Seralynn

By NickelsForLunchSLNConcept

Seralynn card list (15 cards)

  1. CZ01 - Pristalia Replicator{3}{W}{U}

    Artifact Creature — Construct

    When this creature enters or dies, render.

    Basic landcycling {2}

    3/3

    #8 · common · Art by Unknown

  2. CZ06 - Replicating Winger{X}{X}{WU}

    Artifact Creature — Thopter

    Flying

    When this creature enters, create X 1/1 colorless Thopter artifact creature tokens with flying.

    The artificial mind never recognizes the beauty of shimmering wings.

    1/1

    #9 · common · Art by Unknown

  3. CZ05 - Experienced Raiser{3}{G}{W}

    Creature — Human Druid

    When this creature enters, create a 3/3 green Badger creature token.

    Basic landcycling {2}

    2/3

    #10 · common · Art by Unknown

  4. CZ10 - Careful Nurturer{X}{GW}

    Creature — Human Druid

    When this creature enters, put a +1/+1 counter on each of up to X target creatures you control. Each token that you put a counter on this way gains indestructible until end of turn.

    The only truly pure beings are those born through purity, born from the dirt.

    0/1

    #11 · common · Art by Unknown

  5. CZ02 - Practiced Thoughtpiercer{3}{U}{B}

    Creature — Human Wizard

    When this creature enters, you may exile a noncreature card from your graveyard. If you do, draw a card and each opponent discards a card.

    Basic landcycling {2}

    4/5

    #12 · common · Art by Unknown

  6. CZ07 - Mind Extractor{X}{UB}

    Creature — Krach Wizard

    When this creature enters, surveil X, then put a +1/+1 counter on this creature for each card put into your graveyard this way.

    Your memories are never really forgotten, even long after you have been.

    1/1

    #13 · common · Art by Unknown

  7. CZ03 - Brazen Spoke{4}{B}{R}

    Creature — Krach Warrior

    When this creature attacks, you may sacrifice another creature. If you do, put a +1+1 counter on this creature. It gains menace until end of turn.

    Basic landcycling {2}

    5/5

    #14 · common · Art by Unknown

  8. CZ08 - Rakish Summoner{X}{BR}

    Creature — Krach Wizard

    When this creature enters, Invoke X (create an X/1 red Elemental creature token with haste. Sacrifice it at the beginning of the next end step.)

    When this creature dies, it deals 1 damage to target opponent.

    1/1

    #15 · common · Art by Unknown

  9. CZ04 - Troop Guide{4}{R}{G}

    Creature — Amolgen

    Whenever this creature attacks, put your choice of a +1/+1, trample, or reach counter on it.

    Basic landcycling {2}

    4/5

    #16 · common · Art by Unknown

  10. CZ09 - Wandering Amolgen{X}{RG}

    Creature — Amolgen

    This creature enters with X +1/+1 counters on it.

    {G}, Remove a counter from this creature: it gains trample until end of turn.

    {R}, Remove a counter from this creature: It gains first strike until end of turn.

    1/1

    #17 · common · Art by Unknown

  11. CL01 - Pristalia District

    Land

    Pristalia District enters tapped.

    {T}: Add {W} or {U}.

    {4}, {T}, Discard a card: Draw a card.

    #23 · common · Art by Unknown

  12. CL02 - Mind Assembly

    Land

    Mind Assembly enters tapped.

    {T}: Add {U} or {B}.

    {4}, {T}, Discard a card: Draw a card.

    #24 · common · Art by Unknown

  13. CL03 - Wheel Chamber

    Land

    Wheel Chamber enters tapped.

    {T}: Add {B} or {R}.

    {4}, {T}, Discard a card: Draw a card.

    #25 · common · Art by Unknown

  14. CL04 - Amolgem Wild

    Land

    Amolgem Wild enters tapped.

    {T}: Add {R} or {G}.

    {4}, {T}, Discard a card: Draw a card.

    #26 · common · Art by Unknown

  15. CL05 - Order Ploughland

    Land

    Order Ploughland enters tapped.

    {T}: Add {G} or {W}.

    {4}, {T}, Discard a card: Draw a card.

    #27 · common · Art by Unknown