Whenever Twilight Specter deals combat damage to a player, that player puts a card from their hand on the bottom of their library.

    Consequence

    2/2

    Back face: Final Curse{W}{B}

    Sorcery

    Target player reveals their hand. You choose a nonland card from it. That player puts that card on the bottom of their library.

    Any who slay the raven are haunted by the echo of its chilling call.

    #168 · rare · Art by Conor Burke

  169. Unhallowed Rites{1}{W}{B}

    Enchantment

    Whenever a nontoken creature dies, you may sacrifice Unhallowed Rites. If you do, return that creature to the battlefield under your control.

    Consequence

    Back face: Brutal Inquisition{3}{W}{B}

    Enchantment

    Whenever an opponent casts a spell, create a 1/1 white Soldier creature token with vigilance.

    Any magic practiced outside of the laws of the capital is met with swift retribution.

    #169 · uncommon · Art by Seb McKinnon

  170. Village Healer{3}{WB}

    Creature — Human Cleric

    If you would lose life, instead you lose half that much life, rounded up.

    Consequence

    As long as I am here, death will not come for you.

    2/4

    Back face: Witch Hunt{X}{W/B}{W/B}

    Sorcery

    Destroy each creature with mana value X or less.

    The inquisitors were paid by the amount executed, which gave them increased motivation to prove the witches’ guilt.

    #170 · rare · Art by 3mmI

  171. Willing Sacrifice{W/B}

    Instant

    As an additional cost to cast Willing Sacrifice, you may sacrifice a creature.

    You gain 2 life. If you sacrificed a creature, instead you gain 4 life and draw a card.

    Consequence

    Back face: Faithless Knight{W/B}{W/B}

    Creature — Human Knight

    First strike

    Hexproof from white and black

    She died for you. Believing in the divine power of the capital. How many lives have been lost in the name of your deceit?

    2/2

    #171 · common · Art by Laura Sava

  172. Angelic Exemplar{1}{R}{W}

    Creature — Angel

    Outmaneuver {2}{R}{W}{W}

    Flying, first strike

    When Angelic Exemplar or another permanent you control enters during combat, up to one target creature gains double strike until end of turn.

    3/3

    #172 · rare · Art by Grosnez

  173. Architect of the Soulfire{2}{RW}{RW}

    Enchantment Creature — Saga Avatar

    I, II — Discard a card, then draw a card. If a non-Saga creature card was discarded this way, create a token that's a copy of that creature except it's an Elemental creature with base power and toughness 2/1.

    III — Until end of turn, attacking creatures you control have first strike.

    IV — Sacrifice all Elemental tokens you control.

    Creature —

    This creature gets +1/+0 for each attacking creature.

    1/5

    #173 · uncommon · Art by Peter-mohrbacher

  174. Cindermare{RW}{RW}

    Creature — Elemental Horse

    Outmaneuver {1}{RW}{RW}

    Whenever Cindermare is dealt damage, it deals that much damage to any target.

    3/2

    #174 · rare · Art by Carol Cavalaris

  175. Evelyn, the Red Queen{1}{R}{W}

    Legendary Planeswalker — Evelyne

    +1: Until your next turn, up to one target creature must attack and/or block each turn if able.

    0: Until end of turn, Evelyn becomes a 3/3 Knight creature with haste and indestructible. Prevent all damage that would be dealt to her this turn.

    -5: You get an emblem with “At the beginning of each combat, up to one target creature gains double strike until end of turn.”

    Loyalty: 4

    #175 · mythic · Art by LuisaPreissler

  176. Heaven Strider{1}{R}{W}

    Creature Enchantment — Avatar

    Haste

    Whenever Heaven Strider attacks, target creature you control gets +1/+1 and gains flying until end of turn.

    It dances through the air like a shooting star, as beautiful and graceful as an angel.

