Final Fantasy - Forbidden Seas
Final Fantasy - Forbidden Seas card list (82 cards)
Beatrix, Crown Knight{2}{W}
Legendary Creature — Human Soldier
Creature tokens you control have exalted.
At the beginning of combat on your turn, create a 1/1 white Soldier token.
"You're no match for me! Ignorant fools"
2/2
#1 · uncommon · Art by Tholia Bentz
Freija Crescent{3}{W}
Legendary Creature — Rat Knight
Flash
At the beginning of your end step, Freija phases out.
Whenever one or more creatures you control phase in, draw a card.
4/3
#3 · uncommon · Art by HozureArt
Gaius' Folly{2}{W}
Sorcery
As an additional cost to cast this spell you may remove a skill counter from a creature you control.
Destroy target creature if it has power 3 or less. If the additional cost was paid, instead destroy that creature if it has power 4 or greater.
#4 · common · Art by Unknown
Gunbreaker{1}{W}{W}
Creature — Gunbreaker
Whenever Gunbreaker attacks, tap target creature.
Whenever Gunbreaker deals combat damage to a player, put a skill counter on it.
Skill: Blasting Zone {W}{W} —
Gunbreaker deals 3 damage to target tapped creature. Activate only as a sorcery.
3/2
#5 · uncommon · Art by Square Enix
Innocence{2}{W}{W}
Legendary Creature — Avatar
Flying
When Innocence enters the battlefield, you become the Monarch.
At the beginning of your end step, if you’re the Monarch, put a +1/+1 counter on Innocence and up to one other target creature you control.
3/3
#6 · rare · Art by Square Enix
Joshua Rosfield{W}
Legendary Creature — Human Noble
Instant and sorcery spells you cast have lifelink.
When Joshua dies, you may pay {1}{R}. If you do, exile Joshua, then return him to the battlefield transformed under his owner’s control.
0/3
Back face: Phoenix, Dominant of Fire
Creature Enchantment — Saga Phoenix
I — Phoenix deals 2 damage to each other creature.
II — Draw up to three cards. Then discard that many cards.
III — Instant and sorcery spells in your graveyard gain flashback until end of turn. Their flashback costs are equal to their mana costs. Exile Phoenix, then return it to the battlefield under its owner’s control.
Creature — Flying
3/4
#7 · rare · Art by drawn by solan
Protega{2}{W}
Enchantment — Aura
Enchant creature
Flash
When Protega enters, put a shield counter on up to two other target creatures.
If enchanted creature would be destroyed or dealt damage, instead sacrifice this enchantment.
#8 · uncommon · Art by Guan tang baozi
Record Keepers{2}{W}
Creature — Moogle
Flying
2/2
#9 · common · Art by Unknown
Reflection of the Source{1}{W}
Instant
Replicate {2}
Target nonland permanent phases out. If you controlled that permanent, put a shield counter on it as it phases in. Otherwise tap it as it phases in.
“Yours is a long road, my friend, and it stretches on to places beyond imagining.” — G'raha Tia
#10 · common · Art by Unknown
Resolute Defence{W}
Instant
Put a +1/+1 counter and a skill counter on target creature you control.
Harmonize {3}{W}
#11 · common · Art by Unknown
Rosa, Resolute Mage{2}{W}
Creature — Human Cleric
Vigilance, reach
{W}: Another target creature gains lifelink until end of turn. Put a skill counter on Rosa.
Skill: Pray {W}{T} —
Put a +1/+1 counter on another target creature. Activate only as a sorcery.
2/4
#12 · rare · Art by Sara Shimokobe
A Quiet Moment{U}
Sorcery
Scry 1, then draw a card.
Harmonize: {4}{U}
"How much we have both changed, since that day we met beneath the Sultantree, and the days ahead promise to change us further still. I hope that we will recognise each other when all of this is over.”
#13 · common · Art by Square Enix
Astral Draw{3}{U}
Instant
Draw two cards. Scry 3
Harmonize {5}{U}{U}
#14 · common · Art by Unknown
Eiko of Madain Sari{U}
Legendary Creature — Cleric
Ward {2}
Whenever you put a counter on an enchantment you control, draw a card. This ability triggers only once each turn.
