Final Fantasy​​:‌ Origins

By Luke, Morn, RagnarorFFOComplete

Final Fantasy​​:‌ Origins card list (236 cards)

  1. Novice{3}

    Creature

    Vigilance

    Whenever you activate a skill, put a +1/+1 counter on Novice.

    Every story has a beginning

    2/2

    #1 · common · Art by Vin Hill

  2. Aura{2}{W}

    Enchantment

    At the beginning of your upkeep, put a skill counter on target creature.

    Creatures you control gain the skill —

    Skill: Limit Break {2}{W} —

    Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on this creature.

    #2 · uncommon · Art by Square Enix

  3. Auto-Life{W}{W}

    Enchantment — Aura

    Enchant permanent

    If enchanted permanent would leave the battlefield, instead exile it. Return it to the battlefield tapped under its owner’s control at the beginning of the next end step.

    Recast {W}{W}

    #3 · uncommon · Art by Lisa Bugreweg

  4. Balamb Garden{3}{W}

    Legendary Artifact — Vehicle

    Flying

    Whenever Balamb Garden attacks, create a 1/1 white Human Soldier creature token.

    Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.)

    5/5

    #4 · uncommon · Art by Square Enix

  5. Cecil, Knight of Cornelia{2}{W}

    Legendary Creature — Human Knight

    First strike, lifelink

    Cecil enters with two skill counters on him.

    Skill: Darkness {B} —

    Switch Cecil’s power and toughness until end of turn. If you would gain life this turn, you lose that much life instead.

    2/4

    #5 · uncommon · Art by Square Enix

  6. Celes, Rune Knight{2}{W}

    Legendary Creature — Warrior Wizard

    Flash, lifelink

    Whenever Celes deals combat damage to a player, put a skill counter on her.

    Skill: Skill: Sealing Blade {W}{R} —

    Destroy target artifact or enchantment. (To use a skill, remove a skill counter in addition to paying its other costs.)

    3/2

    #6 · uncommon · Art by Square Enix

  7. Chocobo and Moogle{2}{W}

    Enchantment Creature — Saga Bird

    I, II — Create a 1/1 white Moogle creature token with lifelink.

    III — Creatures you control get +1/+1 and gain vigilance until end of turn.

    Creature —

    Whenever you attack, target attacking creature gains flying until end of turn.

    2/2

    #7 · uncommon · Art by Square Enix

  8. Cocoon Fal'Cie{4}{W}

    Artifact Creature — Avatar

    Flying, vigilance

    Artifacts you control have ward {2}

    3/4

    #8 · common · Art by Square Enix

  9. Crystal Tomb{2}{W}

    Artifact

    When Crystal Tomb enters the battlefield, exile target nonland permanent for as long as you control Crystal Tomb.

    "The Crystal was gifted to mankind that we might know lasting prosperity."

    — Young Lunafreya to Noctis

    #9 · common · Art by Unknown

  10. Cure{W}

    Instant

    You gain 2 life. Quicken 1.

    Recast {2}{W}

    #10 · common · Art by Okha

  11. Dance for the Departed{2}{W}

    Sorcery

    Exile target enchantment or non-Human creature.

    You gain 2 life.

    "People die and Yuna dances. When will it all just stop? Yuna won't stop dancing. Not until Sin is gone."

    #11 · common · Art by Orioto

  12. Firion, of the Red Rose{3}{W}

    Legendary Creature — Human Freelancer

    Whenever one or more equipped creatures you control attack, draw a card, then put a skill counter on Firion.

    Skill: Weapons Master {R}{R} —

    Create a copy of target equipment, then attach it to Firion. Activate only as a sorcery.

    3/4

    #12 · rare · Art by Aleski Remes

  13. Garnet Til Alexandros XVII{W}

    Legendary Creature — Human Cleric

    Whenever you put one or more counters on a creature, you gain 1 life.

    {T}: Quicken 1

    "Someday I will be Queen, but I will always be

    myself."

    1/2

    #13 · rare · Art by Cocodar

  14. Garuda Interceptor{3}{W}

    Artifact — Vehicle

    Flying, crew 2

    Whenever another artifact enters the battlefield under your control, create a 1/1 colourless Servo artifact creature token. This ability triggers only once per turn.

    4/4

    #14 · common · Art by Square Enix

  15. Holy{W}{W}

    Legendary Sorcery

    Exile target artifact, enchantment or creature. You gain life equal to its mana value.

    #15 · rare · Art by Jeffrey Smith

  16. Hubris{2}{W}

    Instant

    As long as you control an enchantment creature, this spell costs {2} less to cast.

    Destroy target tapped creature.

    "I had nothing left. Nothing more to lose. Then I finally realised what it meant to live... I guess I was too late" — Kuja

    #16 · common · Art by Adele S.

  17. Kupo{1}{W}

    Sorcery

    Choose 1 —

    • Create two 1/1 white Moogle creature tokens with lifelink.

    • Create a 2/2 green Bird creature token with “Whenever a land you control enters, this token gets +1/+0 until end of turn.”

    #17 · common · Art by John Silva

  18. Lightning, Champion of Etro{2}{W}{W}

    Legendary Creature — Human Soldier

    Flash

    Whenever Lightning, Champion of Etro attacks or blocks, other creatures you control gain indestructible until end of turn.

    We live to make the impossible possible!

    That is our Focus!

    4/3

    #18 · rare · Art by Septimus Ferdius H.

  19. Lunafreya Nox Fleuret{1}{W}

    Legendary Creature — Human Cleric

    Enchantment spells you cast cost {1} less to cast.

    Clerics you control get +1/+0 for each enchantment you control.

    If you find yourself alone amid a lightless place, look to the distance, know that I am there and that I watch over you always...

    0/3

    #19 · uncommon · Art by Diego Cunha

  20. Monk{1}{W}

    Creature — Monk

    Monk enters with a skill counter on it.

    Skill: Inspirited Meditation {1}{G} —

    Untap this creature. It fights up to one target creature an opponent controls.

    3/1

    #20 · common · Art by Yusuke Mogi

  21. Noctis Lucis Caelum{1}{W}{W}

    Legendary Creature — Human Freelancer

    Royal Arms — When Noctis enters or attacks, create a Spirit Blade equipment token attached to him.

    Warp — Sacrifice an equipment attached to Noctis: Noctis phases out. Activate only once per turn.

    2/2

    #21 · rare · Art by Unknown

  22. Orphan, the Renewer{4}{W}{W}{W}

    Legendary Artifact Creature

    Flying, vigilance

    When Orphan dies, you may exile it. If you do, for each opponent, exile up to one target permanent that player controls.

    Plainscycling {2}{W}

    7/4

    #22 · mythic · Art by Square Enix

  23. Paladin{W}{W}

    Creature — Knight

    Vigilance, hexproof from black

    At the beginning of your upkeep, if you control three or more creatures, put a skill counter on Paladin.

    Skill: Bulwark {3}{W}{W} —

    Put a +1/+1 counter on each creature you control. Activate only as a sorcery.

    2/2

    #23 · common · Art by Yusuke Mogi

  24. Phoenix Down{1}{W}

    Artifact — Item

    When Phoenix Down enters the battlefield, scry 1.

    {X},{TAP}, Sacrifice Phoenix Down: Return target creature card with mana value {X} from your graveyard to the battlefield tapped. Activate only as a sorcery.

    #24 · uncommon · Art by Chaos Fissure

  25. Protect{W}

    Enchantment — Aura

    Flash

    When this aura enters, put a shield counter on enchanted creature.

    Enchanted creature gets +1/+2.

    Recast {2}{w}{w}

    #25 · common · Art by Ignatius Budi

  26. Rinoa Heartilly{3}{W}

    Legendary Creature — Human Warlock

    Flying, vigilance

    {2}{W}, {TAP}: Exile another target creature. Return it to the battlefield under its owners control at the beginning of their next end step. Activate only during your turn.

    “I don’t want the future. I want the present to stand still. I just want to stay here with you...”

    3/4

    #26 · rare · Art by Tholia Bentz

  27. Samurai{2}{W}

    Creature — Samurai

    First strike, bushido 1

    When Samurai deals combat damage to a player, put a skill counter on it.

    Skill: Skill: Flashing Blade {R} —

    Samurai deals 1 damage to any target.

    2/1

    #27 · common · Art by Square Enix

  28. Shinra Infantry{1}{W}

    Creature — Human Soldier

    Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.)

    Vigilance

    2/2

    #28 · common · Art by Unknown

  29. Summon Ultima{3}{W}{W}{W}

    Creature Enchantment — Saga Angel

    I, II — For each player, exile up to one other target nonland permanent that player owns on the battlefield or in their graveyard.

    III — Your life total becomes equal to the total mana value of cards exiled with Ultima.

    Creature — Flying

    When Summon Ultima leaves the battlefield, return all cards exiled with it to their owner’s hands.

    6/6

    #29 · mythic · Art by Unknown

  30. Summon: Primal Alexander{3}{W}{W}

    Enchantment Creature — Saga Construct

    I — You gain 1 life for each creature you control.

