Mistborn Custom Cube

By T JMCC

Mistborn Custom Cube card list (154 cards)

  1. Kandra Servant{2}

    Creature — Kandra

    When Kandra Servant enters the battlefield, you may discard a card. If you do, draw a card. If you discarded a creature spell, this creature becomes a copy of discarded creature until end of turn.

    2/2

    #1 · common · Art by Unknown

  2. Koloss Brute{3}

    Creature — Koloss

    Koloss Brute can't block creatures with power 2 or less.

    4/3

    #2 · common · Art by Unknown

  3. The Well of Ascension{5}

    Enchantment — Saga

    I - Untap up to two target Allomancers.

    II - The next time you activate an Allomancer ability this turn, copy that ability. You may choose new targets for the copy.

    III - Until end of turn, each Allomancer you control has Mistborn.

    #3 · mythic · Art by Unknown

  4. Unstable Allomancer{2}

    Creature — Human Allomancer

    {R}: Unstable Allomancer gets +1/+0 until end of turn.

    {G}: Unstable Allomancer gets +0/+1 until end of turn.

    2/2

    #4 · common · Art by Unknown

  5. Convincing Smoothtalker{2}{W}

    Creature — Skaa Allomancer

    Allomancy - Brass {T}: Target creature gets -1/-0 until end of turn.

    1/3

    #5 · common · Art by Unknown

  6. Coppercloud{1}{W}

    Instant

    The next Allomancer spell you cast this turn may be cast face down as a 1/1 Skaa creature. It may be turned face up for its mana cost, unless it has a turn face up cost already.

    #6 · common · Art by Unknown

  7. Coppercloud Informant{2}{W}

    Creature — Human Allomancer Skaa

    Coppercloud: Face-down creatures you control can't be targeted by spells or abilities your opponents control.

    Whenever you turn a face-down creature you control face up, you gain 2 life.

    2/2

    #7 · uncommon · Art by Unknown

  8. Hidden by the Mists{2}{W}

    Instant

    Until end of turn, you may cast spells from your hand face down as 1/1 Skaa creatures for {3}.

    A face-down spell cast this way may be turned face up for its mana cost unless it has a different face-up cost.

    #9 · uncommon · Art by Unknown

  9. Lord Ruler's Guardsman{2}{W}

    Creature — Soldier

    When it enters, you may turn target face-down creature face up.

    If you do, tap that creature.

    2/2

    #10 · common · Art by Unknown

  10. Menacing Obligator{2}{W}

    Creature — Obligator Allomancer

    When it enters or is flipped face up, tap target creature.

    2/2

    #11 · common · Art by Unknown

  11. Ministry Decree{1}{W}

    Enchantment — Aura

    Enchant creature

    Enchanted creature gets -2/-0 and can't attack you or a planeswalker you control.

    #12 · common · Art by Unknown

  12. Ministry Office Guard{3}{W}

    Creature — Human Soldier

    Whenever another creature enters the battlefield under an opponent's control, you may pay {1}. If you do, tap that creature. It doesn't untap during its controller's next untap step.

    3/3

    #13 · uncommon · Art by Unknown

  13. Ministry Orders{1}{W}

    Enchantment

    Whenever you cast an Allomancer spell, choose one:

    • Tap target creature.

    • Put a +1/+1 counter on target Skaa you control.

    • Create a Coin token.

    #14 · uncommon · Art by Unknown

  14. Ministry Surveillance{3}{W}

    Enchantment

    Whenever a face-down creature enters the battlefield under an opponent's control, tap it. It doesn't untap during its controller's next untap step.

    #15 · common · Art by Unknown

  15. Noble Peacekeeper{2}{W}

    Creature — Human Allomancer Noble

    Allomancy - Brass {1}{W}: Target creature gets -3/-0 until end of turn.

    2/3

    #16 · uncommon · Art by Unknown

  16. Party Atendee{3}{W}

    Creature — Noble

    2/3

    #17 · common · Art by Unknown

  17. Quiet the Crowd{W}

    Instant

    Target creature gets -2/-0 until end of turn. If you control an Allomancer, scry 1.

    #18 · common · Art by Unknown

  18. Rally the Skaa{2}{W}

    Instant

    Create two 1/1 Skaa creature tokens.

    If you control an Allomancer, put a +1/+1 counter on each of those tokens.

    #19 · uncommon · Art by Unknown

  19. Secretive Smoker{1}{W}

    Creature — Skaa Allomancer

    Allomancy - Copper {2}: Other creatures you control with Allomancy can't be revealed or targeted by abilities that reveal cards until end of turn.

    1/2

    #20 · common · Art by Unknown

  20. Skaa Curfew{2}{W}

    Enchantment

    Creatures with power 4 or greater can't attack unless their controller pays {2} for each attacking creature.

    #21 · common · Art by Unknown

  21. Skaa Smoker{1}{W}

    Creature — Human Allomancer Skaa

    Allomancy - Copper {1}: Until end of turn, you may cast Allomancer spells face down as 1/1 Skaa creatures.

