Terrans Unfinished
Terrans Unfinished card list (17 cards)
Firebat{3}{W}
Creature — Terran Human
Vigilance
When Firebat is blocking or being blocked by a creature with less toughness than its own, it deals damage to its toughness instead of it's power
2/6
#1 · common · Art by Unknown
Ghost{2}{W}
Creature — Terran Human Psyonic
{W}: Ghost can not be blocked this turn
{R}{T}: Deal 2 damage to target creature
4/1
#2 · common · Art by Unknown
Marauder{2}{W}
Creature — Terran Human
If this creature blocks or is blocked by a creature with a toughness less than double Maruader's power, tap that creature. It does not untap during it's owners next untap phase.
4/4
#3 · common · Art by Unknown
Marine{1}{W}
Creature — Terran Human Soldier
Reach
{R}: Gain +1/-1 until the end of the round
2/2
#4 · common · Art by Unknown
Medic{1}{W}
Creature — Terran Human
{W}: you gain a life
{T}: Prevent the next 1 damage that would be dealt to target creature or player
0/2
#5 · common · Art by Unknown
Reaper{1}{W}
Creature — Terran Human Soldier
Can not be blocked by Defenders
Deals 1 extra damage to players
3/1
#7 · common · Art by Unknown
Calldown: M.U.L.E.{2}{R}
Sorcery
Summon 5 red 0/1 M.U.L.E artefact creatrure tokens with {T}: sacrifice this card to gain {RW}
#8 · common · Art by Unknown
Hellion{2}{R}
Creature — Terran Mech
Haste
{RW}: Transform Hellion
4/1
Back face: Hellbat
— Terran Mech
{RW}: Transform Hellbat
Hellbat takes one less damage from all sources
3/3
#9 · common · Art by Unknown
Nuclear Missile{5}{R}{R}{R}
Sorcery
Destroy all creatures except those under your control
Suspend 2—{5}{R}
#10 · common · Art by Unknown
SCV{1}{R}
Creature — Terran Human Mech
{T}: gain {R}
2 {X} {T}: search your library for a non creature artefact with mana cost equal to or lower than {X}. Take it into your hand, reveal it and then shuffle your library.
1/1
#12 · common · Art by Unknown
Siege Tank{4}{R}
Creature — Terran Mech
{R}{R}{T}: Transform Siege Tank
4/4
Back face: Sieged Tank
Firststrike
Defender
{T}: Transform Sieged Tank
When this creature deals combat damage, it deals 1 damage to all attacking units
7/1
#13 · common · Art by Unknown
Viking Jet Mode{2}{R}
Creature — Terran Mech
Flying
Can only block other creatures with flying.
{R}: Transform Viking Jet Mode
4/4
Back face: Viking Walker Mode
— Terran Mech
{R}: Transform Viking Walker Mode
When this card transforms you may pay {1}{R} instead of its usual transform cost to also place a +1/+1 counter on it.
4/4
#14 · common · Art by Unknown
Vulture Bike{2}{R}
Creature — Terran Mech
Haste
When this card enters the battlefield place 3 Energy Counters on it.
{E}: Create a 2/1 red Spidermine token with defender.
3/2
#15 · common · Art by Unknown
Wraith{1}{R}
Creature — Terran Mech
Flying
This creature gains +2/+0 until the end of the turn if it is blocking or being blocked by a creature with flying.
2/3
#16 · common · Art by Unknown
Nova Terra{3}{W}{R}
Legendary Creature — Terran Human Psyonic
{5}{R}{T}: Search your library or graveyard for a Nuclear Missile and play it as if you payed for it's Suspension cost. If Nova gets removed from the battlefield before the suspension ends, exile the Nuclear Missile.
6/6
#17 · common · Art by Unknown
M.U.L.E.
Token Creature — Terran Mech
{T}: Sacrifice this card to gain {RW}
0/1
#1 · common · Art by Unknown
Spidermine
Token Creature
Defender
When this card enters the battlefield place a timer token on it. At the beginning of your turn remove one timer token.
If there are 0 timer tokens on this card at the end of your endstep, sacrifice it.
2/1
#2 · common · Art by Unknown