    II, III, IV — Put a +1/+1 counter on each creature you control.

    V — Exile target permanent with mana value 3 or greater.

    Creature —

    All damage that would be dealt to you is dealt to Alexander instead.

    3/7

    #30 · rare · Art by Square Enix

  31. Tifa Lockhart{1}{W}

    Legendary Creature — Human Monk

    Whenever you attack, put a +1/+1 counter on target attacking creature. As long as you control three or more creatures, it gains lifelink until end of turn.

    “You gotta be better than this… If you’re gonna play the hero”

    1/1

    #31 · rare · Art by THolia Bentz

  32. Valefor, First Fayth{3}{W}

    Enchantment Creature — Saga Drake

    I, II — Sonic Wings — Exile another target nonland permanent. Return it to the battlefield tapped under its owner’s control at the beginning of their next upkeep.

    III — Energy Ray — Valefor deals 3 damage to target tapped creature an opponent controls. You gain that much life.

    Creature —

    Flying, vigilance

    3/3

    #32 · uncommon · Art by Square Enix

  33. Warrior{1}{W}

    Creature — Warrior

    Vigilance

    Warrior enters with a skill counter on it.

    Skill: Skill: Overpower {2}{W} —

    Put two +1/+1 counters on Warrior. Activate only as a sorcery.

    2/2

    #33 · common · Art by Square Enix

  34. Warrior of Light{1}{W}{W}

    Legendary Creature — Warrior

    Other creatures you control get +1/+1.

    Whenever another creature you control dies, put a skill counter on Warrior of Light.

    Skill: Skill: Blade of Light {2}{W} —

    Destroy target creature with power 4 or greater. Activate only as a sorcery.

    3/2

    #34 · rare · Art by Robus Arel

  35. White Mage{W}

    Creature — Cleric

    Lifelink

    This creature enters with a Skill counter on it.

    Skill: Esuna {W}{T} —

    Destroy target aura. You gain 2 life. Activate only as a sorcery.

    1/1

    #35 · common · Art by Unknown

  36. Zu{2}{W}

    Creature

    Flying, squad {3}

    Whenever Zu attacks, untap another target creature you control.

    2/3

    #36 · common · Art by Square Enix

  37. Ace, Master Tactician{1}{U}

    Legendary Creature — Human Wizard

    Whenever you activate a skill of another creature, put a +1/+1 counter and a skill counter on Ace.

    Skill: Cut Cards {U}{T} —

    Scry 3.

    1/1

    #37 · rare · Art by Asukaziye

  38. Aero{1}{U}

    Instant

    Return target nonland permanent to its owner’s hand.

    Recast {1}{U}

    #38 · common · Art by Nikolay Mitruhin

  39. Black Waltz{1}{U}{U}

    Creature — Wizard

    Flying, prowess

    When Black Waltz enters the battlefield, you may pay {R}. If you do, return target instant or sorcery card from your graveyard to your hand.

    2/2

    #39 · uncommon · Art by Houmuari

  40. Blind{1}{U}

    Enchantment — Aura

    Flash

    Enchant permanent

    Enchanted permanent gets -4/-0 and its activated abilities can’t be activated.

    Recast {4}{U}

    #40 · common · Art by Square Enix

  41. Blizzard{1}{U}

    Instant

    Tap target nonland permanent and put a stun counter on it. As long as that permanent remains tapped, it can’t activate abilities.

    Recast {1}{U}

    #41 · common · Art by Idty

  42. Cagnazzo{1}{U}

    Legendary Creature — Elemental

    Ward {X}, where X is equal to the number of instant and sorcery spells in your graveyard.

    Cagnazzo gets +1/+0 for each instant and sorcery spell in your graveyard.

    0/4

    #42 · uncommon · Art by Square Enix

  43. Flan{2}{U}

    Creature — Beast Ooze

    Squad {2}{U}

    When this creature enters, tap target creature an opponent controls and put a stun counter on it.

    1/2

    #43 · common · Art by Art of Savannah

  44. Job Change{1}{U}

    Instant

    Draw a card.

    Whenever you activate a skill, you may pay {U}. If you do, return this card from your graveyard to your hand.

    #44 · common · Art by Square Enix

  45. Leviathan, the Hydraean{5}{U}{U}

    Creature Enchantment — Saga Leviathan

    I — Return each non-leviathan creature to their owner’s hands.

    II, III — Each player draws two cards.

    Creature —

    Creatures you control get +X/+0, where X is equal to the number of cards in the hand of the player with the most cards in hand.

    0/7

    #45 · rare · Art by Square Enix

  46. Libra{3}{U}

    Instant

    Scry 2, then draw two cards.

    You may look at target opponent’s hand if that player was dealt combat damage this turn.

    #46 · common · Art by Nipuni

  47. Maelstrom{3}{U}{U}

    Instant

    For each opponent, choose three nonland permanents under their control. Those permanents phase out. If they would phase back in, instead return them to their owner’s hands.

    “What does a lowly, ephemeral speck know of All Creation!?”

    #47 · rare · Art by Square Enix

  48. Mateus, the Corrupt{3}{U}

    Creature Enchantment — Saga Demon

    I — Scry 2.

    II — Up to one target creature can't be blocked this turn.

    III — Surveil 2

    Creature — Whenever one or more creatures you control deals combat damage to a player, draw a card.

    3/4

    #48 · uncommon · Art by Square Enix

  49. Ninja{1}{U}

    Creature — Ninja

    Flash

    Ninja enters with a skill counter on it.

    Ninja can’t be blocked by creatures with power 3 or greater.

    Skill: Steal Secrets {B} —

    Whenever Ninja control deals combat damage to a player this turn, it connives.

    2/1

    #49 · uncommon · Art by Square Enix

  50. Osmose{1}{U}{U}

    Instant

    Counter target spell. At the beginning of your next precombat main phase, add an amount of {C} equal to the mana value of that spell.

    #50 · uncommon · Art by Square Enix

  51. Persecuted Mage{2}{U}

    Creature — Construct Mage

    Whenever you cast or copy a noncreature spell, Persecuted Mage gets +1/+1 until end of turn. If it was the first noncreature spell you cast or copied this turn, instead put a +1/+1 counter on Persecuted Mage.

    You were a very special person to us, because you taught us all how important life is...

    2/2

    #51 · common · Art by Ramon

  52. Sahagin{1}{U}

    Creature — Merfolk Beast

    Whenever you cast a noncreature spell or activate a skill, Sahagin gets +1/+1 until end of turn.

    2/2

    #52 · common · Art by Ramon

  53. Scholar{U}

    Creature — Wizard

    Scholar enters with a skill counter on it.

    Whenever you cast a noncreature spell or activate another permanent's skill, scry 1.

    Skill: Focus {1}{U} —

    Draw a card. Activate only as a sorcery.

    1/2

    #53 · uncommon · Art by Unknown

  54. Sending{2}{U}{U}

    Instant

    Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it in it's owners graveyard.

    Draw a card.

    #54 · common · Art by R Jun

  55. Shell{1}{U}

    Enchantment — Aura

    Flash

    Enchant creature

    When shell enters, if you cast it from your hand, enchanted creature gains hexproof until end of turn.

    Enchanted creature gets +0/+2 and has ward {2}

    Recast {U}

    #55 · common · Art by Dos Santos

  56. Shiva, the Glacian{1}{U}{U}

    Creature Enchantment — Saga Wizard

    I, II, III — Put a stun counter on target permanent.

    IV — Draw a card for each tapped creature your opponents control.

    Creature — Creatures your opponents control enter the battlefield tapped.

    2/4

    #56 · rare · Art by Square Enix

  57. Slumber{U}

    Enchantment — Aura

    Enchant creature

    Enchanted creature doesn’t untap during its controller’s untap step.

    When enchanted creature is dealt damage, destroy Slumber.

    Recast {5}{U}

    #57 · common · Art by Square Enix

  58. Summoner{1}{U}

    Creature — Cleric

    Whenever you cast an enchantment, put a skill counter on Summoner.

    Skill: Grand Summon {3}{W} —

    Look at the top five cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Activate only as a sorcery.

    1/3

    #58 · uncommon · Art by Square Enix

  59. Temporal Manipulation{2}{U}{U}

    Sorcery

    Gain control of target creature an opponent controls with mana value X or less, where X is equal to the number of noncreature cards in your graveyard plus 1.

    What happened to the evil, ruthless sorceress from your fantasies? She stands before your very eyes to become your new ruler.

    #59 · uncommon · Art by Dominik Meyer

  60. Terra Branford{1}{U}

    Legendary Creature — Human Wizard

    Instant and sorcery spells you cast cost {1} less to cast.

    Whenever Terra is dealt damage, as long as you control a Mountain, transform her. (She must survive the damage to transform.)

    1/3

    Back face: Terra, Frenetic Esper

    Legendary Creature Enchantment — Saga Elemental

    I, II — Whenever you cast or copy a noncreature spell this turn, Terra deals 2 damage to each opponent.