If legends are not born of eidolons, and eidolons but born out of legends, let us leave this place with one wish: If we can give birth to a legend, it shall create an eidolon that is friend and protector of humans.
1/2
#15 · uncommon · Art by Unknown
Evercold{U}{U}
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks, put a stun counter on target creature an opponent controls, then tap it.
Whenever a counter is removed from a creature an opponent controls, draw a card. This ability triggers only once per turn.
#16 · common · Art by Count15
Float{1}{U}
Enchantment — Aura
Enchant Creature.
Enchanted creature has flying and can only block creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
#17 · common · Art by Unknown
Jill Warrick{U}{U}{U}
Legendary Creature — Human
When Jill enters or attacks, choose target creature an opponent controls. If it’s tapped, put a stun counter on it. Otherwise, tap it.
At the beginning of your end step, if 4 or more creatures are tapped, you may exile Jill and return her to the battlefield transformed.
3/3
Back face: Shiva, Dominant of Ice
Creature Enchantment — Saga Wizard
I, II — Return target tapped creature to its owner's hand.
III — Exile Shiva, then return her to the battlefield under her owner's control.
Creature —
Ward {3}
Whenever a creature leaves the battlefield without dying. If it had a counter on it, draw a card.
4/4
#18 · rare · Art by Kazuya Takahashi
Slow{U}
Enchantment — Aura
Enchant creature
When Slow enters, tap enchanted creature and put a stun counter on it.
When enchanted creature untaps, sacrifice Slow.
Harmonize {3}
#19 · common · Art by Unknown
Ysayle, Lady Iceheart{3}{U}{U}
Legendary Creature — Elf Cleric
Vigilance
Whenever Ysayle blocks or becomes blocked by a creature, put an ice counter on that creature.
Creatures your opponents control with ice counters on them get -1/-1 for each ice counter on them.
4/4
#20 · uncommon · Art by Unknown
Ysh’tola, Master Matoya{1}{U}
Legendary Creature — Cat Wizard
Whenever you cast a noncreature spell, surveil 1. If four or more mana was spent to cast that spell, put a skill counter on Ysh'tola.
Skill: Skill: Mastery of Magic {U}{W}{R} —
Exile target noncreature card from a graveyard. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
1/4
#21 · mythic · Art by Makimura Shunsuke
Call of the Dark{1}{B}
Sorcery
You may remove a counter from a creature you control as an additional cost to cast this spell.
Destroy target creature and lose 2 life. If the additional cost was paid, instead exile that creature and you gain 2 life.
#22 · common · Art by Makimura shunsuke
Dark Matter{1}{B}
Artifact — Item
When this artifact enters, scry 1.
{B},{T}, Sacrifice Dark Matter: Each opponent sacrifices a creature. Activate only as a sorcery.
A mysterious black substance with no more form than mist. What's it for? Why, throwing at enemies, of course.
#23 · common · Art by Gemini
Lulu, Guardian Mage{1}{B}
Legendary Creature — Human Warlock
Whenever you cast a non-creature spell or activate a skill, add {R}. If this is the third time this ability has triggered this turn, put a skill counter on Lulu.
Skill: Skill - Spell Fury {X}{R}{R} —
Exile X cards from your graveyard. If you do, Lulu deals X damage divided as you choose among any number of targets. Activate only as a sorcery.
2/2
#24 · rare · Art by komugiko no mori
Paine, Gullwing’s Guardian{1}{B}
Legendary Creature — Human Warrior
Whenever Paine enters or attacks, create a Blood token. Then if you control 3 or more artifacts, put a skill counter on her.
Skill: Full Throttle {1}{B}{B} —
Until end of turn Paine gains: "Whenever you sacrifice a permanent, put a +1/+1 counter on Paine and a -1/-1 counter on up to one target creature." Activate only as a sorcery.
