The Great Protectors

By LukeGPRConcept

The Great Protectors card list (10 cards)

  1. Yara, the Last Word{3}{W}

    Legendary Creature — Human Archer

    Flying, flash

    As long as Yara is prepared, spells your opponents cast from anywhere other than their hands cost {2} more to cast.

    Whenever Yara attacks alone, she becomes prepared.

    //

    Wind's Toll

    {1}{W}

    Sorcery

    Exile another target nonland permanent. For as long as that card remains exiled, its owner may play it.

    3/4

    #2 · rare · Art by Unknown

  2. Taki, Who Gathers the Tide{2}{U}

    Legendary Creature — Human Shaman

    As long as Taki is prepared, Elemental creatures you control get +1/+0 and have hexproof.

    As Taki enters, or whenever you draw your second card each turn, Taki becomes prepared.

    //

    Call the Current

    {2}{U}

    Sorcery

    Convoke

    Create two 0/1 blue Elemental creature tokens.

    2/2

    #3 · rare · Art by Gemini Sadly

  3. Fleur, Born in Flame{1}{R}{R}

    Legendary Creature — Human Citizen

    As long as Fleur is prepared, you don’t lose unspent mana as steps and phases end.

    Whenever you attack, add {R}{R}. Then you may have Fleur deal damage to you equal to her power. If you do, she becomes prepared.

    //

    Hearth Fire

    {2}{R}

    Sorcery

    Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

    4/2

    #5 · rare · Art by Kallissien

  4. Saxon, the Last Line{3}{G}{G}

    Legendary Creature — Human Soldier

    Trample, reach

    Saxon enters prepared.

    As long as Saxon is prepared, other creatures you control can’t be destroyed by lethal damage.

    //

    Earth's Gift

    {1}{G}

    Instant

    Target creature you control gains reach, trample, hexproof, and indestructible until end of turn.

    5/5

    #6 · rare · Art by Unknown

  5. Balthazar, Lord of Space{2}{W}{U}

    Legendary Creature — Avatar

    Vigilance

    As long as it's your turn, Balthazar is Indestructible.

    Whenever Balthazar enters or attacks, exile target permanent. That permanent remains in exile until you exile another permanent with this ability.

    3/4

    #7 · mythic · Art by itomesei_art

  6. Kalli, Bound by Ice{1}{WU}{WU}{WU}

    Legendary Creature — Human Sorceror

    As long as Kalli is prepared, all counters on creatures are stun counters.

    Whenever Kalli attacks, tap target creature an opponent controls. Then you may put a stun counter on Kalli and up to one other target creature. If you do, he becomes prepared.

    //

    Glacial Hold

    {1}{U}{W}

    Sorcery

    Draw a card for each tapped creature your opponents control.

    3/4

    #8 · rare · Art by Unknown

  7. Kron, Lord of Time{3}{B}{U}

    Legendary Creature — Avatar

    As long as it's your turn, Kron is Indestructible.

    You may look at the top card of your library any time, and you may play lands and cast spells with mana value 4 or greater from the top of your library.

    Whenever you play a spell from anywhere other than your hand, untap target creature you control and tap target creature an opponent controls.

    3/4

    #9 · mythic · Art by Unknown

  8. Astra, Storm's Herald{UR}{UR}

    Legendary Creature — Human Noble

    As long as Astra is prepared, whenever you cast a noncreature spell you may pay {E}. If you do, draw a card.

    Whenever Astra enters or attacks, you get {E}. Then, you may discard a card. If you do, Astra becomes prepared.

    //

    Storm Circuit

    {U}{R}

    Sorcery

    Target creature gains trample and gets +X/+0 until end of turn, where X is the amount of {E} you have.

    2/2

    #10 · rare · Art by Unknown

  9. Embar, Lord of the Elements{2}{U}{R}

    Legendary Creature — Avatar

    As long as Embar is prepared, he is Indestructible.

    When Embar becomes prepared, create a copy in exile of a preparation spell from any card on the battlefield. You may spend mana as if it were mana of any color to cast that spell.

    At the beginning of your end step, if you have cast a spell from your hand this turn, Embar becomes prepared.

    3/4

    #11 · mythic · Art by Ari Ibarra

  10. Tome of Flame{2}

    Artifact

    This artifact enters prepared.

    {2}, Sacrifice Tome of Flame: Scry 2.

    //

    Willfire

    {2}{R}

    Instant

    Willfire deals 3 damage to any target.

    #13 · common · Art by Unknown