    III — Return up to one noncreature card from your graveyard to your hand, then exile Terra and return her to the battlefield (Front face up)

    Creature —

    Noncreature spells you cast cost {1} less to cast.

    3/3

    #60 · mythic · Art by Square Enix

  61. Thief{2}{U}

    Creature — Thief

    Thief enters with a skill counter on it.

    Whenever Thief deals combat damage to a player, draw a card.

    Skill: Sticky Fingers {U} —

    Target creature can’t be blocked this turn.

    2/3

    #61 · common · Art by Square Enix

  62. Time Compression{4}{U}{U}{U}

    Legendary Sorcery

    Choose a permanent. Each player shuffles all cards from their hand, graveyard and all permanents they own other than the chosen permanent into their library, then reveals seven cards from the top of their library. Each player puts all permanents they revealed onto the battlefield under their control and puts the rest into their hand.

    #62 · rare · Art by Jeffrey Smith

  63. Time Mage{2}{U}

    Creature — Wizard

    Time Mage enters with two skill counters on it.

    {T}: You may tap or untap target permanent

    Skill: Stop {1}{U} —

    Target permanent phases out. Activate only as a sorcery.

    2/3

    #63 · common · Art by Square Enix

  64. Toad{1}{U}

    Enchantment — Aura

    Enchant Creature

    Enchanted creature loses all abilities and becomes a 1/1 blue Frog.

    When this aura leaves the battlefield, scry 2.

    “Frogs not only food out there, Quina. World have many foods, many places to explore.”

    #64 · uncommon · Art by Mcgmark

  65. Ultros{1}{U}

    Creature Enchantment — Saga Octopus

    I, II, III — Look at the top card of target opponent's library. You may put that card on the bottom of their library.

    IV — Put target creature an opponent controls on top of that player's library. They may shuffle their library. If they do, they draw two cards.

    Creature — If Ultros would enter your graveyard, instead shuffle him into your library and create Typhon. A legendary 3/3 blue Elemental creature token with flying.

    1/3

    #65 · uncommon · Art by Square Enix

  66. Vivi, Misunderstood Mage{U}{U}

    Legendary Creature — Wizard

    Whenever you cast a noncreature spell or activate a skill, put a +1/+1 counter on Vivi. If this is the first time this ability has resolved this turn, put a skill counter on Vivi.

    Skill: Fire II {R} —

    Vivi deals 2 damage to each opponent. Activate only as a sorcery.

    How do you prove that you exist...?

    1/1

    #66 · uncommon · Art by Thea Kent

  67. Wyvern{2}{U}

    Creature — Beast

    Squad {1}{u}

    Whenever Wyvern enters or attacks, scry 1.

    2/2

    #67 · common · Art by Dominik Kasprzycki

  68. Ahriman{2}{B}

    Creature — Beast Horror

    Flying, squad {2}

    When this creature enters, look at target players hand. You may exile a nonland card from it until this creature leaves the battlefield.

    2/1

    #68 · common · Art by Square Enix

  69. Anima, Spira’s Pain{3}{B}{B}{B}

    Creature Enchantment — Saga Horror

    I,II, III — Pain — Put three -1/-1 counters on target creature.

    IV — Oblivion — Each opponent loses X life where X is the number of permanents that player controls with counters on them.

    Creature —

    Menace

    Whenever you put one or more counters on a creature an opponent controls, draw a card, then lose 1 life.

    4/4

    #69 · rare · Art by Square Enix

  70. Ardynn, the Star Scourge{5}{B}{B}

    Legendary Creature — Horror Noble

    Wither

    Whenever another non Zombie creature enters a player’s graveyard, return it to the battlefield under your control except it’s a black Zombie with wither instead of its other colors and types.

    O’er rotted Soil, under blighted sky, Falls a dread Plague the Wicked hath wrought.

    5/5

    #70 · rare · Art by I Honda

  71. Assassin{2}{B}

    Creature — Assassin

    Menace

    When this creature deals combat damage to a player, put a skill counter on this creature.

    Skill: Poisoned Blade {BG} —

    This creature gains deathtouch until end of turn. Activate only as a sorcery.

    2/3

    #71 · uncommon · Art by Yusuke Mogi

  72. Bio{1}{B}

    Enchantment — Aura

    Enchant creature

    Enchanted creature can’t block.

    At the beginning of each upkeep, put a -1/-1 counter on enchanted creature, then that creature’s controller loses 2 life.

    Recast {3}{B}

    #72 · common · Art by Andrew Bosley

  73. Black Mage{1}{B}

    Creature — Wizard

    Black Mage enters with a skill counter on it.

    Whenever you cast a noncreature spell or activate a skill, Black Mage deals 1 damage to each opponent.

    Skill: Circle of Power {1}{R} —

    If a source you control would deal non-combat damage to a permanent or player this turn, it deals that much damage plus 1 instead.

    2/1

    #73 · common · Art by Yusuke Mogi

  74. Cidolfus Demen Bunansa{3}{B}

    Legendary Creature — Human Artificer

    Ward X, where X is equal to the number of artifacts you control.

    Sacrifice an artifact: Each opponent loses 1 life and you gain 1 life. If this is the third time this ability has been activated this turn, put a skill counter on this creature.

    Skill: Voice of the Occuria {2}{W} —

    Create two 1/1 colorless Construct artifact creature tokens. Activate only as a sorcery.

    3/4

    #74 · rare · Art by Gemini

  75. Cie’th{2}{B}

    Creature — Cie'Th

    Wither

    Whenever Cie’th deals combat damage to a player, put a -1/-1 counter on it.

    2/4

    #75 · common · Art by Square Enix

  76. Cloud of Darkness{4}{B}{B}

    Legendary Creature — Avatar

    At the beginning of your end step, put a -1/-1 counter on each other creature.

    Whenever a creature dies, if its toughness was less than 1, draw a card.

    We shall devour your light, and use it to return this world to the Void!

    5/4

    #76 · rare · Art by Square Enix

  77. Cockatrice, Goblin’s Bane{2}{B}

    Creature Enchantment — Saga Bird

    I — Put a wither counter on target creature.

    II — Whenever one or more creatures deal combat damage to a player this turn, they lose half their life, rounded up.

    III — Put a wither counter on target creature.

    Creature — Menace

    2/3

    #77 · uncommon · Art by Square Enix

  78. Dark Knight{B}{B}

    Creature — Knight

    Lifelink, hexproof from white.

    At the beginning of your upkeep, if you control no other creatures, put a skill counter on Dark Knight.

    Skill: Bloodied Blade {X}{B}{B} —

    Pay X life. Put X -1/-1 counters on target creature.

    2/2

    #78 · uncommon · Art by Square Enix

  79. Death{1}{B}

    Instant

    Destroy target creature.

    Death costs {2} more to cast if it targets a legendary permanent.

    “Well, if you’re offering your lives, I will have to take them.”— Seymour Guado

    #79 · uncommon · Art by Square Enix

  80. Demon Wall{B}

    Artifact Creature — Demon

    Defender

    {2}{B}: Demon Wall loses defender until end of turn. This ability costs {2} less to activate if you have been dealt damage since your last turn.

    3/3

    #80 · common · Art by Square Enix

  81. Doom{B}

    Enchantment — Aura

    Enchant creature

    Doom enters with three time counters on it.

    At the beginning of each end step, remove a time counter from Doom and each opponent loses 1 life. When the last is removed, enchanted permanent's controller sacrifices it.

    Recast {1}{B}{B}

    #81 · common · Art by Hayashishisou

  82. Dragoon{2}{B}

    Creature — Knight

    Flash

    When Dragoon enters, destroy up to one target creature that was dealt damage this turn. If you don't destroy a creature this way, put a skill counter on Dragoon.

    Skill: Skill: Jump {U} —

    Return Dragoon to its owner's hand.

    3/2

    #82 · uncommon · Art by Yusuke Mogi

  83. Drain{B}{B}

    Instant

    Wither

    Drain deals 2 damage to target creature and you gain 2 life.

    #83 · common · Art by Julia Dillon

  84. Giga Graviton{1}{B}{B}

    Sorcery

    Creatures get +2/-2 until end of turn.

    “Spira is full of death. And Sin returns only to bring more death. It is a spiral of death, spiraling endlessly.”— Auron.

    #84 · common · Art by Julia Dillon

  85. Golbez, Dark Sorceror{3}{B}{B}

    Legendary Creature — Human Warlock

    Flying, skill 1

    At the beginning of combat on your turn, create a 3/3 black

    Dragon Spirit creature token with flying and haste. Exile it at end of turn.

    Skill: Act of redemption {W} —

    Choose another target creature you control. The next time that creature would die this turn, return it to the battlefield under your control.

    4/4

    #85 · rare · Art by Square Enix

  86. Gravity{B}

    Instant

    Put -1/-1 counters on target creature equal to half its toughness, rounded up.

    Recast {B}

    #86 · common · Art by Alayna Danner

  87. Kain Highwind{2}{B}

    Legendary Creature — Human Knight

    Flash, skill 1

    When Kain enters the battlefield you may tap him. If you do, he deals damage equal to his power to any target.