    1/1

    #176 · common · Art by Alector fencer

  177. Knight of Liberty{R/W}

    Creature — Human Knight

    Outmaneuver {3}{R/W}

    When Knight of Liberty or another permanent you control enters during combat, target creature gains first strike until end of turn.

    2/1

    #177 · common · Art by Pathfinder

  178. Legion Offensive{X}{R}{W}

    Instant

    Create X 1/1 white Soldier creature tokens with vigilance. If you control an attacking creature, each token enters the battlefield attacking an opponent. If you control a blocking creature, each token enters the battlefield blocking a creature an opponent controls.

    #178 · rare · Art by piotr arendzikowski

  179. Light of the Dawn{4}{R}{W}

    Enchantment

    This spell costs {1} less to cast for each attacking or blocking creature you control.

    Flash

    Creatures you control get +1/+1.

    The sunrise calls us home.

    #179 · uncommon · Art by Takeda11

  180. Luxia, the Eternal Dawn{3}{R}{W}

    Legendary Creature — Angel

    Outmaneuver {R}{R}{W}{W}

    Flying

    Whenever one or more creatures you control deal combat damage to a player, look at the top card of your library and exile it face down. Create a 2/1 red and white Elemental creature token called Soulfire Entity. When that token leaves the battlefield, put the exiled card into your hand.

    5/4

    #180 · mythic · Art by Justyna Gil

  181. Mentor of Blades{R}{W}

    Creature — Human Knight

    Outmaneuver {1}{R}{W}

    When Mentor of Blades or another permanent you control enters during combat, up to one target creature gets +1/+1 until end of turn.

    2/2

    #181 · common · Art by Anna Podedworna

  182. Percival Dawnflame{1}{R}{W}

    Legendary Creature — Human Knight

    First strike, haste

    Whenever you attack, add X mana in any combination of {R} and/or {W} where X is equal to the number of attacking creatures.

    {R}{W}: Percival Dawnflame gets +1/+0 until end of turn.

    2/2

    #182 · rare · Art by Galan Pang

  183. Pledge to Freedom{R}{W}

    Instant

    Escalate {2}

    Choose 1 or more —

    Target creature gets +2/+2 and gains trample until end of turn.

    Pledge to Freedom deals 4 damage to target attacking or blocking creature.

    Create a 2/1 red and white Elemental creature token called Soulfire Entity.

    #183 · uncommon · Art by Galan Pang

  184. Shield of Retribution{1}{RW}

    Instant

    If {R} was spent to cast Shield of Retribution, whenever target creature is dealt damage this turn, it deals that much damage to any target.

    If {W} was spent to cast Shield of Retribution, target creature gains indestructible until end of turn.

    #184 · uncommon · Art by KypcaHT

  185. Soulfire Mastery{R}{W}

    Instant

    Until end of turn, target creature gets +2/+0 and gains trample and “When this creature leaves the battlefield, exile it. If you do, create a 2/1 red and white Elemental creature token called Soulfire Entity. When that token leaves the battlefield, return the exiled card to its owner’s hand.”

    Luxia’s divine power rekindles the souls of the worthy to rise and fight again.

    #185 · common · Art by sanjin halimic

  186. Soulfire Stalwart{R/W}{R/W}

    Creature — Elemental Soldier

    {3}{R}: Target creature must be blocked this turn if able.

    {1}{W}: Target creature gains first strike until end of turn.

    He speaks for the masses, of freedom, truth and justice.

    2/2

    #186 · uncommon · Art by Viktor Titov

  187. Sunspire Renegade{2}{R}{W}

    Creature — Angel

    Outmaneuver {R}{W}

    Flash

    Flying

    During combat, you may cast spells as though they had flash.

    3/2

    #187 · uncommon · Art by kim sokol

  188. Arcane Ascension{U/R}

    Instant

    Recall 4 (If you cast this spell from your hand, exile it with four time counters on it as it resolves. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

    Remove all time counters from a card a player owns in exile.

