Seralynn
Seralynn card list (15 cards)
CZ01 - Pristalia Replicator{3}{W}{U}
Artifact Creature — Construct
When this creature enters or dies, render.
Basic landcycling {2}
3/3
#8 · common · Art by Unknown
CZ06 - Replicating Winger{X}{X}{WU}
Artifact Creature — Thopter
Flying
When this creature enters, create X 1/1 colorless Thopter artifact creature tokens with flying.
The artificial mind never recognizes the beauty of shimmering wings.
1/1
#9 · common · Art by Unknown
CZ05 - Experienced Raiser{3}{G}{W}
Creature — Human Druid
When this creature enters, create a 3/3 green Badger creature token.
Basic landcycling {2}
2/3
#10 · common · Art by Unknown
CZ10 - Careful Nurturer{X}{GW}
Creature — Human Druid
When this creature enters, put a +1/+1 counter on each of up to X target creatures you control. Each token that you put a counter on this way gains indestructible until end of turn.
The only truly pure beings are those born through purity, born from the dirt.
0/1
#11 · common · Art by Unknown
CZ02 - Practiced Thoughtpiercer{3}{U}{B}
Creature — Human Wizard
When this creature enters, you may exile a noncreature card from your graveyard. If you do, draw a card and each opponent discards a card.
Basic landcycling {2}
4/5
#12 · common · Art by Unknown
CZ07 - Mind Extractor{X}{UB}
Creature — Krach Wizard
When this creature enters, surveil X, then put a +1/+1 counter on this creature for each card put into your graveyard this way.
Your memories are never really forgotten, even long after you have been.
1/1
#13 · common · Art by Unknown
CZ03 - Brazen Spoke{4}{B}{R}
Creature — Krach Warrior
When this creature attacks, you may sacrifice another creature. If you do, put a +1+1 counter on this creature. It gains menace until end of turn.
Basic landcycling {2}
5/5
#14 · common · Art by Unknown
CZ08 - Rakish Summoner{X}{BR}
Creature — Krach Wizard
When this creature enters, Invoke X (create an X/1 red Elemental creature token with haste. Sacrifice it at the beginning of the next end step.)
When this creature dies, it deals 1 damage to target opponent.
1/1
#15 · common · Art by Unknown
CZ04 - Troop Guide{4}{R}{G}
Creature — Amolgen
Whenever this creature attacks, put your choice of a +1/+1, trample, or reach counter on it.
Basic landcycling {2}
4/5
#16 · common · Art by Unknown
CZ09 - Wandering Amolgen{X}{RG}
Creature — Amolgen
This creature enters with X +1/+1 counters on it.
{G}, Remove a counter from this creature: it gains trample until end of turn.
{R}, Remove a counter from this creature: It gains first strike until end of turn.
1/1
#17 · common · Art by Unknown
CL01 - Pristalia District
Land
Pristalia District enters tapped.
{T}: Add {W} or {U}.
{4}, {T}, Discard a card: Draw a card.
#23 · common · Art by Unknown
CL02 - Mind Assembly
Land
Mind Assembly enters tapped.
{T}: Add {U} or {B}.
{4}, {T}, Discard a card: Draw a card.
#24 · common · Art by Unknown
CL03 - Wheel Chamber
Land
Wheel Chamber enters tapped.
{T}: Add {B} or {R}.
{4}, {T}, Discard a card: Draw a card.
#25 · common · Art by Unknown
CL04 - Amolgem Wild
Land
Amolgem Wild enters tapped.
{T}: Add {R} or {G}.
{4}, {T}, Discard a card: Draw a card.
#26 · common · Art by Unknown
CL05 - Order Ploughland
Land
Order Ploughland enters tapped.
{T}: Add {G} or {W}.
{4}, {T}, Discard a card: Draw a card.
#27 · common · Art by Unknown