Universes Beyond: DC Comics

By Hornet NesttUBD

Universes Beyond: DC Comics card list (136 cards)

  1. Asylum Guard{1}{W}

    Creature — Human Soldier

    Vigilance

    “Officer Balls?!?”

    2/2

    #1 · common · Art by Unknown

  2. GCPD Officers{1}{W}{W}

    Creature — Human Detective

    Vigilance

    “Son, we are the Gotham City Police Department. What do we do when we come face-to-face with hell on Earth? We get to work.”- Jim Gordon

    2/3

    #2 · common · Art by Unknown

  3. Grateful Citizen{1}{W}

    Creature — Human Citizen

    Vigilance

    “Thank you, Superman!”

    2/3

    #3 · common · Art by Unknown

  4. Hawkman, Aerial Avenger{4}{W}

    Legendary Creature — Human Bird Hero

    Flying

    As long as Hawkman is equipped, he has vigilance and lifelink.

    5/4

    #4 · rare · Art by Unknown

  5. Legion Flight Ring{1}{W}

    Artifact — Equipment

    Equipped creature has flying.

    Equip Hero {1}

    Equip {3}

    Made by Brainiac in the future.

    #5 · common · Art by Unknown

  6. Lock Away{2}{W}

    Enchantment

    When Lock Away enters, exile target nonland permanent until Lock Away leaves the battlefield.

    #6 · common · Art by Unknown

  7. Mace of the Valiant{2}{W}

    Artifact — Equipment

    Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. (Attacking doesn’t cause it to tap.)

    Whenever a creature you control enters, put a charge counter on this Equipment.

    Equip {3}

    #7 · uncommon · Art by Unknown

  8. Martha and Thomas Wayne{2}{W}

    Legendary Creature — Human Citizen

    When Martha and Thomas Wayne die, put two +1/+1 counters on target Bat you control.

    0/5

    #8 · uncommon · Art by Unknown

  9. Reality Flicker{1}{W}

    Sorcery

    Exile target creature, then return it to the battlefield under its owner’s control.

    #9 · common · Art by Unknown

  10. Save the Squirrel{1}{W}

    Instant

    Target creature with mana value 2 or less gains hexproof and indestructible until end of turn. You gain 2 life.

    #10 · uncommon · Art by Unknown

  11. Aquaman, Lord of the Sea{3}{U}{U}

    Legendary Creature — Merfolk Human Hero

    Fish, Jellyfish, Octopi, Sharks, Squids, Starfish, and Whales you control get +1/+1 and have ward {1}.

    Whenever one or more Fish, Jellyfish, Octopi, Sharks, Squids, Starfish, and/or Whales you control enter, add that much {U}.

    5/5

    #11 · mythic · Art by Unknown

  12. Captain Cold{2}{U}

    Legendary Creature — Human Villain

    When Captain Cold enters, tap target creature and put a stun counte<param-*s>r</param-*s> on it.

    3/3

    #12 · uncommon · Art by Unknown

  13. Commune with the Sea{U}

    Sorcery

    Look at the top five cards of your library. You may reveal a blue creature card from among them and put it into your hand, then put the rest on the bottom of your library in any order.

    #13 · common · Art by Unknown

  14. Contingency Plan{2}{U}

    Enchantment

    Whenever a Hero attacks you, you may sacrifice Contingency Plan. If you do, tap that creature and put a stun counte<param-*s>r</param-*s> on it.

    #14 · common · Art by Unknown

  15. Counterspell{U}{U}

    Instant

    Counter target spell.

    “Any good magic user has an answer in their arsenal.” — Dr. Fate

    #15 · common · Art by Unknown

  16. Curiosity{U}

    Enchantment — Aura

    Enchant creature

    Whenever enchanted creature deals damage to an opponent, you may draw a card.

    #16 · uncommon · Art by Unknown

  17. Dock Worker{2}{U}

    Creature — Human Citizen

    Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

    Shipments come into Gotham Harbor every day. Some are legitimate.