    #188 · rare · Art by Anna Podedworna

  189. Daring Chronomancer{U}{R}

    Creature — Human Wizard

    {T}: Add {U} or {R}. Spend this mana only to cast noncreature spells. If this mana is spent to cast a spell, scry 1 and Daring Chronomancer deals 1 damage to you.

    Every chronomancer must bind themselves to the Ageless Ones, conforming to their laws of time and space.

    2/2

    #189 · common · Art by JamieRomoser

  190. Emissary of the Past{6}{UR}

    Enchantment Creature — Saga Avatar

    I, II, III, IV — Exile target card from a player’s graveyard. Then copy up to one instant or sorcery card a player owns in exile with mana value X where X is equal to the number of lore counters on this Saga. You may cast the copy without paying its mana cost.

    Creature —

    Emissary of the Past costs {1} less to cast for each instant and sorcery spell you own in exile and in your graveyard.

    6/5

    #190 · uncommon · Art by Peter-mohrbacher

  191. Flare of Intellect{2}{U}{R}

    Instant

    Recall 4 (If you cast this spell from your hand, exile it with five time counters on it as it resolves. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

    Flare of Intellect deals damage to target creature or planeswalker equal to the number of cards in your hand plus 1.

    #191 · common · Art by cobalt plasma

  192. Jorah, the Future Flame{1}{U}{R}

    Legendary Planeswalker — Jorah

    +2: Add or remove a counter from up to one other target permanent or card in exile.

    -2: Exile a card from your hand with time counters on it equal to its converted mana cost. It gains suspend.

    -X: Jorah deals X damage to target creature or planeswalker. If that card would enter a graveyard, instead exile it with X time counters on it. It gains suspend.

    Loyalty: 4

    #192 · mythic · Art by Dallas Williams

  193. Kal and Ira, the Ageless{U}{U}{R}{R}

    Legendary Creature — Avatar

    Flying

    Whenever you cast your first instant or sorcery spell each turn, you may copy it and you may choose new targets for the copy. If you do, exile Kal and Ira with time counters on them equal to that spell’s mana value. They gain suspend.

    They are the polar opposites of past and future, united to mend the troubles of the present.

    4/4

    #193 · mythic · Art by scorpy-roy

  194. Keeper of Cascade{2}{U}{R}{R}

    Creature — Dragon

    Flying, haste

    Whenever you cast an instant or sorcery spell, Keeper of Cascade gets +X/+0 until end of turn where X is equal to that spell’s mana value.

    Though the dragons frequent the skies close to the capital, they care not for the people who dwell there.

    3/4

    #194 · rare · Art by samburley

  195. Pledge to Enlightenment{U}{R}

    Instant

    Escalate {2}

    Choose 1 or more —

    Counter target spell or ability unless its controller pays {1}.

    Pledge to Enlightenment deals 3 damage to target creature or planeswalker.

    Remove up to three counters from among permanents on the battlefield or cards players own in exile.

    #195 · uncommon · Art by wassermagie aussehen konnte

  196. Reach for Inspiration{3}{U/R}

    Sorcery

    If {R} was spent to cast Reach for Inspiration, return target sorcery spell from your graveyard to your hand.

    If {U} was spent to cast Reach for Inspiration, return target instant spell from your graveyard to your hand.

    #196 · uncommon · Art by JasonTN

  197. Reckless Extraction{2}{U}{R}

    Instant

    Recall 5 (If you cast this spell from your hand, exile it with five time counters on it as it resolves. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

    Target opponent may have you draw three cards. If the player doesn’t, mill three cards then Reckless Extraction deals damage to any target equal to the total mana value of those cards.

    #197 · uncommon · Art by Fesbra

  198. Skyrealm Emergence{4}{U}{R}

    Sorcery

    Recall X where X is equal to the number of instant and sorcery cards in your graveyard and in exile. (If you cast this spell from your hand, exile it with X time counters on it as it resolves. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

    Create X 1/1 blue and red Avatar creature tokens with flying where X is equal to the number of instant and sorcery cards in your graveyard and in exile.