    Skill: High Jump {T} —Return Kain to his owner’s hand.

    3/2

    #87 · rare · Art by Square Enix

  88. Magitek Soldier{B}

    Artifact Creature — Construct Soldier

    Squad {1}{B}

    When Magitek Soldier dies, create a 1/1 black Construct artifact creature token.

    1/1

    #88 · common · Art by Square Enix

  89. Malboro{2}{B}{B}

    Creature — Horror

    Squad {2}{B}

    When Malboro enters, distribute three -1/-1 counters among any number of target creatures.

    The most despised fiend in Spira, this fiend oozes with poisonous sludge.

    3/3

    #89 · uncommon · Art by SoulStryder210

  90. Odin{4}{B}

    Legendary Creature Enchantment — Saga Knight

    I — You lose 2 life and draw a card.

    II — If Odin deals combat damage to a player this turn, that player loses the game.

    III — Each opponent loses 2 life and you draw a card.

    Creature —

    As long as Odin is attacking, it has first strike and deathtouch.

    4/4

    #90 · rare · Art by Square Enix

  91. Omega, Scourge of Worlds{7}{B}{B}

    Legendary Artifact Creature — Avatar

    Omega costs {1} less to cast for each artifact you control.

    Flying

    Whenever a player casts a nonartifact spell, that player loses 5 life.

    7/7

    #91 · mythic · Art by Square Enix

  92. On his Strings{2}{B}

    Sorcery

    As long as an opponent has been dealt combat damage this turn, On his Strings costs {1} less to cast.

    Target player draws two cards and loses 2 life.

    To live is to give life meaning, yet one must take others’ lives to survive...

    #92 · common · Art by Unknown

  93. Phantom Train{1}{B}

    Artifact Creature — Construct Spirit

    Trample

    Phantom Train gets +1/+1 for each artifact you control.

    The Phantom Train ferries the souls of the departed to the other side. Once the souls arrive, they are granted their eternal rest.

    0/0

    #93 · uncommon · Art by Square Enix

  94. Pulse Fal’Cie{4}{B}

    Artifact Creature — Fal'Cie

    Lifelink

    Whenever Pulse Fal’Cie or another artifact you control enters a graveyard, each opponent loses 2 life.

    That fallen souls might bear our plea. To hasten the Divine’s return.

    4/3

    #94 · common · Art by Square Enix

  95. Scarmiglione{B}

    Legendary Creature — Elemental

    Scarmiglione enters the battlefield tapped.

    As long as you have two or fewer cards in hand, Scarmiglione gets +1/+0 and has wither.

    {B}: Return Scarmiglione from your graveyard to the battlefield. Activate only as a sorcery and only if you have two or fewer cards in hand.

    1/1

    #95 · uncommon · Art by Square Enix

  96. Scion of Omega{3}{B}

    Artifact Creature — Construct

    Menace

    Whenever Scion of Omega or another artifact you control deals combat damage to a player, create a 1/1 colorless Servo artifact creature token.

    The roiling skies let loose a vile beast without a soul: Omega was its name.

    4/3

    #96 · uncommon · Art by Square Enix

  97. Sephiroth, Child of Jenova{2}{B}

    Legendary Creature — Human Soldier

    First Strike

    Whenever Sephiroth deals combat damage, you lose 1 life and draw a card.

    {6}{B}{B}, Sacrifice any number of creatures: Return Sephiroth, Child of Jenova from your graveyard to the battlefield transformed. This ability costs {2} less to activate for each creature you sacrificed. Activate only as a sorcery.

    3/3

    Back face: Sepiroth, The World's Enemy

    Legendary — Avatar

    Flying, lifelink

    Whenever a permanent becomes tapped, that permanent's owner loses 1 life.

    When Sephiroth dies, shuffle him into his owner's library.

    5/5

    #97 · mythic · Art by Aleksandra Skipa

  98. Servant of Scarmiglione{1}{B}

    Creature — Zombie Warlock

    Servant of Scarmiglione has flying as long as you have two or fewer cards in your hand.

    My master is the oarsman who will ferry you beyond the veil! The Blighted Despot, Archfiend of earth, and first of Golbez’s circle of four!

    3/1

    #98 · common · Art by Square Enix

  99. Summon: Diabolos{2}{B}{B}

    Creature Enchantment — Saga Demon

    I — Dark Messenger — Target player draws a card and loses 1 life.

    II — Gravija —Target player loses a third of their life rounded down.

    Creature —

    Flying

    At the beginning of your upkeep, you may sacrifice another creature. If you do, remove a lore counter from Diabolos.

    4/4

    #99 · uncommon · Art by Aleksi Remes

  100. Thaumaturge{3}{B}

    Creature — Warlock

    This creature enters with a skill counter on it.

    Whenever you cast a noncreature spell or activate a skill, each opponent loses 1 life and you gain 1 life.

    Skill: Reflect {R}{R} —

    Copy target instant or sorcery spell. You may choose new targets for the copy.

    3/4

    #100 · common · Art by Yusuke Mogi

  101. Tonberry{B}

    Creature — Horror

    Deathtouch

    Tonberry enters tapped with a stun counter on it.

    When Tonberry attacks, it gains first strike until end of turn.

    2/1

    #101 · common · Art by Randis

  102. Ultima{B}{B}{B}

    Legendary Sorcery

    Choose 1 —

    • Search your library a card and put it into your hand, then shuffle.

    • Exile target creature.

    #102 · rare · Art by Jeffrey Smith

  103. Vegnagun, Scourge of Spira{2}{B}

    Legendary Artifact

    Whenever a creature you control becomes tapped, put a requiem counter on Vegnagun, then surveil 1. When the tenth counter is added this way, put a skill counter on Vegnagun.

    Skill: Acta est Fabula {TAP} —

    Remove all requiem counters from Vegnagun. It does that much damage to any target. Activate only as a sorcery.

    #103 · rare · Art by Square Enix

  104. Adamantoise{4}{R}

    Creature — Beast

    Whenever Adamantoise attacks, put a stun counter on it. It gets +5/+0 and gains menace until end of turn.

    Are you sure this is a good idea

    Your Majesty?

    2/7

    #104 · common · Art by Square Enix

  105. Bahamut, Freed from Dalamud{4}{R}{R}{R}

    Creature Enchantment — Saga Dragon

    I— Destroy target land.

    II — Each player phases out another nontoken creature they control. They can't phase in for as long as you control Bahamut.

    III — Bahamut deals 9999 damage to each creature.

    Creature — Flying, haste, indestructible

    4/4

    #105 · mythic · Art by Square Enix

  106. Bard{2}{R}

    Creature — Bard

    Bard enters with a skill counter on it.

    Whenever you put one or more counters on another permanent, you may discard a card. If you do, draw a card.

    Skill: Cheer {R}{R} —

    Put a skill counter on another target creature. It gets +2/+0 until end of turn.

    2/3

    #106 · common · Art by Yusuke Mogi

  107. Barret Wallace{1}{R}

    Legendary Creature — Human

    Reach

    When Barret attacks, he deals damage equal to his power to target opponent.

    Anyone who don’t wanna get their face bashed in better get outta the way!

    2/2

    #107 · uncommon · Art by Kutakoru

  108. Berserker{1}{R}

    Creature

    Trample, haste

    Berserker attacks each turn if able.

    Whenever Berserker deals combat damage, put a skill counter on it.

    Skill: Provoke {R} —

    Until end of turn, all creatures able to block this creature do so. Activate only as a sorcery.

    3/1

    #108 · common · Art by Yusuke Mogi

  109. Bomb{R}

    Creature — Beast Elemental

    Menace

    When bomb deals combat damage to a player, put a +1/+1 counter on it.

    When Bomb dies, it deals damage equal to its power to any target.

    1/1

    #109 · common · Art by Square Enix

  110. Comet{X}{R}

    Instant

    Comet deals X damage divided among one or two target creatures.

    "I do not consider you to be truly alive. Ergo, I will not be guilty of murder if I kill you."

    #110 · common · Art by Jeffrey Smith

  111. Dual Horn{2}{R}

    Creature — Beast

    Whenever Dual Horn attacks, if you control two or more non-human creatures, it gains double strike until end of turn.

    3/2

    #111 · common · Art by Square Enix

  112. Fafnir{2}{R}{R}

    Creature — Beast Dragon

    Flying, haste

    Whenever Fafnir attacks, create a treasure token, then it gets +1/+0 for each treasure you control.

    3/4

    #112 · uncommon · Art by Square Enix

  113. Fire{R}

    Instant

    Fire deals 1 damage to each creature.

    Recast {1}{R}

    #113 · common · Art by Watatawa

  114. Flare{1}{R}{R}{R}

    Instant

    As long as you control a legendary creature, Flare costs {R} less to cast.

    Flare deals 5 damage to target creature. If excess damage is dealt this way, put a skill counter on up to one target permanent you control.

    #114 · uncommon · Art by Kuri6 4

  115. Gilgamesh, Master of Blades{R}{R}

    Legendary Creature — Human Samurai

    Whenever Gilgamesh attacks. create a Spirit Blade token attached to Gilgamesh, then roll a d20 and add the number of equipment attached to Gilgamesh to the result:

    1-5 | If Gilgamesh would deal damage this turn, prevent all but 1 of that damage.