2/1
#25 · uncommon · Art by FFWotv
Perilune{B}{B}
Sorcery
Choose 1 —
• Remove up to 5 counters from target permanent.
• Destroy target enchantment, you lose life equal to its mana value.
• Exile target card from a graveyard, then draw a card.
#26 · common · Art by Unknown
Reaper{1}{B}{B}
Creature — Reaper
Menace
If Reaper would die, if it is not modified, you may pay 3 life and put a skill counter on it instead.
Skill: Tenebrae Lemurum {B} —
Put a -1/-1 counter on target creature. Activate only as a sorcery.
3/3
#27 · uncommon · Art by Unknown
Shadowbringer{B}{B}
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks, put a -1/-1 counter on target creature an opponent controls.
Whenever a creature dies, if its toughness was less than 1, you draw a card and lose 1 life.
#28 · common · Art by Kazuya Takahashi
Yotsuyu Goe Brutus{B}
Legendary Creature — Human Advisor
Lifelink
Whenever a player sacrifices a permanent, each player loses 1 life.
At the beginning of your end step, if a player has lost 4 or more life this turn, exile Yotsuyu. Return her to the battlefield transformed under her owners control at the beginning of their next upkeep.
1/2
Back face: Tsukiyomi, Divinity of Night
Creature Enchantment — Saga Spirit
I ,II — Each player creates a treasure token.
III — You gain 5 life.
Creature —
Lifelink
Whenever a player sacrifices a permanent, each player loses 1 life.
3/4
#29 · rare · Art by Fiveonthe
Bomb Fragment{1}{R}
Artifact — Item
When this artifact enters, scry 1.
{R}, {T}: Sacrifice Bomb Fragment: This artifact deals 4 damage to target creature. Activate only as a sorcery.
The burning core of an elemental. It pulses with barely tempered rage.
#30 · common · Art by Unknown
Clive Rosfield{1}{R}{R}{R}
Creature
Haste
When Clive enters or attacks, you may pay {X}. If you do, Clive deals X damage to target creature. If excess damage is dealt this way, draw a card.
Summon Ifrit — At the beginning of your end step, if you have dealt eight or more damage this turn, exile Clive, then return him to the battlefield transformed.
4/4
Back face: Ifrit, Dominant of Fire
Legendary Creature Enchantment — Saga Demon
I, II — Add {R}{R}{R}{R}
IV — Ifrit deals X damage to each opponent and each creature they control, where X is the amount of unspent mana in your mana pool. Exile Ifrit, then return it to the battlefield.
Creature —
Menace
If you would lose unspent mana, that mana becomes red instead.
6/6
#31 · rare · Art by Unknown
Dancer{1}{R}{R}
Creature — Performer
Creatures you control with counters on them have haste.
Whenever another creature enters under your control, put a skill counter on Dancer.
Skill: Contradance {R} —
Put a skill counter on target creature you control.
3/3
#32 · uncommon · Art by Square Enix
Esper's Burden{2}{R}
Sorcery
Exile the top three cards of your library. You may play those cards as long as they remain in exile.
At the beginning of your next turn's main phase, if any of those cards remain exiled, put them into your graveyard, then add {R} for each card put into your graveyard this way.
#33 · uncommon · Art by Matthew McKeown
Fires of War{1}{R}
Sorcery
Fires of War deals 3 damage to target creature.
Put a skill counter on target creature you control.
"By your guard!"
#34 · common · Art by Fujise Lisa
Limsa Raider{1}{R}
Creature
When Limsa Raider dies, create a treasure token.
Word 'as it some suspicious lookin' buggers 'ave been sneakin' in an' out o' the Sastasha Seagrot
2/1
#35 · common · Art by Unknown
Locke, Trail-worn Traveller{1}{R}
Legendary Creature — Human Thief
When Locke enters the battlefield or deals combat damage to a player, create a treasure token.
Sacrifice an artifact: Exile the top card of your library. You may play it until your next end step.
2/1
#36 · uncommon · Art by 2C
Starfall{R}
Sorcery
Tiered
• I — {0} — Starfall deals 2 damage to any target.