    #198 · rare · Art by drachenmagier

  199. Sunlit Drake{1}{U}{R}

    Creature — Drake

    Flying

    Whenever you cast a noncreature spell, Sunlit Drake gets +2/+0 until end of turn.

    Whenever Sunlit Drake attacks, you may remove a time counter from a card a player owns in exile.

    1/3

    #199 · common · Art by Sapphirespringscemetery

  200. Swift Incantation{1}{U/R}

    Instant

    Recall 1 (If you cast this spell from your hand, exile it with a time counter on it as it resolves. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

    The next spell you cast this turn can be cast as though it had flash. When you cast your next spell this turn, draw a card.

    #200 · common · Art by Conor Burke

  201. Tempest Mage{U/R}{U/R}

    Creature — Human Wizard

    {2}{U}: Draw a card, then discard a card.

    {X}{R}: Return target instant or sorcery card with mana value X or less that you cast this turn from your graveyard to your hand.

    She speaks for the unknowable, of danger, inspiration and the future.

    2/2

    #201 · uncommon · Art by Feylen

  202. Tempest Rider{2}{U}{R}

    Creature — Human Wizard

    Flash

    Flying

    When Tempest Rider enters, you may have it deal damage to target creature or planeswalker equal to the mana value of target spell.

    3/2

    #202 · uncommon · Art by Sebastian Horoszko

  203. Wyn, Prodigal Genius{1}{U}{R}

    Legendary Creature — Human Wizard

    Instant and sorcery spells you cast from your hand have recall X where X is equal to their mana value. (Exile it with X time counters on it as it resolves. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

    {1}{U}{R}, Remove a time counter from a card a player owns in exile: Wyn deals 1 damage to any target. Draw a card.

    2/3

    #203 · rare · Art by Mikhail Palamarchuk

  204. Æther Birth{1}{G/U}

    Instant

    If {G} was spent to cast Æther Birth, creatures you control enter the battlefield with an additional +1/+1 counter on them this turn.

    If {U} was spent to cast Æther Birth, exile target nonland permanent you control, then return that card to the battlefield under your control.

    #204 · uncommon · Art by cobalt plasma

  205. Aurora Strider{G}{U}

    Creature — Goat Beast

    Soulbond

    As long as Aurora Strider is paired with a creature, each of those creatures has hexproof.

    2/3

    #205 · common · Art by Noah Bradley

  206. Beyond the Horizon{4}{G}{U}

    Enchantment

    Whenever you cast a spell from your hand, shuffle your library, then reveal the top card of your library. You may play that card without paying its mana cost.

    The Skyrealm represents all that is unknown. The infinite potential of knowledge and understanding.

    #206 · rare · Art by Jeffrey Smith

  207. Bog Sprite{G/U}

    Creature — Faerie Ooze

    Soulbond

    Whenever Bog Sprite or the creature paired with it leaves the battlefield, draw a card.

    1/1

    #207 · common · Art by zhong biao

  208. Bramble, the Heartbreaker{1}{G}{U}

    Legendary Creature — Faerie Assassin

    Flying, deathtouch

    Soulbond

    Return a paired creature you control to its owner’s hand: Target creature loses all abilities and becomes a 1/1 blue Frog until end of turn.

    1/3

    #208 · rare · Art by Tianhua Xu

  209. Bramble’s Thornling{G}{U}

    Creature — Faerie Wizard

    Flying

    When Bramble’s Thornling enters, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner’s control.

    1/1

    #209 · common · Art by Melanie Delon

  210. Breaker of Wills{1}{G}{U}

    Creature — Siren

    Soulbond

    At the beginning of your end step, you may exchange control of target creature and the creature paired with Breaker of Wills.

    0/4

    #210 · mythic · Art by Alexandra Malygina (Fler)

  211. Deepwater Kelpie{1}{G}{U}

    Creature — Horse Fish

    Flash

    When Deepwater Kelpie enters, you may tap target nonland permanent. If Deepwater Kelpie is paired with a creature, you may instead return that permanent to its owner’s hand.