    10-20 | If Gilgamesh would deal damage this turn, he deals that much damage plus 2 instead.

    2/2

    #115 · rare · Art by Stephen G

  116. Haste{R}

    Enchantment

    Enchant creature

    Enchanted permanent gains haste and gets +1/+0.

    Recast {1}{R}

    #116 · common · Art by Danhu

  117. Ifrit, the Infernian{1}{R}{R}

    Creature Enchantment — Saga Beast

    I, II — Up to one target creature you control gains haste until end of turn.

    III — Ifrit deals 2 damage to any target.

    Creature —

    Menace

    Attacking creatures you control get +1/+0.

    3/2

    #117 · uncommon · Art by Square Enix

  118. Ixion, Djose’s Will{2}{R}{R}

    Creature Enchantment — Saga Unicorn

    I — Exile any number of instant and/or sorcery cards from your graveyard. You may cast spells exiled in this way for as long as Ixion remains on the battlefield.

    II — Add {R}{R}{R}. Until end of turn, you don’t lose this mana as steps and phases end.

    III — Return all cards exiled with Ixion to your graveyard.

    Creature — Menace

    3/3

    #118 · uncommon · Art by Square Enix

  119. Junction{R}

    Enchantment — Aura

    Enchant creature

    Enchanted creature gets +1/+0 and has trample.

    Whenever a creature you control activates a skill, you may return Junction from your graveyard to the battlefield attached to that creature.

    #119 · common · Art by Warren Golt

  120. Kuja, Angel of Death{4}{R}{R}

    Legendary Creature — Avatar Mage

    Flying

    Whenever Kuja enters the battlefield or attacks, exile target instant, sorcery or enchantment card from your graveyard at random. Cast a copy of that spell without paying its mana cost.

    Peace is but a shadow of death, desperate to forget its painful past.

    6/5

    #120 · mythic · Art by Vervain

  121. Lesser Wyrm{2}{R}{R}

    Creature — Beast Dragon

    Flying

    When Lesser Wyrm enters the battlefield, create X Treasure artifact tokens, where X is the number of non-human creatures you control.

    3/3

    #121 · common · Art by Square Enix

  122. Magic Pot{1}{R}

    Creature — Goblin Mage

    Whenever Magic Pot is dealt damage, choose one at random —

    • Exile the top card of your library. You may play that card until the end of your next turn.

    • Magic Pot deals 2 damage to target opponent.

    • Create a colorless Treasure artifact token.

    2/2

    #122 · common · Art by Square Enix

  123. Meteor{R}{R}{R}

    Legendary Sorcery

    Meteor deals 10 damage to all creatures your opponents control.

    Each opponent may sacrifice any number of lands. Meteor deals 2 less damage to creatures they control for each land they sacrificed in this way.

    #123 · rare · Art by Jeffrey Smith

  124. Nidhogg, of the First Brood{4}{R}{R}

    Legendary Creature — Dragon

    Flying

    Whenever you cast or copy a noncreature spell, Nidhogg deals damage to any target equal to the number of noncreature spells you have cast or copied this turn.

    Wicked mortals! I shall melt your flesh, and turn your bones to ash!

    6/6

    #124 · rare · Art by Brenda Van Vugt

  125. Paradigm Shift{1}{R}

    Sorcery

    As an additional cost to cast Paradigm Shift, discard a card.

    Draw two cards.

    Whenever you activate a skill, you may pay {R}{R}, if you do you may return Paradigm Shift from your graveyard to your hand.

    #125 · common · Art by Square Enix

  126. Ragnarok, Scourge of Pulse{2}{R}{R}

    Legendary Creature — Avatar

    As an additional cost to cast Ragnarok, Scourge of Pulse, sacrifice a creature.

    Haste

    Ragnarok attacks each turn if able.

    Ragnarok gets -1/-1 for each card in your hand.

    Come Day of Wrath, O Pulse l’Cie.

    Embrace thy fate.

    8/8

    #127 · rare · Art by Square Enix

  127. Red Mage{R}

    Creature — Knight Wizard

    First strike

    Red Mage enters with a skill counter on it.

    Whenever you cast a noncreature spell or activate a skill, Red Mage gets +1/+0 until end of turn.

    Skill: Doublecast {U}{U} —

    You may cast target noncreature spell in your graveyard that was put there this turn.

    1/1

    #128 · common · Art by Yusuke Mogi

  128. Rikku, Loyal Guardian{1}{R}

    Legendary Creature — Human Thief

    Menace

    Whenever Rikku attacks, exile the top card of defending player’s library face down.

    Whenever Rikku deals combat damage to a player, reveal a card at random from among cards exiled by Rikku. If it is a noncreature, nonland card, you may cast it without paying its mana cost. If you don't cast a card this way, put it on the bottom of it's owner’s library.

    1/3

    #129 · uncommon · Art by Sasano Mesi

  129. Rubicante{1}{R}

    Legendary Creature — Elemental

    As long as you have two or fewer cards in hand, Rubicante gets +2/+0 and has menace.

    Discard a card: Add {R}{R}. Activate this ability only once each turn.

    I respect men like you. Men with courage.

    But you are a slave to your emotions, and so will never know true strength.

    2/1

    #130 · uncommon · Art by Kuroi Mori

  130. Seifer, Witch’s Knight{3}{R}

    Legendary Creature — Human Knight

    Whenever Seifer attacks or blocks alone, as long as you control another legendary permanent, Seifer gains first strike until end of turn.

    Listen up! Teamwork means staying out of my way.

    4/2

    #131 · uncommon · Art by Feael

  131. Shinryu, the Planegorger{7}{R}{R}{R}

    Legendary Creature — Dragon

    Shinryu costs {1} less to cast for each legendary permanent on the battlefield.

    Flying, trample

    When Shinryu enters the battlefield, for each opponent, destroy target legendary permanent that player controls.

    8/8

    #132 · mythic · Art by Square Enix

  132. Sky Pirate{2}{R}

    Creature — Pirate

    Reach

    Sky Pirate enters with a skill counter on it.

    Whenever a pirate or vehicle you control deals combat damage to a player, create a Treasure token.

    Skill: Hijack Airship {4} —

    Create a 3/2 colorless Vehicle artifact token with flying and crew 1. Activate only as a sorcery.

    3/2

    #133 · uncommon · Art by Square Enix

  133. Thunder{R}

    Instant

    Thunder deals 2 damage to any target.

    Recast {3}{R}

    #134 · common · Art by British Muffin

  134. Tidus, Living Dream{1}{R}

    Legendary Creature — Illusion

    Haste

    Whenever Tidus deals combat damage to a player, put your choice of a skill counter or a +1/+1 counter on target creature you control.

    Skill: Jecht Shot {2}{R} —

    Up to two target creatures can't block this turn. Whenever Tidus deals combat damage to a player this turn, create a treasure token.

    “I know it sounds selfish, but this is my story!”

    2/2

    #135 · rare · Art by Kajimoto Yukihiro

  135. Zidane Tribal{R}

    Legendary Creature — Avatar Rogue

    Haste

    Abilities you activate that target Zidane cost {2} less to activate.

    Whenever you activate an ability for the first time each turn, put a +1/+1 counter on Zidane.

    I can’t sit around knowing a girl’s in trouble. Goes against my nature.

    1/1

    #136 · rare · Art by Toni Infante

  136. Aerith, Last of the Cetra{1}{G}

    Legendary Creature — Cetra

    {T}: Add two mana of any one color. Spend this mana only to cast legendary spells.

    At the beginning of your upkeep, if you control three or more creatures, put a skill counter on Aerith.

    Skill: Will of the planet {W}{W}{G}{G} —

    Exile Aerith. Reset your life total to your starting life total.

    1/3

    #137 · mythic · Art by Rin Rin Daishi

  137. Archer{G}

    Creature — Archer

    Vigilance, reach

    Archer enters with a skill counter on it.

    Skill: Windbite {1}{G} —

    This creature deals 3 damage to target creature with flying. Activate only as a sorcery.

    1/2

    #138 · common · Art by Yusuke Mogi

  138. Auron, Legendary Guardian{2}{G}{G}

    Legendary Creature — Human Spirit Samurai

    Trample

    When Auron attacks, put a +1/+1 counter on each creature you control.

    Now is the time to shape your stories! Your fate is in your hands!

    3/4

    #139 · rare · Art by Tylor Hepner

  139. Barbariccia{2}{G}

    Legendary Creature — Elemental

    Flash, Reach

    Whenever you activate an ability of a creature for the first time each turn you may copy that ability. You may choose new targets for the copy.

    My hair shimmers with anticipation!

    2/3

    #140 · uncommon · Art by Arina Nary

  140. Basilisk{1}{G}

    Creature — Beast

    Deathtouch

    Whenever Basilisk attacks, it gets +1/+0 until end of turn for each non-human creature you control.