    2/2

    #22 · uncommon · Art by Unknown

  22. Soothing the Masses{2}{W}

    Sorcery

    Creatures your opponents control get -1/-0 until end of turn.

    You gain 1 life for each creature that lost power this way.

    #23 · common · Art by Unknown

  23. Sooty Peasant{W}

    Creature — Skaa Peasant

    2/2

    #24 · common · Art by Unknown

  24. Veil of the Mists{1}{W}

    Enchantment

    Whenever you cast an Allomancer face down, you gain 1 life.

    {1}{W}: Target face-down creature you control gains vigilance until end of turn.

    #25 · uncommon · Art by Unknown

  25. Bronze Seeker{1}{U}

    Creature — Human Allomancer

    Allomancy - Bronze {1}: Look at target face-down creature.

    Whenever you look at a face-down creature, you may look at the top card of its controller's library.

    Turn it face up: {U}

    1/3

    #27 · uncommon · Art by Unknown

  26. Cloudcover{U}

    Instant

    Counter target spell unless its controller pays {2}.

    #28 · common · Art by Unknown

  27. Clouded Thoughts{2}{U}

    Instant

    Look at target face-down creature.

    If it is an Allomancer, draw a card.

    Otherwise, scry 2.

    #29 · uncommon · Art by Unknown

  28. Criminal Lookout{1}{U}

    Creature — Human Skaa

    Vigilance

    1/3

    #30 · common · Art by Unknown

  29. Future Seer{3}{U}

    Creature — Human Allomancer

    Allomancy - Gold {1}{U}: Scry 2, then surveil 1.

    2/4

    #31 · uncommon · Art by Unknown

  30. Keen-Eyed Tineye{2}{U}

    Creature — Human Allomancer

    Allomancy - Tin {U}: Look at the top card of target opponent's library.

    Whenever Keen-Eyed Tineye enters the battlefield or is turned face up, counter target spell.

    Turn it face up: {1}{U}

    2/3

    #32 · uncommon · Art by Unknown

  31. Listen Closely{1}{U}

    Instant

    Look at target opponent's hand.You may have that player reveal a card from their hand.

    If you control an Allomancer, draw a card.

    #33 · common · Art by Unknown

  32. Ministry Informant{3}{U}

    Creature — Human Cleric

    When Ministry Informant enters, look at the top three cards of target opponent's library. Put them back in any order.

    2/3

    #34 · common · Art by Unknown

  33. Ministry Records{2}{U}

    Enchantment

    Whenever you scry, you may look at the top card of target opponent's library.

    #35 · common · Art by Unknown

  34. Noble House Gossip{2}{U}

    Creature — Human Noble

    When Noble House Spy enters, look at target opponent's hand.

    1/2

    #36 · common · Art by Unknown

  35. Noble House Gossip{2}{U}

    Creature — Human Noble

    When Noble House Spy enters, look at target opponent's hand.

    1/2

    #37 · common · Art by Unknown

  36. Noble Scholar{2}{U}

    Creature — Human Noble

    When Noble Scholar enters, scry 2.

    2/2

    #38 · common · Art by Unknown

  37. Obligator's Clerk{2}{U}

    Creature — Human Cleric

    When Obligator's Clerk enters, surveil 1.

    Whenever you surveil for the first time each turn, you may tap target creature.

    2/2

    #39 · common · Art by Unknown

  38. Search the Future{2}{U}

    Sorcery

    Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

    #40 · common · Art by Unknown

  39. Skaa Messenger{U}

    Creature — Human Skaa

    When Skaa Messenger enters, scry 1.

    1/1

    #41 · common · Art by Unknown

  40. Steel Ministry Record Keeper{2}{U}

    Creature — Human Cleric

    When this creature is turned face up or enters, return target instant or sorcery from your graveyard to your hand with mana value equal to the number of cards you have scryed this turn.

    0/1

    #42 · uncommon · Art by Unknown

  41. Watchful Eyes{1}{U}

    Enchantment

    Whenever an opponent casts a spell, you may look at the top card of their library.

    If it's an Allomancer card, you may reveal it.

    #43 · common · Art by Unknown

  42. Whispers in the Mists{1}{U}

    Enchantment

    Whenever you surveil, each opponent mills a card.

    Whenever an opponent discards a card, you may scry 1.

    #44 · uncommon · Art by Unknown

  43. Attack of the Mists{2}{B}{B}

    Sorcery

    Gather all creatures on the battlefield into a single face-down pile. Shuffle the pile, then distribute the creatures as evenly as possible into six face-down piles. Number the piles 1 through 6. Roll a d6. Exile all creatures in the pile with the number rolled.

    #45 · rare · Art by Unknown

  44. Blood in the Mists{2}{B}

    Instant

    Destroy target creature with power 3 or less.

    If that creature was turned face up this turn, its controller loses 2 life.

    #46 · uncommon · Art by Unknown

  45. Bronze Inquisitor{2}{B}{B}

    Creature — Human Inquisitor Allomancer

    Allomancy - Bronze {1}: Look at target face-down creature.

    Whenever you look at a face-down creature, you may reveal that creature. If you do, its controller loses 2 life.