• II — {2} — Starfall deals 2 damage to any target and 1 damage to each creature target opponent controls.
• III — {5} — Starfall deals 3 damage to each creature target opponent controls.
#37 · common · Art by Unknown
Trance{R}
Enchantment — Aura
Enchant Creature
Enchanted creature gets +1/+0 and has haste.
Whenever enchanted creature deals combat damage, put a skill counter on it.
At the beginning of your end step, sacrifice Trance.
Recast {1}{R}
#38 · common · Art by Hungry clicker
Behemoth King{3}{G}{G}
Creature — Beast Noble
Trample
Final Meteor — When Behemoth King dies, reveal cards from the top of your library until you reveal a creature card. Behemoth King deals damage equal to its mana cost to target creature an opponent controls, then put the revealed creature on the top or bottom of your library.
6/4
#39 · uncommon · Art by Square Enix
Prishe, Ageless Enigma{G}
Legendary Creature — Elf Monk
Landfall — Whenever a land you control enters, put a +1/+1 counter on Prishe. If this is the second time this ability has triggered this turn, Prishe gains trample until end of turn.
0/1
#41 · uncommon · Art by Fumio Minagawa
Prishe's Wanderings{2}{G}
Instant
Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.
“There’s only one reason. They smell an adventure! C'mon! We’ve got no time to lose!”
#42 · common · Art by Daniel Correia
Survey the Realm{1}{G}
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put it onto the battlefield tapped.
Put the rest of the revealed cards on the bottom of your library in a random order.
#43 · common · Art by John 黑
Bismarck , The Limitless Blue{3}{WU}{WU}
Creature Enchantment — Saga Whale
I, II, III — Exile target creature. Return it to the battlefield under its owner's control at the beginning of their next end step.
IV — Exile target creature.
Creature —
Flying, Vigilance
Creatures you control enter with your choice of a skill counter or a +1/+1 counter on them.
4/4
#44 · rare · Art by Square Enix
Sage{WU}{WU}
Creature — Cleric
Vigilance
Sage enters with a skill counter on it.
Skill: Haima {W} —
Put a shield counter on target creature you control. Activate only as a sorcery.
1/3
#45 · uncommon · Art by Unknown
The Crystal Exarch{1}{W}{U}
Legendary Creature — Avatar
Vigilance
Whenever The Crystal Exarch or another creature you control enters, put your choice of a skill counter or a shield counter on it.
Skill: Call to the First {1}{U}{W}{T} —
For each player, exile target permanent that player controls. Return those permanents to the battlefield under their owner's control at the beginning of the next end step.
3/2
#46 · rare · Art by Unknown
Banish{1}{B}{W}
Sorcery
Exile target enchantment or creature.
#47 · uncommon · Art by Unknown
The Warriors of Darkness{2}{W}{B}
Legendary Creature — Avatar
Vigilance
When The Warriors of Darkness dies, return target creature card from your graveyard to your hand. Then return The Warriors of Darkness to the battlefield under target opponent’s control.
Whenever a creature dies, The Warriors of Darkness's controller loses 1 life.
4/4
#48 · rare · Art by Unknown
Vayne Carudas Solidor{1}{W}{B}
Legendary Creature — Human Noble
Whenever a player sacrifices a permanent, you draw a card and lose 1 life. This ability triggers only once per turn.
Skill: Impending Ruin {W}{B} —
Each opponent sacrifices a permanent. Activate only as a sorcery.
2/4
#49 · rare · Art by Square Enix
Faris Scherwiz{2}{R}{W}
Legendary Creature — Human Pirate
Haste
When Faris enters, gain control of target creature an opponent controls until Faris leaves the battlefield. That creature loses all abilities and is a white Citizen creature with base power and toughness 1/1 named Captive.
4/3
#50 · rare · Art by Rina Yoshiura
Phoenix, Vermillion Flame{3}{R}{W}
Creature Enchantment — Saga Phoenix
I — Phoenix deals 4 damage to any target.
II, III, VI — Return target creature card with mana value X or less from your graveyard to the battlefield where X is the number of lore counters on Phoenix.