    1/3

    #141 · common · Art by Joshua Raphael

  141. Beastmaster{2}{G}

    Creature

    Trample

    Beastmaster enters with a skill counter on it.

    Skill: Tame the Beast {3}{W} —

    Create a 2/2 green Bird creature token with “Whenever a land you control enters, this token gets +1/+0 until end of turn.”

    3/2

    #142 · common · Art by Yusuke Mogi

  142. Behemoth{5}{G}

    Creature — Beast

    Trample

    Whenever Behemoth attacks, it gets +1/+1 until end of turn for each other non-human creature you control.

    5/5

    #143 · common · Art by Square Enix

  143. Cactuar{G}

    Creature — Beast Plant

    Wither, squad {G}

    When Cactuar dies, quicken 1

    1/1

    #144 · uncommon · Art by Kevin Sidharta

  144. Carbuncle, Ruby Light{G}

    Creature Enchantment — Saga Elemental

    I — Carbuncle gains

    {T}: Add {G}.

    II — Carbuncle gains

    {T}: Add {W}.

    III,

    IV — You gain 1 life.

    Creature —

    A beast with a crimson jewel shining from its forehead.

    1/2

    #145 · uncommon · Art by Square Enix

  145. Coeurl{3}{G}

    Creature — Beast Cat

    Wither, squad {3}

    Coeurl gets +1/+1 and has vigilance as long as you control a token.

    3/4

    #146 · common · Art by Rah Bop

  146. Dispel{G}

    Sorcery

    Destroy target equipment or aura with mana value 3 or less.

    Draw a card.

    #147 · common · Art by Matt Forsyth

  147. Earth{1}{G}

    Instant

    Target creature you control deals damage equal to its power to target creature an opponent controls.

    Recast {2}{G}

    #148 · common · Art by Square Enix

  148. Estinien Wyrmblood{3}{G}{G}

    Legendary Creature — Dragoon Human

    Whenever Estinien or another creature you control becomes tapped, put a +1/+1 counter on it.

    You may exert Estinien as he attacks. When you do, he becomes a 4/4 red Dragon creature with trample in addition to his other colors and types until end of turn.

    3/3

    #149 · rare · Art by Frontis Piecee

  149. Fenrir{2}{G}{G}

    Creature Enchantment — Saga Wolf

    I, II — Create a 2/2 green Wolf creature token.

    III — Sacrifice a creature. Draw cards equal to the sacrificed creature’s power.

    Creature — Whenever one or more creatures you control attack, put a +1/+1 counter on target attacking creature.

    3/3

    #150 · uncommon · Art by Square Enix

  150. Iron Giant{2}{G}{G}

    Creature — Beast

    Trample, squad {2}{G}

    Ward {X}, where X is the number of tokens you control.

    4/4

    #152 · common · Art by Square Enix

  151. Kimahri, Steadfast Guardian{1}{G}

    Legendary Creature — Beast Warrior

    Vigilance

    You may spend mana as though it were mana of any color to activate abilities of creatures you control.

    {T}: Kimahri becomes a copy of target creature, except he has this ability.

    2/3

    #153 · rare · Art by Christian Angel

  152. Mighty Guard{1}{G}{G}

    Instant

    Creatures you control gain indestructible and hexproof until end of turn.

    Untap each creature you control.

    #154 · uncommon · Art by Dao Trong

  153. Mime{G}

    Creature — Mimic

    Mime enters with a skill counter on it.

    {T}: Add {C}

    Skill: Mime {T} —

    Add one mana of any color.

    1/1

    #155 · common · Art by Square Enix

  154. Onion Knight{1}{G}

    Legendary Creature — Human Knight

    When Onion knight attacks, you may choose target permanent you control with an activated ability and activate its ability without paying its costs.

    I have a duty to uphold!

    2/2

    #156 · uncommon · Art by Miranda Motter

  155. Quake{2}{G}{G}{G}

    Legendary Sorcery

    (You may cast a legendary sorcery only if you control a legendary creature.)

    Choose up to one artifact, enchantment and/or land and destroy those permanents. For each permanent destroyed in this way, search your library for a basic land card and put it onto the battlefield tapped, then shuffle.

    #157 · rare · Art by Jeffrey Smith

  156. Ranger{G}

    Creature

    Ranger enters with a skill counter on it.

    Whenever a land enters the battlefield under your control, put a +1/+1 counter on Ranger.

    Skill: Scout {1}{G} —

    Search your library for a basic land card or Town card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.

    1/1

    #158 · uncommon · Art by Square Enix

  157. Sandwurm{5}{G}

    Creature — Beast

    Trample, squad {1}{G}

    When Sand Wurm enters the battlefield, you gain 4 life.

    6/6

    #159 · common · Art by Square Enix

  158. Sinspawn Ammes{4}{G}

    Creature — Sinspawn

    Whenever Sinspawn Ammes is dealt damage, create a 1/1 green Sinspawn creature token.

    Fiends. They fall from Sin’s body and are left behind in its wake.

    4/5

    #160 · common · Art by Square Enix

  159. Sinspawn Geneau{1}{G}{G}

    Creature — Sinspawn

    Wither

    Whenever a creature you control with wither deals combat damage to a player, create a 1/1 green Sinspawn creature token.

    3/3

    #161 · uncommon · Art by Tiago Silvaro

  160. The Magus Sisters{2}{G}

    Creature Enchantment — Saga Faerie

    I, II, III — Choose one at random —

    • Combine Powers! — Put three +1/+1 counters on target creature.

    • Defense! — Put a shield counter on target creature. You gain 3 life.

    • Fight! — This creature fights up to one target creature an opponent controls.

    Creature — Creatures you control have reach.

    3/3

    #162 · uncommon · Art by Square Enix

  161. Titan, the Archaean{4}{G}{G}

    Creature Enchantment — Saga Giant

    I — Titan fights target creature an opponent controls.

    II — Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.

    III — Target creature gets +X/+X until end of turn where X is the number of lands you control.

    Creature — Creatures you control have trample.

    6/6

    #163 · rare · Art by Square Enix

  162. Ultima Weapon{4}{G}{G}

    Creature — Beast

    Indestructible

    Ultima Weapon is dealt damage in the form of -1/-1 counters.

    "Such devastation. That was NOT my intention"

    15/15

    #164 · mythic · Art by Square Enix

  163. Wakka, Devoted Guardian{2}{G}

    Legendary Creature — Human

    Reach

    Whenever Wakka attacks, he deals damage equal to his power to target creature with flying.

    We got a new goal now!

    Our new goal is victory!

    2/4

    #165 · uncommon · Art by Tylor Hepner

  164. Weapon of the Planet{4}{G}{G}

    Creature — Beast

    Reach

    When Weapon of the Planet enters, reveal cards from the top of your library until you reveal a non-human creature. Put that card into your hand and the rest of the revealed cards on the bottom of your library in a random order.

    At the beginning of your end step, put a +1/+1 counter on each non-human creature you control.

    6/6

    #166 · rare · Art by Square Enix

  165. Yuna, Bringer of the Calm{1}{W}{U}

    Legendary Creature — Human Summoner

    When Yuna untaps, you may remove a lore counter from any number of sagas you control.

    {TAP}: Add two mana of any one colour. Use this mana only to cast enchantment spells.

    1/4

    #167 · rare · Art by Ignatius Tan

  166. Gabranth, Judge Magister{W}{B}

    Legendary Creature — Human Soldier

    Vigilance

    Artifact creatures you control get +1/+1.

    All was stripped from me! Only hatred for the brother who fled our homeland is mine.

    2/3

    #168 · uncommon · Art by Square Enix

  167. Necron, Darkness of Eternity{4}{W}{B}

    Legendary Creature — God

    As an additional cost to cast Necron, sacrifice a creature.

    Vigilance, wither

    Whenever a creature you control dies, each opponent sacrifices a creature.

    Whenever you lose life, each opponent also loses that much life.

    5/5

    #169 · mythic · Art by Andy Tan Towibelzark

  168. Quetzalcoatl, Wind Dancer{2}{W}{B}

    Creature Enchantment — Saga Bird

    I, II — Surveil 1, then you may return a permanent card from your graveyard to your hand.

    III — Return target permanent from a graveyard to the battlefield tapped.

    Creature —

    Flying

    If a source would deal damage to you or a creature you control, prevent 1 of that damage.

    4/4

    #170 · uncommon · Art by Square Enix

  169. Vayne Solidor, The Undying{4}{W}{B}

    Legendary Creature — Avatar

    Flying, vigilance

    Vayne Solidor, the Undying gets +1/+1 for each other artifact you control.

    During each of your turns, you may cast one artifact card from your graveyard.

    4/4

    #171 · uncommon · Art by Square Enix

  170. Cloud Strife{3}{R}{W}

    Legendary Creature — Human Soldier

    Vigilance, Trample

    Whenever Cloud deals combat damage to a player, you may prevent any amount of that damage and deal it divided between any number of targets instead.

    5/4

    #172 · mythic · Art by Krystle Anker

  171. Griever, the Legendary Beast{3}{W}{R}

    Creature Enchantment — Saga Beast

    I — Griever deals 3 damage to any target and you gain 3 life.