    3/3

    #47 · uncommon · Art by Unknown

  46. Forgotten Name{B}

    Sorcery

    Target player mills two cards. If a creature card is milled this way, you may exile that card from its owner's graveyard.

    #49 · common · Art by Unknown

  47. Glassblade Assassin{1}{B}

    Creature — Human Skaa Assassin

    Deathtouch

    When Skaa Assassin enters the battlefield, you may sacrifice another creature. When you do, target creature gets -2/-2 until end of turn.

    2/1

    #50 · uncommon · Art by Unknown

  48. Inquisitor's Blade{3}{B}{B}

    Creature — Human Inquisitor

    Menace

    Whenever Inquisitor's Blade deals combat damage to a player, that player discards a card.

    When Inquisitor's Blade enters the battlefield or is turned face up, destroy target creature with power 2 or less.

    Turn it face up: {3}{B}

    4/4

    #51 · uncommon · Art by Unknown

  49. Ministry Collector{3}{B}

    Creature — Human Cleric

    When Ministry Collector enters the battlefield, target opponent reveals their hand. You may choose a card from it. If you do, that player discards that card unless they pay {2}

    1/2

    #52 · common · Art by Unknown

  50. Ministry Interrogation{1}{B}

    Sorcery

    Target opponent reveals their hand. You choose a nonland card from it. That player discards that card unless they pay {2}.

    #53 · common · Art by Unknown

  51. Ministry Purge{3}{B}

    Sorcery

    Destroy target creature with power 3 or less.

    If that creature was face down, its controller loses 2 life.

    #54 · common · Art by Unknown

  52. Noble House Assassin{3}{B}

    Creature — Human Noble

    When Noble House Assassin enters the battlefield, destroy target creature with power 2 or less.

    2/2

    #55 · common · Art by Unknown

  53. Obligators' Executioner{3}{B}

    Creature — Human Cleric

    When Obligators' Executioner enters the battlefield, destroy target tapped creature.

    3/2

    #57 · common · Art by Unknown

  54. Rot Beneath the Surface{B}{B}

    Enchantment

    Whenever a creature dies, if it had one or more +1/+1 counters on it, its controller mills that many cards.

    Whenever a creature card is put into your graveyard from the battlefield, you may pay {1}. If you do, surveil 1.

    #58 · uncommon · Art by Unknown

  55. Secrets of the Ministry{1}{B}

    Enchantment

    Whenever an opponent discards one or more cards, surveil 1.

    Whenever you surveil, if a card was put into your graveyard this way, each opponent loses 1 life.

    #59 · uncommon · Art by Unknown

  56. Skaa Thief{1}{B}

    Creature — Human Skaa

    When Skaa Thief dies, you may return another target creature card with mana value 1 or less from your graveyard to your hand.

    2/1

    #61 · common · Art by Unknown

  57. Snuff the Flame{1}{B}

    Instant

    Target creature gets -2/-2 until end of turn. If that creature is face down, destroy it instead.

    #62 · common · Art by Unknown

  58. Steel Ministry Decree{2}{B}

    Enchantment — Aura

    Enchant creature

    Enchanted creature gets -2/-0.

    Whenever enchanted creature dies, you gain 2 life.

    #63 · common · Art by Unknown

  59. Steel Ministry Obligator{2}{B}

    Creature — Human Cleric

    When Steel Ministry Obligator enters the battlefield, target opponent reveals their hand. You may choose a nonland card from it. That player discards that card unless they pay 2.

    When Steel Ministry Obligator is turned face up, if it was cast face down, target opponent loses 2 life.

    2/3

    #64 · uncommon · Art by Unknown

  60. The Price of Rebellion{1}{B}

    Creature Enchantment

    Whenever a Skaa creature you control dies, you may pay {1}. If you do, create a Coin token.

    Whenever you sacrifice a Coin, target opponent loses 1 life.

    #65 · uncommon · Art by Unknown

  61. Whispers in the Dark{2}{B}

    Sorcery

    Target opponent mills three cards.

    If any of the cards milled are an Allomancer, that player loses 2 life.

    #66 · common · Art by Unknown

  62. Coins in the Air{1}{R}

    Enchantment

    Whenever you create one or more Coin tokens, you may pay {1}. If you do, push a Coin you control. When you do, it deals 2 damage to any target.

    Whenever an artifact you control deals damage to a creature, that creature can't block this turn.

    #67 · uncommon · Art by Unknown

  63. Coinshot Misting{2}{R}

    Creature — Human Allomancer

    Allomancy - Steel {1}, {T}: You may push a Coin to target creature or planeswalker.

    When this creature is turned face up, creatre a coin token.

    2/2

    #68 · common · Art by Unknown

  64. Hurl a Coin{1}{R}

    Instant

    Create a Coin token.

    You may sacrifice a Coin you control. If you do, Hurl a Coin deals 2 damage to any target.

    #69 · common · Art by Unknown

  65. Ministry Enforcer{2}{R}

    Creature — Human Soldier

    Haste

    When Ministry Enforcer enters the battlefield, it deals 1 damage to target creature that was dealt damage this turn.