Creature — Flying, lifelink
{X}{R}{W}: Return Phoenix from your graveyard to the battlefield tapped. This ability costs {X} more to activate where X is equal to your life total.
3/4
#51 · rare · Art by Unknown
Rikku, Mix Master{1}{R}{W}
Legendary Creature — Human Thief
Skulk
Whenever Rikku deals combat damage to a player, put a skill counter on her and create a treasure token.
Skill: Mix {W}{R} —
Sacrifice two artifacts. If you do, choose one at random:
- Rikku’s power becomes 9999 until end of turn.
- Rikku deals 3 damage to each creature.
- Put a shield counter on each creature you control.
Activate only as a sorcery.
1/4
#52 · rare · Art by Kinsha Creatives
Alphinaud and Alisaie{1}{U}{R}
Legendary Creature — Elf Mage
When Alphinaud and Alisaie enters the battlefield or at the beginning of your upkeep, choose one:
• Scry 1, then deal 1 damage to any target.
• Draw a card, then discard a card.
• Switch Alphinaud and Alisaie's power and toughness until end of turn. They gain first strike and trample until end of turn.
1/4
#53 · rare · Art by Eko Pinanding
Journey to Distant Shores{2}{U}{G}
Instant
Draw two cards. Then you may put a land from your hand onto the battlefield tapped.
"I have borne witness to many such miracles at your side, and would do so again. This is but another obstacle in the road. So come, let us travel it."
#54 · uncommon · Art by Unknown
Vincent Valentine{2}{B}{R}
Legendary Creature — Human
Whenever Vincent attacks, he deals 2 damage to any target.
Skill: Galian Beast {R} —
Put a +1/+1 counter, a haste counter and a menace counter on Vincent.
2/4
#55 · uncommon · Art by Unknown
Zenos Yae Galvus{B}{B}{R}{R}
Legendary Creature — Human Noble
Haste
Whenever a creature or player is dealt excess damage, create that many blood tokens.
As long as a Zenos is attacking, he has Indestructible.
It fills you even now, doesn't it? The hunger.
7/3
#56 · rare · Art by Aleski Remes
Greater Malboro{3}{G}{B}
Creature — Horror
Bad Breath — All counters on permanents your opponents control are -1/-1 counters.
Gastric Juice — Whenever Greater Malboro enters or attacks, put a slime counter on target creature.
4/4
#57 · rare · Art by Yuya Ishihata
The Kingsglaive{R}{G}{W}
Legendary Creature — Human Knight
The Kingsglaive enters with a vigilance counter, a haste counter and a hexproof counter on them.
{T}: Move a counter from this creature to another target creature. That creature gains indestructible until end of turn.
3/3
#58 · rare · Art by Unknown
Crystal Fetters{1}
Artifact — Equipment Item
Equipped creature gets -2/-0 and cannot activate abilities.
{2}: Attach Crystal Fetters to target creature an opponent controls. Activate only as a sorcery.
You may bind my hands, but not my will.
#59 · uncommon · Art by Unknown
Drake’s Breath{3}
Legendary Artifact
{T}, Add {W}, {U} or {R}
{2}, {T}, Sacrifice Drake’s Breath: Draw a card, then return target permanent you control to its owner’s hand.
Located in the Islands of Valisthea, Drakes Breath boils the sea with its power.
#60 · uncommon · Art by Square Enix
Drake’s Fang{3}
Legendary Artifact
{T}, Add {B}, {R} or {G}
{2}, {T}, Sacrifice Drake’s Fang: Draw a card, then put a +1/+1 counter on target creature.
Excavation of crystal shards from Drake’s Fang has showered the Dhalmeks with substantial fortune, and as such, it is seen as a symbol of the nation’s prosperity.
#61 · uncommon · Art by Unknown
Drake’s Horn{3}
Legendary Artifact
{T}, Add {W}, {B} or {G}
{2}, {T}, Sacrifice Drake’s Horn: Draw a card, then put a -1/-1 counter on target creature an opponent controls.