    II, III — Choose another target creature. It gains "Whenever this creature attacks for the first time each turn, untap it. After this phase, there is an additional combat phase."

    Creature —

    Flying

    Creatures you control have vigilance

    3/4

    #173 · rare · Art by Square Enix

  172. Phoenix, Vermillion Flame{2}{R}{W}

    Creature Enchantment — Saga Phoenix

    I, II —Exile the top card of your library. You may play that card until the end of your next turn.

    III — Phoenix deals 3 damage to any target.

    Creature — Flying

    You may cast Phoenix from your graveyard by paying 5 life in addition to it's other costs.

    3/3

    #174 · rare · Art by Square Enix

  173. Squall Leonheart{W}{R}

    Legendary Creature — Human Warrior

    Vigilance

    Whenever a creature attacks, you may pay {1}{RW}. If you do, they gain double strike until end of turn.

    3/2

    #175 · uncommon · Art by Xiaoting Li

  174. Sylph, the Whisperwind{1}{W}{G}

    Creature Enchantment — Saga Faerie

    I — You gain 2 life.

    III — Create a 1/1 green plant creature token.

    IV — Target creature gets +X/+X until end of turn where X is equal to the number of creatures you control.

    Creature — Flying

    If an effect would create one or more tokens under your control, it creates that many tokens plus one instead.

    1/2

    #176 · uncommon · Art by Square Enix

  175. Emet Selch, Ascian{1}{U}{B}

    Legendary Creature — Elder Wizard

    Emet Selch enters with a skill counter on him.

    If a creature with a dream counter would leave the battlefield, exile it instead and put a skill counter on Emet Selch.

    Skill: Shades of Amaurot {1}{U}{B} —

    Return target creature from your graveyard to the battlefield with a dream counter on it. It's a 4/4 Shade. Activate only as a sorcery.

    3/3

    #177 · mythic · Art by sayuuhiro

  176. Hojo, The One Behind It All{1}{U}{B}

    Legendary Creature — Advisor Human

    Sacrifice a creature: Put a skill counter on Hojo.

    Skill: Diabolical Experiment

    {2}{U}{B} — Exile target creature card from your graveyard enhancing Hojo. Hojo gains all abilities of the exiled creature. Activate only as a sorcery.

    2/3

    #178 · mythic · Art by Ashley Cope

  177. Siren, the Sound of Silence{1}{U}{B}

    Creature Enchantment — Saga Siren

    I — Surveil 1

    II — If Siren attacks this turn and isn't blocked, return target card from your graveyard to your hand.

    III — Surveil 1

    Creature — Whenever one or more creatures deal combat damage to Siren, the controller of those creatures sacrifices them.

    0/5

    #179 · uncommon · Art by Square Enix

  178. Ashelia, B’nargin Dalmasca{1}{U}{R}

    Legendary Creature — Human Noble

    Whenever you cast a noncreature spell or activate a skill, creatures you control get +1/+1 until end of turn. If this is the second time this ability has resolved this turn, put a skill counter on Ashelia.

    Skill: Nordswain's Glow {1}{U}{R} —

    Exile target noncreature card from a graveyard. Copy that card. You may cast the copy without paying its mana cost.

    2/3

    #180 · uncommon · Art by Hungry Clicker

  179. Ramuh, Bolt of Judgment{3}{U}{R}

    Creature Enchantment — Saga Wizard

    I — You may cast target instant or sorcery card from your hand with converted mana cost 3 or less without paying its mana cost. Exile it as it resolves.

    II — Noncreature spells you cast this turn cost {U}{R} less to cast.

    III — Draw three cards.

    Creature — Whenever you cast or copy a noncreature spell, Ramuh deals 1 damage to any target.

    2/5

    #181 · rare · Art by Square Enix

  180. Yuffie, Materia Enthusiast{U}{R}

    Legendary Creature — Human Thief

    Haste, skulk

    When Yuffie attacks, each player exiles the top card of their library. Until end of turn you may play the exiled cards and you may spend mana as though it were mana of any color to do so. At the beginning of the next end step, put the exiled cards into their owner's hands.

    1/2

    #182 · rare · Art by Unknown

  181. Ellone, Key to Time's Secrets{U}{G}

    Legendary Creature — Human Mage

    {U}{G}: Exile the top card of your library with two time counters on it. It gains suspend.

    Whenever you cast a noncreature spell, you may remove a counter from target spell or permanent.

    1/3

    #183 · mythic · Art by Michelle Kristolia

  182. Garuda, Primal of Wind{2}{U}{G}

    Creature Enchantment — Saga Harpy

    I, II — For each player, choose another target nonland permanent that player controls. Return each permanent to their owner's hand.

    III — Creatures you control gain flying until end of turn.

    Creature — Flying

    You may cast spells as though they have

    flash.

    4/3

    #184 · rare · Art by Kat Solomonko

  183. Belias, the Gigas{2}{R}{B}

    Creature Enchantment — Saga Beast

    I, II, III — Each player discards a card. Then if you have two or fewer cards in your hand, each opponent loses 2 life.

    IV — Each opponent sacrifices a creature.

    Creature — Whenever a creature an opponent controls dies, each opponent loses 1 life.

    3/4

    #185 · rare · Art by Square Enix

  184. Kefka Palazzo{1}{B}{R}

    Legendary Creature — Human Performer

    Whenever Kefka enters or at the beginning of your upkeep, discard a card, then draw a card.

    Whenever you discard a card, Kefka deals 1 damage to you. Then if there are four or more card types among cards in your graveyard, you may exile Kefka, then return him to the battlefield transformed under his owner’s control.

    3/3

    Back face: Kefka, God of Ruin

    Legendary — God

    Flying, haste

    At the beginning of each players end step, that player draws two cards, then discards two cards.

    Whenever a player discards a card, Kefka deals 1 damage to any target.

    4/4

    #186 · mythic · Art by Aleski Remes

  185. Demon of the Rift{1}{BG}{BG}

    Creature — Demon

    At the beginning of your upkeep, put a -1/-1 counter on Demon of the Rift.

    When this creature dies, if its toughness was less than 1, draw two cards.

    5/5

    #187 · uncommon · Art by Square Enix

  186. Jenova Synthesis{3}{B}{G}

    Legendary Creature — Shapeshifter

    Wither

    Whenever another creature dies, if it had one or more -1/-1 counters on it, draw a card, then quicken 2.

    4/5

    #188 · rare · Art by Square Enix

  187. Sin, Spira's Ruin{2}{G}{B}

    Legendary Creature Enchantment — Saga Leviathan Horror

    I, II — Each player sacrifices another permanent they control.

    III — Return target land from a graveyard to the battlefield under your control.

    Creature —

    You may cast Sin from your graveyard by sacrificing a legendary creature you control in addition to paying its other costs.

    4/5

    #189 · mythic · Art by Unknown

  188. Balthier and Fran{1}{G}{R}

    Legendary Creature — Human Rabbit Pirate

    Vigilance, reach

    Whenever a Pirate or a Vehicle you control deals combat damage to a player, discard a card, then draw a card.

    At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.

    2/4

    #190 · uncommon · Art by Unknown

  189. Red XIII{1}{R}{G}

    Legendary Creature — Beast Cat

    Haste

    {T}: Other creatures you control gain haste until end of turn.

    I am that which you see before you.

    Nothing less.

    3/3

    #191 · uncommon · Art by Johis

  190. Bartz Klauser, Jack of Trades{1}{WU}{UR}{GU}

    Legendary Creature — Human Freelancer

    Ward {3}

    Bartz enters with 4 skill counters on him.

    When Bartz enters or attacks, you may remove a skill counter from him. If you do, he becomes a copy of up to one other target creature, except he’s still a 4/4 called Bartz Klauser, Jack of Trades with ward {3} and this ability.

    4/4

    #192 · rare · Art by lsf_fj

  191. Airbuster{4}

    Artifact Creature — Construct

    Trample

    Airbuster enters the battlefield with five +1/+1 counters on it.

    Airbuster attacks or blocks each turn if able.

    If damage would be dealt to Airbuster, instead remove a counter from it.

    0/0

    #193 · common · Art by Square Enix

  192. Deifacted Nethicite{1}

    Artifact — Item

    When this artifact enters, scry 1

    {3}, {T}, Sacrifice this artifact: Deifacted Nethicite deals 3 damage to target creature.

    See what the Stone of Man is capable of! Witness its power with your own eyes!

    #195 · common · Art by Square Enix

  193. Dreadnought Leviathan{6}

    Artifact — Vehicle

    Flying

    Whenever Dreadnought Leviathan deals combat damage to a player, create a 2/2 colorless Construct artifact creature token with flying.

    Crew 4

    4/4

    #196 · uncommon · Art by Square Enix

  194. Farenheit{4}

    Legendary Artifact — Vehicle

    Flying, vigilance

    Farenheit enters with 2 skill counters on it.

    Crew 3

    Skill: Lance Cannon {T} —

    Destroy target permanent. Activate only if a Farenheit has dealt combat damage to an opponent this turn.