    2/2

    #70 · common · Art by Unknown

  66. Noble Duelist{2}{R}

    Creature — Human Noble

    Whenever Noble Duelist attacks, it gets +1/+0 until end of turn.

    2/2

    #71 · common · Art by Unknown

  67. Rebel Spark{2}{R}

    Creature — Human Skaa

    Whenever another Skaa enters the battlefield under your control, Rebel Spark gets +1/+0 until end of turn.

    3/2

    #72 · uncommon · Art by Unknown

  68. Rebel's Arsenal{2}

    Artifact

    Whenever you cast an Allomancer spell, you may create a Coin token.

    {R}, {T}, Sacrifice a Coin: Rebel's Arsenal deals 1 damage to any target.

    #73 · uncommon · Art by Unknown

  69. Reckless Coinshot{3}{R}

    Creature — Human Allomancer

    Allomancy - Steel {1}{R},{T}: Create a Coin token, then you may push a Coin you control to target creature. If that creature would die, its controller takes 1 damage.

    Whenever Reckless Coinshot deals combat damage to a player, create a Coin token.

    3/3

    #74 · uncommon · Art by Unknown

  70. Ringside Rioter{1}{R}

    Creature — Human Allomancer

    Allomancy - Zinc {R}: Target creature gets +2/+0 until end of turn.

    Whenever Skaa Rioter attacks, you may have another target creature get +1/+0 until end of turn.

    2/2

    #75 · uncommon · Art by Unknown

  71. Rioter's Call{1}{R}

    Creature Instant

    Target creature gets +2/+0 until end of turn.

    If that creature is an Allomancer, draw a card and discard a card.

    #76 · uncommon · Art by Unknown

  72. Scorching Steel{1}{R}

    Instant

    Deal 3 damage to target creature or planeswalker.

    #77 · common · Art by Unknown

  73. Skaa Coinshot{2}{R}

    Creature — Human Allomancer

    Allomancy - Steel {R},{T}: Push target Coin you control at target creature or planeswalker. When you do, if it would deal 1 damage to target it would instead deal 2 damage.

    When Skaa Coinshot is turned face up, if it was cast face down, create a Coin token.

    Turn it face up: {1}{R}

    2/2

    #78 · uncommon · Art by Unknown

  74. Skaa Dockhand{1}{R}

    Creature — Human Skaa

    When Skaa Dockhand enters the battlefield, you may create a Coin token.

    2/1

    #79 · common · Art by Unknown

  75. Skaa Rioter{3}{R}

    Creature — Human Skaa Allomancer

    Allomancy - Zinc {R}: Target creature gets +2/+0 until end of turn. Activate only once each turn.

    When this creature enters or is flipped face up, target creature becomes goaded.

    3/2

    #81 · common · Art by Unknown

  76. Sparks in the Mist{2}{R}

    Instant

    Sparks in the Mist deals 2 damage to any target. If that target is a creature, it can't block this turn.

    #82 · common · Art by Unknown

  77. Stir the Crowd{1}{R}

    Sorcery

    Target creature gets +3/+0 until end of turn. If you control an Allomancer, target creature gets +4/+0 instead.

    #83 · common · Art by Unknown

  78. Street Brawl{R}

    Instant

    Target creature gets +2/+0 until end of turn. If it is a Skaa, it gains first strike until end of turn.

    #84 · common · Art by Unknown

  79. Street Urchin{1}{R}

    Creature — Human Skaa

    Whenever Street Urchin attacks, you may pay {1}. If you do, it gets +2/+0 until end of turn.

    2/1

    #85 · common · Art by Unknown

  80. Zinc Powder{2}{R}

    Artifact — Equipment

    Equipped creature gets +1/+0.

    Whenever equipped creature deals combat damage to a player, create a Coin token.

    Equip {1}.

    #86 · uncommon · Art by Unknown

  81. Atium Miner{2}{G}

    Creature — Human Skaa

    When Atium Miner enters the battlefield, you may put a +1/+1 counter on target creature.

    2/3

    #87 · common · Art by Unknown

  82. Cultivate the Land{1}{G}

    Sorcery

    Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If you control a Noble, you may instead search for a basic land and a non basic land, reveal them, put one into your and and the other onto the battlefield tapped, then shuffle.

    #88 · uncommon · Art by Unknown

  83. Helpful Fieldhand{G}

    Creature — Human Skaa

    When Helpful Fieldhand enters the battlefield, you may create a Coin token.

    {2}, Sacrifice Helpful Fieldhand : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    1/1

    #89 · common · Art by Unknown

  84. Iron and Pewter{2}{G}

    Artifact

    {T}: Pull target Coin you don't control.

    Whenever you pull a Coin, target creature you control gets +1/+1 until end of turn.

    #90 · uncommon · Art by Unknown

  85. Koloss Handler{3}{G}

    Creature — Human

    3/3

    #91 · common · Art by Unknown

  86. Lurcher Rebel{2}{G}

    Creature — Human Allomancer

    Allomancy - Iron {G},{T}: Pull target untapped Coin you don't control. When you do, put a +1/+1 counter on Lurcher Rebel.