    The Veras River holds many mysteries. No one has ever ventured to the depths of its sinkholes and returned.

    3/2

    #211 · common · Art by Jaimie Whitbread

  212. Emissary of Lavinore{2}{G}{U}{U}

    Creature Enchantment — Avatar

    Flash

    Flying

    When Emissary of Lavinore enters, exile any number of other nonland permanents you control. Return them to the battlefield under your control at the beginning of the next end step.

    The are whispers of a divine capital in the heart of the Skyrealm; a bountiful utopia, high above the clouds.

    3/4

    #212 · rare · Art by allagar

  213. Fathom Seer{G/U}{G/U}

    Creature — Merfolk Wizard

    {1}{G}: The next time a creature enters the battlefield under your control this turn, draw a card.

    {3}{U}: Return target creature you control to its owner’s hand.

    She speaks for the Veras River, of knowledge, growth and mysteries.

    2/2

    #213 · uncommon · Art by Ross Tran

  214. Nadia, of Infinite Horizons{G}{G}{U}{U}

    Legendary Creature — Merfolk Wizard

    Ward {2}

    If a creature would enter under your control, you may pay {X}. If you do, scry X, you gain X life and that creature enters the battlefield with X +1/+1 counters on it.

    {T}: Exile another target creature you control. For as long as that card remains exiled, at the beginning of your upkeep, you may return a creature exiled this way to the battlefield under your control.

    2/4

    #214 · mythic · Art by MartaNael

  215. Pledge to Serenity{G}{U}

    Instant

    Escalate {2}

    Choose 1 or more —

    • Prevent all damage that would be dealt by a source of your choice this turn.

    • Return target nonland permanent to its owner’s hand.

    • Create a 1/1 green and blue Butterfly creature token with flying.

    #215 · uncommon · Art by kagaya

  216. Sinkhole Harbinger{1}{G/U}{G/U}

    Creature Enchantment — Avatar

    Flash

    Soulbond

    Paired creatures you control get +2/+2.

    2/2

    #216 · rare · Art by Allagar

  217. Wandering Continent{3}{G}{U}

    Creature — Turtle Giant

    Soulbond

    Whenever Wandering Continent or the creature its paired with attacks, untap up to one target permanent. If they attacked together, instead untap each permanent you control.

    2/7

    #217 · uncommon · Art by Reiki Art

  218. Wardens of Solidarity{1}{GU}{GU}

    Enchantment Creature — Saga Avatar

    I — Put a a shield counter on each paired creature you control.

    II — Until end of turn, paired creatures you control have base power and toughness X/X where X is equal to the greatest power among creatures you control.

    III — Create a token that’s a copy of the creature paired with Wardens of Solidarity.

    Creature —

    Soulbond

    2/2

    #218 · uncommon · Art by Peter-mohrbacher

  219. Wilds Whisperer{G}{U}

    Creature — Elf Soldier

    Whenever another nontoken creature enters under your control, scry 1. If it was a creature with soulbond, create a 1/1 green and blue Butterfly creature token with flying.

    Many mages seek to connect with the Skyrealm, training their mind and soul for decades for a glimpse of its majesty.

    1/3

    #219 · uncommon · Art by sandara

  220. Corrupted Deathstalker{B}{G}

    Creature — Dryad Skeleton

    Whenever another creature you control dies, put a +1/+1 counter on Corrupted Deathstalker.

    The decaying trees of the Deepwood are the perfect fuel for necromancers.

    2/2

    #220 · common · Art by brian valeza

  221. Creeping Affliction{2}{B}{G}

    Enchantment

    At the beginning of each player’s upkeep, that player sacrifices a creature. If a player can’t, put a decay counter on target land that player controls. It has “Whenever this land becomes tapped, you lose 1 life for each decay counter on it.”