A Mothercrystal which stood in southern Ash—an area now lost to the Blight.
#62 · uncommon · Art by Unknown
Drake’s Spine{3}
Legendary Artifact
{T}, Add {U}, {R} or {G}
{2}, {T}, Sacrifice Drake’s Spine. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
The fall of Drake’s Horn left Drake’s Spine the only Mothercrystal on the continent and sparked a decades-long conflict for control of its aetherial bounty.
#63 · uncommon · Art by Unknown
Drake’s Tail{3}
Legendary Artifact
{T}, Add {U}, {B} or {G}
{2}, {T}, Sacrifice Drake’s Tail: Draw a card, then each opponent discards a card.
Silhouetted by the setting sun, the islands of the Dominion spread out before it, the Tail is truly a wonder to behold.
#64 · uncommon · Art by Unknown
Mega-Potion{2}
Artifact — Item
When Mega-Potion enters the battlefield, scry 1.
{4}, {T}, Sacrifice this artifact: Put a +1/+1 counter on each of up to three target creatures. You gain 3 life. Activate only as a sorcery.
A potion mixed for greater potency.
#65 · common · Art by Gemini
Eruyt Village
Legendary Land — Town
{T}, Add {G}
{1}{G}, {T}: Add four mana of any one colour. Spend this mana only to cast non-human creature spells or activate abilities of non-human creatures.
She will not suffer humes to walk Her verdant paths; Her barriers deny you.
#66 · rare · Art by Unknown
Oriflamme, Seat of Sanbreque
Legendary Land — Town
{T}, Add {B}
{1}{B}{B}, {T}: Draw a card, then lose 2 life.
Sheltered in the shadow Mothercrystal Drake's Head, Oriflamme stands as a symbol of order in chaotic times.
#67 · rare · Art by Unknown
The Crystalline Dominion
Legendary Land — Town
{T}, Add {U}
{1}{U}, {T}: Scry 2.
The Crystalline Dominion sits at the heart of Valisthea, built around the tallest of all the Mothercrystals, Drake's Tail.
#68 · rare · Art by Unknown
The Holy See of Ishgard
Legendary Land — Town
{T}, Add {W}
{2}{W}, {T}: Create a 1/1 white soldier creature token.
The last bastion of the faith, her walls ever bristling with the swords and spears of her four High Houses.
#69 · rare · Art by Unknown
Ul’dah, City of Scales
Legendary Land — Town
{T}, Add {R}
{1}{R}, {T}: Create a treasure token.
Deep in the sunbaked south, surrounded by the shifting sands of an endless desert, she rises.
#70 · rare · Art by Unknown
Cactuar
Token Creature — Cactuar
1/1
#1 · common · Art by uchi vs the world
Soldier
Token Creature — Soldier
1/1
#2 · common · Art by Kazama Raita
Blood
Token Artifact — Blood
{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.
#3 · common · Art by Unknown
Treasure
Token Token Artifact — Treasure
{T}, Sacrifice this artifact: Add one mana of any color.
#4 · common · Art by Unknown
Plains
Basic Land — Plains
{T}: Add {W}.
#1 · common · Art by Unknown
Plains
Basic Land — Plains
{T}: Add {W}.
#2 · common · Art by Square Enix
Island
Basic Land — Island
{T}: Add {U}.
#3 · common · Art by Unknown
Island
Basic Land — Island
{T}: Add {U}.
#4 · common · Art by Square Enix
Swamp
Basic Land — Swamp
{T}: Add {B}.
#5 · common · Art by Unknown
Swamp
Basic Land — Swamp
{T}: Add {B}.
#6 · common · Art by Unknown
Mountain
Basic Land — Mountain
{T}: Add {R}.
#7 · common · Art by Unknown
Mountain
Basic Land — Mountain
{T}: Add {R}.
#8 · common · Art by Unknown
Forest
Basic Land — Forest
{T}: Add {G}.
#9 · common · Art by Unknown
Forest
Basic Land — Forest
{T}: Add {G}.
#10 · common · Art by Unknown