    When Lurcher Rebel is turned face up, if it was cast face down, you may pull a Coin.

    2/4

    #92 · uncommon · Art by Unknown

  87. Naturalize{1}{G}

    Instant

    Destroy target artifact or enchantment.

    #93 · common · Art by Unknown

  88. Noble Stablehand{2}{G}

    Creature — Human Noble

    2/3

    #95 · common · Art by Unknown

  89. Pewter Misting{2}{G}

    Creature — Human Allomancer

    Allomancy - Pewter {G}: Target Allomancer gets +2/+2 until end of turn.

    When this creature is flipped face up, it enters with an additional +1/+1 counter.

    2/2

    #96 · common · Art by Unknown

  90. Pewterbody Protector{4}{G}

    Creature — Human Allomancer

    Allomancy - Pewter {1}{G}: Target Allomancer gets +2/+2 and gains trample until end of turn.

    When Pewterbody Protector is turned face up, if it was cast face down, put a +1/+1 counter on another target creature.

    Turn it face up: {2}{G}

    4/5

    #97 · uncommon · Art by Unknown

  91. Pewterburn{1}{G}

    Instant

    Put a +1/+1 counter on target creature. It gains hexproof until end of turn.

    #98 · common · Art by Unknown

  92. Pull of Iron{2}{G}

    Instant

    Create a Coin token. You may pull an untapped Coin you don't control.

    When you do, put a +1/+1 counter on target creature.

    #99 · common · Art by Unknown

  93. Skaa Laborer{1}{G}

    Creature — Human Skaa

    2/2

    #100 · common · Art by Unknown

  94. Skaa Pewterarm{1}{G}{G}

    Creature — Human Allomancer

    Allomancy - Pewter {G}: Target creature gets +2/+2 until end of turn.

    Whenever Skaa Pewterarm becomes the target of an ability you control, you may put a +1/+1 counter on it.

    3/3

    #101 · uncommon · Art by Unknown

  95. Skaa Porter{2}{G}

    Creature — Human Skaa

    When Skaa Porter enters the battlefield, another target creature gets +2/+2 until end of turn.

    2/2

    #102 · common · Art by Unknown

  96. Skaa Strongarm{3}{G}

    Creature — Human Skaa

    Whenever another Skaa enters the battlefield under your control, you may put a +1/+1 counter on Skaa Strongarm.

    Remove a +1/+1 counter from Skaa Strongarm: Prevent the next 2 damage that would be dealt to target creature this turn.

    4/4

    #103 · uncommon · Art by Unknown

  97. Strength of Pewter{3}{G}

    Sorcery

    Put a +1/+1 counter on each of up to two target creatures.

    If you control an Allomancer, those creatures gain trample until end of turn.

    #104 · common · Art by Unknown

  98. Strength of the Skaa{1}{G}{G}

    Creature Enchantment

    Whenever a Skaa creature enters the battlefield under your control, you may put a +1/+1 counter on it.

    Whenever a creature you control with a +1/+1 counter on it dies, you may create a Coin.

    #105 · uncommon · Art by Unknown

  99. Take the Hit{1}{G}

    Instant

    Prevent the next 4 damage that would be dealt to target creature this turn.

    If you control a Coin, create a Coin token.

    #106 · common · Art by Unknown

  100. Terris Keeper{2}{G}

    Creature — Human Terris

    Whenever another creature you control with a +1/+1 counter on it dies, you may put that counter on Terris Keeper.

    2/4

    #107 · uncommon · Art by Unknown

  101. Cloak of Secrets{W}{U}

    Enchantment

    You may cast Allomancer creature cards from your hand face down as 1/1 Skaa creatures for {3}.

    Whenever an Allomancer you control is turned face up, draw a card, then discard a card.

    #108 · uncommon · Art by Unknown

  102. Elend Venture{1}{W}{U}

    Legendary Creature — Human Noble

    Whenever you draw your second card each turn, create a 1/1 Human Noble creature token.

    Whenever one or more creatures you control attack, you may scry 1.

    {2}, {T}: Draw a card, then discard a card.

    3/4

    #109 · rare · Art by Unknown

  103. House Informant{WU}

    Creature — Human Noble

    When House Informant enters the battlefield, scry 1.

    1/1

    #110 · uncommon · Art by Unknown

  104. Tindwyl, Keeper of Wisdom{W}{U}

    Legendary Creature

    Whenever you scry or surveil, put a +1/+1 counter on another target creature you control.

    Whenever you put one or more +1/+1 counters on a creature, you may untap that creature.

    {1}, {T}: Scry 2.

    2/4

    #111 · rare · Art by Unknown

  105. Valette{1}{W}{U}

    Legendary Creature — Human Allomancer

    Allomancy - Tin {U}: Look at the top card of target player's library. You may put it on the bottom of that library.

    Whenever Valette becomes the target of a spell or ability an opponent controls, you may turn her face down.

    Whenever Vin / Valette is turned face up, draw a card.