    #221 · rare · Art by fesbra

  222. Decaying Lich{1}{B}{G}

    Creature — Zombie Ooze Wizard

    Decaying Lich enters with two +1/+1 counters on it.

    If Decaying Lich would be dealt damage while it has a counter on it, prevent that damage. Instead remove a counter from it and create a 2/2 green Ooze creature token.

    0/0

    #222 · uncommon · Art by Ian Hinley

  223. Defiler of Nature{4}{BG}

    Enchantment Creature — Saga Avatar

    I — Mill three cards. You gain 3 life.

    II — Add X mana in any combination of {B} and/or {G} where X is equal to the number of land cards in your graveyard.

    III — Target creature you control gets +X/+X and gains trample until end of turn where X is equal to the number of creature cards in your graveyard.

    Creature —

    Non-Saga creature cards in your graveyard have ritual. (You may cast creatures from your graveyard by sacrificing a creature in addition to paying their other costs. The next time they would enter a graveyard, exile them instead.)

    5/4

    #223 · uncommon · Art by Peter-mohrbacher

  224. Devourer of Souls{1}{G}{B}{B}

    Creature — Zombie Crocodile Fungus

    Haste

    If a creature or planeswalker dealt damage by Devourer of Souls would enter a graveyard this turn, exile it instead.

    When Devourer of Souls dies, return target permanent exiled with it to the battlefield under your control.

    Ritual

    4/4

    #224 · mythic · Art by Phill-Art

  225. Dread Reaper{2}{B}{G}

    Creature — Zombie Warrior

    When Dread Reaper dies, each opponent loses life equal to the number of creature cards in your graveyard.

    Ritual

    3/2

    #225 · common · Art by Vulpes-Ibculta

  226. Edesia, Death’s Guide{2}{B}{B}{G}{G}

    Legendary Creature — Zombie

    Edesia enters with a +1/+1 counter for each permanent card in your graveyard.

    At the beginning of each opponent’s upkeep, that player sacrifices a nonland permanent. Then you may return target permanent that shares a card type with sacrificed card from your graveyard to the battlefield.

    0/0

    #226 · mythic · Art by Noxypia

  227. Farbog Shadowseer{B/G}{B/G}

    Creature — Zombie Elf Shaman

    {2}{B}: Exile target card from your graveyard: Create a 1/1 black Skeleton creature token.

    {1}{G}: Target attacking creature gains deathtouch until end of turn.

    She speaks for the Deepwood, of poison, death and decay.

    2/2

    #227 · uncommon · Art by Blood Shaman by Rastislav Le

  228. Murkhunter{B/G}

    Creature — Zombie Frog Plant

    Deathtouch

    Ritual

    The lich’s corruption rippled throughout nature; strange new species emerged, each trying to find their place in the food chain.

    1/1

    #228 · common · Art by Kevin McKenna

  229. Pledge to Eternity{B}{G}

    Instant

    Escalate {2} (Pay this cost for each mode chosen beyond the first.)

    Choose 1 or more —

    Put a +1/+1 counter and a deathtouch counter on target creature.

    Mill three cards. Return target land card from your graveyard to your hand.

    Create two 0/2 colorless Statue artifact creature tokens with defender.

    #229 · uncommon · Art by Seb McKinnon

  230. Ravenous Hunger{4}{B/G}

    Sorcery

    If {B} was spent to cast Ravenous Hunger, destroy target creature.

    If {G} was spent to cast Ravenous Hunger, destroy target noncreature permanent.

    A gloom widow will eat anything unfortunate enough to fall into its web.

    #230 · uncommon · Art by morkar dfc

  231. Sevesta, Venomous Hierophant{B}{G}

    Legendary Creature — Gorgon

    Whenever a creature you control with deathtouch deals combat damage to an opponent, you draw a card and gain 1 life.

    At the beginning of combat on your turn, you may exile target card from a graveyard. If a creature card was exiled this way, create a 1/1 black and green Snake creature token with deathtouch.