    4/5

    #197 · rare · Art by Square Enix

  195. Highwind{3}

    Artifact — Vehicle

    Whenever Highwind deals combat damage to a player, reveal the top five cards of your library. You may put a legendary card from among them into your hand and the rest on the bottom of your library in a random order.

    Crew 2

    3/4

    #198 · uncommon · Art by Square Enix

  196. Magitek Armor{3}

    Artifact — Vehicle

    Trample

    Crew 1

    When this artifact enters, create a 1/1 white Soldier creature token.

    4/3

    #199 · common · Art by Square Enix

  197. Masamune{3}

    Legendary Artifact — Equipment

    Equipped creature gets +3/+0 and has first strike.

    Equip legendary creature {2}

    Equip {5}

    #200 · uncommon · Art by Square Enix

  198. Materia{2}

    Artifact — Item

    Whenever you cast or copy a noncreature spell, put a charge counter on Materia.

    {T}, Add one mana of any color. Spend this mana only to cast noncreature spells.

    {3}, {T}, Remove all charge counters from Materia and sacrifice it: Materia deals damage equal to the number of charge counters removed in this way to any target.

    #201 · common · Art by Square Enix

  199. Ravenous Mimic{6}

    Artifact — Item

    When this creature enters, scry 2

    Ravenous Mimic costs {1} less to cast for each attacking creature your opponents control.

    Flash

    When Ravenous Mimic dies, each player draws a card and creates a Treasure token.

    4/3

    #202 · common · Art by Square Enix

  200. Red Mage's Rapier{1}

    Artifact — Equipment

    Equipped creature has "Whenever you cast a noncreature spell or activate a skill, this creature gets +1/+1 until end of turn.

    Equip {1}

    #203 · common · Art by Kuroichigo

  201. Skyship Red Rose{2}

    Artifact — Vehicle

    Flying

    Crew 1

    3/2

    #205 · common · Art by Square Enix

  202. Skyship Strahl{2}

    Artifact — Vehicle

    Flying, vigilance

    Quick Escape — {2}, Exile Skyship Strahl and target creature that crewed it this turn. Return them to the battlefield under its owner’s control at the beginning of the next end step.

    Crew 2

    3/3

    #206 · uncommon · Art by Square Enix

  203. The Regalia{2}

    Legendary Artifact — Vehicle

    Vigilance

    Whenever this Vehicle attacks, put a +1/+1 counter on it, then target creature that crewed it this turn explores.

    Crew 1

    1/3

    #207 · uncommon · Art by Square Enix

  204. The Sword of Kings{2}

    Artifact — Equipment

    Equipped creature gets +2/+2.

    Whenever equipped creature deals combat damage to a player, destroy target artifact an opponent controls.

    Equip {2}

    This is the sword. The nethicite destroyer.

    #208 · uncommon · Art by Square Enix

  205. Warrior's Sword{1}

    Artifact — Equipment

    Equipped creature get +1/+1 and gains vigilance.

    Equip {2}

    #209 · common · Art by Aleski Remes

  206. World Map{1}

    Artifact — Item

    When this artifact enters, scry 1.

    {1}, {T}, Sacrifice World Map: Search your library for a basic land card, reveal it, then put it into your hand. Then shuffle.

    #210 · common · Art by Square Enix

  207. Zanmato{2}

    Legendary Artifact — Equipment

    Equipped creature has first strike.

    Equip {5}

    Whenever equipped creature deals combat damage, pay X life, then roll a d20 and add X to the result.

    10-19 | Zanmato deals 5 damage to each permanent and/or player that was dealt damage by equipped creature this turn.

    20+ | Destroy each permanent and/or player that was dealt damage by equipped creature this turn.

    #211 · rare · Art by Dani Diez

  208. Ancient City of Giruvegan

    Legendary Land

    Ancient City of Giruvegan enters the battlefield tapped.

    {T}: Add {W} or {G}

    {2}{G}{W}, {T}: Create a token that’s a copy of target token you control.

    #212 · uncommon · Art by Square Enix

  209. Castle Cornelia

    Legendary Land

    Castle Cornelia enters the battlefield tapped.

    {T}: Add {W} or {R}

    {1}{W}{R}, {T}: Target creature gets +2/+2 and gains vigilance until end of turn.

    #213 · uncommon · Art by Square Enix

  210. Castle Pandemonium

    Legendary Land

    Castle Pandemonium enters the battlefield tapped.

    {T}: Add {U} or {R}

    {U}{R}, {T}: Castle Pandemonium 1 damage to any target.

    #214 · uncommon · Art by Square Enix

  211. Crystal World

    Legendary Land

    Crystal World enters the battlefield tapped.

    {T}: Add {R} or {G}

    {R}{G}, {T}: Put a +1/+1 counter on target creature.

    #215 · uncommon · Art by Square Enix

  212. Horizon of Ruin

    Land

    {T}, Sacrifice Horizon of Ruin: Search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library afterwards. Then if you control a legendary permanent, untap that land.

    #216 · common · Art by Square Enix

  213. Kefka’s Tower

    Legendary Land

    Kefka’s Tower enters the battlefield tapped.

    {T}: Add {B} or {R}

    {2}{B}{R}, {T}: Each player discards a card and loses 1 life. Activate only as a sorcery.

    #217 · uncommon · Art by Square Enix

  214. Lunar Subterrane

    Legendary Land

    Lunar Subterrane enters the battlefield tapped.

    {T}: Add {U} or {G}

    {1}{U}{G}, {T}: Copy another target activated ability you control.

    #218 · uncommon · Art by Square Enix

  215. New World

    Land

    {T}: Add {C}. Put a journey counter on this land.

    {T}, Remove a counter from this land: Add one mana of any color.

    #219 · common · Art by Square Enix

  216. Northern Crater

    Legendary Land

    Northern Crater enters the battlefield tapped.

    {T}: Add {B} or {G}

    {1}{B}{G}, {T}: Put a -1/-1 counter on target creature.

    #220 · uncommon · Art by Square Enix

  217. Orphan’s Cradle

    Legendary Land

    Orphan’s Cradle enters the battlefield tapped.

    {T}: Add {W} or {B}

    {1}{W}{B}, {T}: Artifact creatures you control get +1/+1 until end of turn.

    #221 · uncommon · Art by Square Enix

  218. Ultimecia’s Castle

    Legendary Land

    Ultimecia’s Castle enters the battlefield tapped.

    {T}: Add {U} or {B}

    {U}{B}, {T}: Look at the top card of target player’s library. You may put it into that player’s graveyard.

    #222 · uncommon · Art by Square Enix

  219. Zanarkand Ruins

    Legendary Land

    Zanarkand Ruins enters the battlefield tapped.

    {T}: Add {W} or {U}

    {W}{U}, {T}: For each saga you control, you may add or remove a lore counter from them.

    #223 · uncommon · Art by Square Enix

  220. Moogle

    Token Token Creature — Moogle

    Lifelink

    1/1

    #1 · common · Art by Unknown

  221. Plant

    Token Token Creature — Plant

    1/1

    #2 · common · Art by Unknown

  222. Sinspawn

    Token Token Creature — Sinspawn

    1/1

    #3 · common · Art by Unknown

  223. Soldier

    Token Token Creature — Human Soldier

    1/1

    #4 · common · Art by Unknown

  224. Wolf

    Token Token Creature — Wolf

    2/2

    #5 · common · Art by Unknown

  225. Bird

    Token Token Creature — Bird

    Whenever a land you control enters, this creature gets +1/+0 until end of turn.

    2/2

    #6 · common · Art by Unknown

  226. Airship

    Token Token Artifact Creature — Vehicle

    Flying

    Crew 1

    3/2

    #7 · common · Art by Unknown

  227. Construct

    Token Token Artifact Creature — Construct

    1/1

    #8 · common · Art by Unknown

  228. Spirit Blade

    Token Token Artifact — Equipment

    As this artifact enters, choose a counter from among first strike, lifelink, vigilance or flying. Spirit Blade enters with the chosen counter.

    Equipped creature gets +1/+1 and gains all abilities of counters on Spirit Blade.

    Equip Legendary {2}

    #9 · common · Art by Unknown

  229. Treasure

    Token Token Artifact — Treasure

    {T}, Sacrifice this artifact: Add one mana of any color.

    #10 · common · Art by Square Enix

  230. Plains

    Basic Land — Plains

    {T}: Add {W}.

    #1 · common · Art by Square Enix

  231. Island

    Basic Land — Island

    {T}: Add {U}.

    #2 · common · Art by Square Enix

  232. Swamp

    Basic Land — Swamp

    {T}: Add {B}.

    #3 · common · Art by Square Enix

  233. Mountain

    Basic Land — Mountain

    {T}: Add {R}.

    #4 · common · Art by Square Enix

  234. Forest

    Basic Land — Forest

    {T}: Add {G}.

    #5 · common · Art by Square Enix

  235. Wastes

    Basic Land — Wastes

    {T}: Add {C}.

    #6 · common · Art by Square Enix