    Turn it face up: {1}{W}{U}

    3/3

    #112 · rare · Art by Unknown

  106. The Final Empire{4}{W}{B}

    Enchantment — Saga

    I — Create a 1/1 Human Noble creature token and a Coin.

    II - Each opponent sacrifices a creature unless they discard a card.

    III - Exile this Saga, then return it to the battlefield transformed under your control.

    Back face: The Lord Ruler

    Indestructible

    Mistborn

    Whenever you activate an Allomancy ability, untap The Lord Ruler.

    The first time you activate an Allomancy ability each turn, copy it. You may choose new targets for the copy.

    Whenever The Lord Ruler deals combat damage to a player, that player discards a card and mills two cards.

    10/10

    #113 · mythic · Art by Unknown

  107. Allrianne And Breeze{2}{W}{R}

    Legendary Creature — Human Allomancer

    Allomancy - Brass {W}: Target creature gets -2/-0 until end of turn.

    Allomancy - Zinc {R}: Target creature gets +2/+0 until end of turn.

    Whenever you soothe a creature, you may gain 1 life.

    Whenever you riot a creature, you may draw a card, then discard a card.

    3/4

    #114 · rare · Art by Unknown

  108. Demoux, Survivor Priest{1}{R}{W}

    Legendary Creature — Human Skaa Priest

    Whenever another Skaa you control attacks, Demoux gets +1/+0 until end of turn.

    Whenever one or more Skaa you control attack, create a Coin.

    Whenever you sacrifice a Coin, target attacking creature gets +1/+1 until end of turn.

    3/3

    #115 · rare · Art by Unknown

  109. Clubs, Master Smoker{2}{G}{W}

    Legendary Creature — Human Allomancer

    Allomancy - Copper {1}: Until end of turn, Allomancers you control can't be revealed, viewed, or turned face up by abilities your opponents control.

    Whenever you cast an Allomancer face down, create a 1/1 Skaa creature token.

    Face-down Allomancers you control get +0/+2.

    Whenever an opponent targets a face-down creature you control with a spell or ability, you may sacrifice a Skaa. If you do, counter that spell or ability.

    3/6

    #116 · mythic · Art by Unknown

  110. Ham and Breeze, Enlisters{2}{W}{G}

    Creature — Human Rebel

    When Ham and Breeze, Enlisters enters the battlefield, amass Skaa 2.

    {T}: Amass Skaa 2.

    2/4

    #117 · uncommon · Art by Unknown

  111. Terris Herbalist{GW}

    Creature — Human Terris

    When Terris Herbalist enters the battlefield, you gain 2 life.

    1/3

    #118 · uncommon · Art by Unknown

  112. Dox, The Strategist{U}{B}

    Legendary Creature

    Whenever you surveil, you may exile a card from an opponent's graveyard.

    Whenever you exile one or more cards from a graveyard, target opponent discards a card unless they pay {2}.

    {1}{UB}, {T}: Surveil 2.

    3/4

    #119 · rare · Art by Unknown

  113. Secrets Beneath the Veil{U}{B}

    Enchantment

    Whenever you surveil, each opponent mills a card.

    Whenever an opponent mills one or more cards, you may look at the top card of that player's library.

    Whenever you cast an Allomancer spell face down, you may surveil 1.

    #120 · uncommon · Art by Unknown

  114. Rioter's Vision{1}{U}{R}

    Instant

    Scry 2.

    Target creature gets +2/+0 and gains haste until end of turn.

    If you control a Coin, create a Coin token.

    #121 · uncommon · Art by Unknown

  115. Spook, Tin-Eye{U}{R}

    Legendary Creature — Human Skaa Allomancer

    Allomancy - Tin {U}: Look at target opponent's hand.

    Whenever Spook attacks, scry 1.

    Whenever you push a Coin at a creature or planeswalker, Spook gets +1/+0 until end of turn.

    3/3

    #122 · rare · Art by Unknown

  116. A Glimpse of What Might Be{1}{U}{G}

    Enchantment

    Whenever you scry, you may put a forecast counter on A Glimpse of What Might Be.

    Remove three forecast counters from A Glimpse of What Might Be: Put 2 +1/+1 counters on target creature.

    #123 · uncommon · Art by Unknown

  117. Marsh, Steel Inquisitor{3}{B}{R}

    Legendary Creature — Human Inquisitor Allomancer

    First strike, menace

    Allomancy - Steel {R},{T}: Push target Coin. When you do, Marsh deals 2 damage to target creature.

    Allomancy - Bronze {B},{T}: Look at target face-down creature. You may turn it face up.

    Whenever Marsh deals combat damage to a player, look at that player's hand and choose a card. That player discards that card.

    Whenever an Allomancer an opponent controls is turned face up, Marsh gets +2/+0 until end of turn.

    5/5

    #124 · mythic · Art by Unknown

  118. Skaa Saboteur{BR}

    Creature — Human Skaa

    When Skaa Saboteur enters the battlefield, choose one:

    -Target creature gets -1/-1 until end of turn.

    - Target creature gets +1/+0 until end of turn.