    2/3

    #231 · rare · Art by yefumm artstation

  232. Soul Whisperer{3}{B}{G}

    Creature — Zombie Elf Wizard

    When Soul Whisperer enters, create a 1/1 black Skeleton creature token for each creature card in your graveyard.

    Ritual

    2/2

    #232 · uncommon · Art by Shawanna Schuck

  233. Specter of the Veil{1}{B}{G}

    Creature — Specter

    Flying

    Whenever Specter of the Veil deals combat damage to a player, return target permanent card with mana value X or less from a player’s graveyard to the battlefield under your control where X is equal to the damage dealt.

    Ritual

    2/2

    #233 · rare · Art by Chris Rahn

  234. Vengeful Gorgon{1}{B/G}

    Creature — Gorgon

    Deathtouch

    Whenever a creature an opponent controls dies, if it was dealt damage by a creature you control this turn, exile it and create a 0/2 colorless Statue artifact creature token with defender.

    Ritual

    2/3

    #234 · rare · Art by Even Amundsen

  235. Venomous Invocation{1}{B}{G}

    Instant

    Create a 1/1 black and green Snake creature token with deathtouch. If this spell was cast during your turn, create two of those tokens instead.

    The polluted waters of the Farbog lend a deadly edge to the creatures that live there.

    #235 · common · Art by Francisco Badilla

  236. Abandoned Sanctuary{3}

    Artifact

    When Abandoned Sanctuary enters, choose 1 —

    Exile up to one target card in a player’s graveyard.

    Put target creature card from your graveyard on top of your library.

    {T}: Add {W} or {B}.

    #236 · uncommon · Art by Ivan Sevic

  237. Æther-Sown Wings{1}

    Artifact — Equipment

    Equipped creature has flying.

    Equip {1}

    Some efforts to investigate the sightings of the sky city verged on madness.

    #237 · common · Art by pascal quidault

  238. Ætherbound Gravestone{2}

    Artifact

    When Ætherbound Gravestone enters, draw a card.

    Sacrifice Ætherbound Gravestone {T}: Exile each player’s graveyard.

    As the lich’s curse extended towards the capital, Avos brought rune-chanters to each grave-site to make sure the worst criminals would stay where they belonged.

    #238 · common · Art by Jon Arellano

  239. Blossoming Tomb{3}

    Artifact

    When Blossoming Tomb enters, choose 1 —

    • Create a 0/2 colorless Statue artifact creature token with defender.

    • Mill three cards.

    {T}: Add {G} or {B}.

    #239 · uncommon · Art by odobenus

  240. Martyr’s Memorial{3}

    Artifact

    When Martyr’s Memorial enters, choose 1 —

    Up to one target creature gets +1/+0 and gains first strike until end of turn.

    Exile the top card of your library. You may play that card this turn.

    {T}: Add {R} or {W}.

    #240 · uncommon · Art by Marie Magny

  241. Skyrealm Ruin{3}

    Artifact

    When Skyrealm Ruin enters, choose 1 —

    Return another target permanent you control to its owner’s hand.

    Scry 1.

    {T}: Add {G} or {U}.

    #241 · uncommon · Art by Camille Kuo

  242. Temporal Gate{3}

    Artifact

    When Temporal Gate enters, choose 1 —

    Remove up to two counters from among permanents on the battlefield and/or cards players own in exile.

    Look at the top three cards of your library, then put them back in any order.

    {T}: Add {R} or {U}.

    #242 · uncommon · Art by Gabriel Yeganyan

  243. Abandoned Citadel

    Land

    Abandoned Citadel enters tapped unless you pay {1}.

    {T}: Add {B} or {G} to your mana pool.

    The fortress had seen many victories in its time, but it could not defeat the inexorable approach of the Farbog.

    #243 · common · Art by eeliskyttanen

  244. Coastal Fortress

    Land

    Coastal Fortress enters tapped unless you pay {1}.

    {T}: Add {U} or {R} to your mana pool.