    2/1

    #125 · uncommon · Art by Unknown

  119. The Survivor{3}{B}{R}

    Enchantment — Saga

    I — Create two 1/1 Skaa creature tokens.

    II — Sacrifice a Skaa. If you do, create a Coin.

    III — Exile this Saga, then return it to the battlefield transformed under your control.

    Back face: Kelsier, the Survivor

    Legendary — Human Skaa Allomancer

    Mistborn

    Whenever Kelsier attacks, create a Coin.

    Whenever a Skaa you control dies, you may return target Allomancer card from your graveyard to your hand.

    Whenever you activate your second Allomancy ability each turn, create a 1/1 Skaa creature token.

    6/6

    #126 · mythic · Art by Unknown

  120. Zane, Son of None{2}{B}{R}

    Legendary Creature — Human Allomancer

    Menace

    Allomancy - Steel {R},{T}: Push target Coin at target creature or planeswalker.

    Whenever Zane attacks, you may discard a card. If you do, Zane gains first strike until end of turn.

    Whenever you push a Coin at a creature or planeswalker, Zane deals 1 damage to that creature or planeswalker.

    4/2

    #127 · rare · Art by Unknown

  121. Mistwraith Scavenger{2}{B}

    Creature — Mistwraith

    Whenever another creature dies, you may pay {G}. If you do, put a +1/+1 counter on Mistwraith Scavenger.

    2/2

    #128 · uncommon · Art by Unknown

  122. Coins from the Mist{R}{G}

    Artifact

    Whenever you create a Coin, you may pay {1}. If you do, push that Coin.

    Whenever you pull a Coin, put a +1/+1 counter on target creature you control.

    {T}: Create a Coin token.

    #129 · uncommon · Art by Unknown

  123. Ham, Pewterarm Captain{3}{R}{G}

    Legendary Creature — Human Allomancer

    Allomancy - Pewter {G}: Target creature gets +2/+2 and gains trample until end of turn.

    Whenever Ham attacks, other attacking creatures you control get +1/+1 until end of turn.

    Whenever you activate Ham's Allomancy ability for the second time each turn, untap Ham.

    5/5

    #130 · mythic · Art by Unknown

  124. Rebellion Influences{2}{R}{G}

    Enchantment

    Whenever a Skaa creature enters the battlefield under your control, you may create a Coin.

    Whenever you sacrifice a Coin, put a +1/+1 counter on target Skaa you control.

    Whenever a Skaa you control attacks, if you control an Allomancer, it gets +1/+0 until end of turn.

    #131 · uncommon · Art by Unknown

  125. Sazed, Keeper of Terris{2}{W}{U}{G}

    Legendary Creature — Human Terris

    Whenever you scry, put a +1/+1 counter on target creature you control.

    Whenever you surveil, you may return target permanent card with mana value 2 or less from your graveyard to your hand.

    Whenever you cast an Allomancer face down, draw a card, then discard a card.

    At the beginning of your end step, if you have three or more different kinds of counters among permanents you control, draw a card.

    3/5

    #132 · mythic · Art by Unknown

  126. Vin, Mistborn{2}{W}{U}{B}{R}{G}

    Creature — Human Skaa Allomancer

    Mistborn

    Whenever you activate your second Allomancy ability each turn, untap Vin.

    2/2

    #133 · mythic · Art by Unknown

  127. Allomantic Training{1}

    Artifact

    {T}: Add one colorless mana.

    {1}, {T}: Add one mana of any color. Spend this mana only to activate an Allomancer ability.

    #134 · common · Art by Unknown

  128. Aluminum{2}

    Artifact

    {T}, Sacrifice Aluminum: Target Allomancer loses all Allomancy abilities. If it had any counters on it, remove them.

    #135 · rare · Art by Unknown

  129. Coin Cache{3}

    Artifact Creature

    When Coin Cache enters the battlefield, create two Coin tokens.

    {2}, Sacrifice Coin Cache: Draw a card.

    #136 · common · Art by Unknown

  130. Dueling Cane{2}

    Artifact — Equipment

    When this enters, attach it to target creature you control. Equipped creature gets +2/+0.

    Equip {1}

    #137 · common · Art by Unknown

  131. Duralumin Flare{1}

    Artifact

    {T}, Sacrifice Duralumin Flare: The next time you activate an Allomancer ability this turn, you may pay {0} rather than its activation cost. If you do, copy that ability.

    #138 · rare · Art by Unknown

  132. Duralumin Reserve{2}

    Artifact

    {T}, Sacrifice Duralumin Reserve: The next time you activate an Allomancer ability this turn, copy that ability twice. You may choose new targets for the copies.

    #139 · rare · Art by Unknown

  133. Stolen Uniform{2}

    Artifact — Equipment

    When Stolen Uniform enters the battlefield or is equipped to a creature, choose one:

    -Target creature gets +1/+1 until end of turn.

    -Target creature can't be blocked by creatures with power 2 or less this turn.

    Equip {1}

    #140 · common · Art by Unknown

  134. Buvidas Ballroom

    Land — Ballroom

    Buvidas Ballroom enters the battlefield tapped.

    {T}: Add {U} or {G}.

    Whenever you scry one or more cards, put a +1/+1 counter on target creature you control.

    Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, scry 2.

    Activate each ability only once each turn.

    #141 · rare · Art by Unknown

  135. Erikell Ballroom

    Land — Ballroom

    Erikell Ballroom enters the battlefield tapped.

    {T}: Add {U} or {R}.

    Whenever you scry, the next instant or sorcery spell you cast this turn costs {1} less.

    Whenever you cast an instant or sorcery, you may create a Coin.

    Activate each ability only once each turn.

    #142 · rare · Art by Unknown

  136. Erikeller Ballroom

    Land — Ballroom

    Erikeller Ballroom enters the battlefield tapped.

    {T}: Add {W} or {B}.

    Whenever an Allomancer you control is turned face up, you may exile target creature card from a graveyard.

    Whenever a creature card is exiled from a graveyard, target creature gets -2/-0 until end of turn.

    #143 · rare · Art by Unknown

  137. Hasting Ballroom

    Land — Ballroom

    Hasting Ballroom enters the battlefield tapped.

    {T}: Add {U} or {B}.

    Whenever you surveil one or more cards, each opponent mills two cards.

    Whenever an opponent mills one or more cards, you may draw a card. If you do, discard a card.

    #144 · rare · Art by Unknown

  138. Haught Ballroom

    Land — Ballroom

    Haught Ballroom enters the battlefield tapped.

    {T}: Add {B} or {G}.

    Whenever a creature you control dies, you may put a +1/+1 counter on another creature you control.

    Whenever a creature you control with a +1/+1 counter on it dies, return target creature card with lesser mana value from your graveyard to your hand.

    Activate each ability only once each turn.

    #145 · rare · Art by Unknown

  139. Tekiel Ballroom

    Land — Ballroom

    Tekiel Ballroom enters the battlefield tapped.

    {T}: Add {R} or {G}.

    Whenever you push or pull a Coin, choose one:

    • Create a Coin.

    • Put a +1/+1 counter on target creature you control.

    • Elariel Ballroom deals 2 damage to any target.

    #147 · rare · Art by Unknown

  140. Urbain Ballroom

    Land — Ballroom

    Urbain Ballroom enters the battlefield tapped.

    {T}: Add {R} or {W}.

    Whenever one or more Skaa creatures you control attack, create a Coin.

    Whenever you sacrifice a Coin, target attacking Skaa gets +2/+0 until end of turn.

    Activate this ability only once each turn.

    #148 · rare · Art by Unknown

  141. Venture Ballroom

    Land — Ballroom

    Venture Ballroom enters the battlefield tapped.

    T: Add {W} or {U}.

    Whenever you cast an Allomancer face down, draw a card, then discard a card.

    Whenever you turn a face-down creature face up, scry 2.

    #149 · rare · Art by Unknown

  142. Elariel Ballroom

    Land — Ballroom

    Elariel Ballroom enters the battlefield tapped.

    {T}: Add {B} or {R}.

    Whenever a creature you control dies, you may pay {1}. If you do, create a Coin.

    Whenever you sacrifice a Coin, target opponent loses 1 life and you gain 1 life.

    #150 · rare · Art by Unknown

  143. Mistborn

    Token

    Allomancy - Brass{W} : Target creature gets -2/-0 until end of turn.

    Allomancy - Gold {U}: Scry 2.

    Allomancy - Bronze {B}: Look at target face-down card.

    Allomancy - Zinc {R}: Target creature gets +2/+0 until end of turn.

    Allomancy - Pewter {G}: Vin gets +2/+2 until end of turn.

    Allomancy - Copper {W},{T}: The next Allomancer spell you cast enters face down as a 1/1 Skaa Creature token.

    Allomancy - Tin {U},{T} : Look at the top card of target player's library.

    Allomancy - Steel {R},{T}: Push target Coin.

    Allomancy - Iron {G},{T}: Pull target Coin.

    #1 · common · Art by Unknown

  144. Pull Coin

    Token

    Pull target Coin at target creature or planeswalker you control. That Coin deals 1 damage to that permanent. If that permanent was dealt lethal damage this way, its previous controller retains control of the Coin. Otherwise, you gain control of the Coin.

    #2 · common · Art by Unknown

  145. Push Coin

    Token

    Push target Coin at target creature or planeswalker. That Coin deals 1 damage to that permanent. If that permanent was dealt lethal damage this way, you retain control of the Coin. Otherwise, its controller gains control of the Coin.

    #3 · common · Art by Unknown

  146. Skaa

    Token Creature — Skaa

    1/1

    #4 · common · Art by Unknown

  147. Skaa Army

    Token Creature — Skaa Army

    0/0

    #5 · common · Art by Unknown

  148. Coin

    Token Artifact

    {T}, Sacrifice this artifact: Add {1}.

    A Coin can be the target of an Allomancy - Steel ability or an Allomancy - Iron ability only if it is untapped.

    Whenever a Coin becomes the target of an Allomancy - Steel or Allomancy - Iron ability, tap it.

    #6 · common · Art by Unknown