    Some Atari scientists chose to continue their research in seclusion, rather than contribute to the inevitable conflict.

    #244 · common · Art by flaviobolla

  245. Palace of the Damned

    Land

    Palace of the Damned enters tapped unless you pay {1}.

    {T}: Add {B} or {W} to your mana pool.

    In death your soul is sent to be judged in a palace of obsidian.

    #245 · common · Art by ChrisCold

  246. Veras Sinkhole

    Land

    Veras Sinkhole enters tapped unless you pay {1}.

    {T}: Add {G} or {U} to your mana pool.

    The Capital have been desperately searching for sinkholes along the Veras river. It is at these points where the river’s magic is most potent.

    #246 · common · Art by jcbarquet

  247. Wastes of Atros

    Land

    Wastes of Atros enters tapped unless you pay {1}.

    {T}: Add {R} or {W} to your mana pool.

    After the great war, the colonies of Atros were abandoned as the once verdant plains were reduced to dust.

    #247 · common · Art by merl1ncz

  248. Angel

    Token Creature — Angel

    Flying

    If you have 5 or less life, this creature gets +2/+2 and has lifelink and “When this creature enters, destroy all non-Angel creatures.”

    3/3

    #1 · common · Art by martanael

  249. Human

    Token Creature — Human

    1/1

    #2 · common · Art by anndr

  250. Soldier

    Token Creature — Soldier

    Vigilance

    1/1

    #3 · common · Art by Art-Kekai-Kotaki

  251. Whale

    Token Creature — Whale

    Flying

    2/2

    #4 · common · Art by yuumeiart

  252. Skeleton

    Token Creature — Skeleton

    1/1

    #5 · common · Art by tithendar deviantart

  253. Dragon

    Token Creature — Dragon

    Flying

    4/4

    #6 · common · Art by Antonio J. Manzanedo

  254. Elemental

    Token Creature — Elemental

    Haste

    1/1

    #7 · common · Art by Joshua Dunlop

  255. Bear

    Token Creature — Bear

    2/2

    #8 · common · Art by kerembeyit

  256. Ooze

    Token Creature — Ooze

    2/2

    #9 · common · Art by Henry Peters

  257. Plant

    Token Creature — Plant

    {2}, Sacrifice this creature: You gain 2 life.

    0/1

    #10 · common · Art by | gypcg's DeviantArt

  258. Spirit

    Token Creature — Spirit

    Flying

    1/1

    #11 · common · Art by 000Fesbra000

  259. Soulfire Entity

    Token Creature — Elemental

    2/1

    #12 · common · Art by javi ure

  260. Avatar

    Token Creature Enchantment — Avatar

    Flying

    1/1

    #13 · common · Art by by Karolina Plutowska

  261. Butterfly

    Token Creature — Butterfly

    Flying

    1/1

    #14 · common · Art by Marina Carteva

  262. Snake

    Token Creature — Snake

    Deathtouch

    1/1

    #15 · common · Art by ArtStation - Maria Trepalina

  263. Spider

    Token Creature — Spider

    Reach

    1/2

    #16 · common · Art by velinov

  264. Statue

    Token Artifact Creature — Statue

    Defender

    0/2

    #17 · common · Art by dnd art

  265. Plains

    Basic Land — Plains

    {T}: Add {W}.

    #1 · common · Art by andrea rocha

  266. Island

    Basic Land — Island

    {T}: Add {U}.

    #2 · common · Art by jjcanvas

  267. Swamp

    Basic Land — Swamp

    {T}: Add {B}.

    #3 · common · Art by andrea rocha

  268. Mountain

    Basic Land — Mountain

    {T}: Add {R}.

    #4 · common · Art by Ferdinand Ladera

  269. Forest

    Basic Land — Forest

    {T}: Add {G}.

    #5 · common · Art by jjcanvas

  270. Wastes

    Basic Land — Wastes

    {T}: Add {C}.

    #6 · common · Art by Unknown