    2/3

    #17 · common · Art by Unknown

  18. Doctor Manhattan{4}{U}

    Legendary Creature — God Avatar

    Flying

    {X}{B}{R}{G}{W}: Shuffle your library, then exile the top X cards of your library. Put all permanents exiled this way onto the battlefield tapped and the rest into your graveyard.

    5/5

    #18 · rare · Art by Unknown

  19. Mr. Freeze, Cryomancer{4}{U}

    Legendary Creature — Human Scientist Villain

    Whenever Mr. Freeze enters or attacks, tap target creature and put an ice counter on it.

    Creatures with ice counters don’t untap during their controller’s untap step unless their controller pays {3}.

    5/4

    #19 · rare · Art by Unknown

  20. Orm Marius, Ocean Master{3}{U}{U}{U}

    Legendary Creature — Merfolk Villain

    Other Merfolk you control get +2/+0.

    Whenever one or more nontoken Merfolk you control enter, create a token that’s a copy of one of them, except it’s not legendary if the chosen creature is legendary. This ability triggers only once per turn.

    6/6

    #20 · rare · Art by Unknown

  21. Panicked Researcher{1}{U}

    Creature — Human Scientist

    Prowess

    “You try getting work done when there’s some new threat to Earth every other day!”

    2/2

    #21 · common · Art by Unknown

  22. Prep Time{2}{U}

    Enchantment — Aura

    Enchant creature

    Flash

    When Prep Time enters, tap target creature. If it’s attacking or blocking, remove it from combat.

    Enchanted creature has vigilance.

    #22 · uncommon · Art by Unknown

  23. Sewer Crocodile{5}{U}

    Creature — Crocodile

    {3}{U}: This creature can’t be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.

    4/6

    #23 · common · Art by Unknown

  24. Skyline Surveyor{2}{U}

    Creature — Human Citizen

    Flying

    Helicopters patrol Gotham’s skyline at night to act as a first warning system.

    2/2

    #24 · common · Art by Unknown

  25. Starro’s Control{2}{U}{U}

    Enchantment — Aura

    Enchant creature

    You control enchanted creature.

    Enchanted creature gets -0/-2.

    #25 · common · Art by Unknown

  26. View From Above{1}{U}

    Instant

    Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner’s hand.

    #26 · uncommon · Art by Unknown

  27. Warp Fate{2}{U}{U}

    Instant

    Change the target of target spell or ability with a single target.

    #27 · uncommon · Art by Unknown

  28. Zatanna’s Spellshield{1}{U}{U}

    Instant

    Choose one-

    • Remove target attacking creature from combat and put a stun counte<param-*s>r</param-*s> on it.

    • Counter target noncreature spell.

    #28 · common · Art by Unknown

  29. Alley Grifters{1}{B}{B}

    Creature — Human Mercenary

    Whenever this creature becomes blocked, defending player discards a card.

    2/2

    #29 · common · Art by Unknown

  30. Bat-Mite{1}{B}

    Legendary Creature — Bat Rogue

    Flying

    Whenever Bat-Mite deals combat damage to a player, that player exiles a card at random from their hand.

    Once per turn, you may cast a spell among cards exiled with Bat-Mite, and mana may be spent as if it were mana of any color to cast them.

    1/2

    #30 · rare · Art by Unknown

  31. Bat-Signal{1}{B}

    Instant

    Search your library for a Bat card, reveal it, put it into your hand, then shuffle. If the chosen creature isn’t legendary, you lose 2 life.

    #31 · uncommon · Art by Unknown

  32. Court Talon{1}{B}

    Creature — Human Assassin Rogue

    Squad {B}{B}

    2/2

    #32 · common · Art by Unknown

  33. Death in the Family{1}{B}

    Instant

    Exile target creature with mana value 3 or less.

    ROBIN WILL DIE BECAUSE THE JOKER WANTS REVENGE, BUT YOU CAN PREVENT IT WITH A TELEPHONE CALL.

    #33 · uncommon · Art by Unknown

  34. Fear Gas{X}{B}{B}

    Instant

    Attacking creatures get -X/-0 until end of turn.

    #34 · uncommon · Art by Unknown

  35. Hired Blade{2}{B}

    Creature — Human Assassin

    Flash (You may cast this spell any time you could cast an instant.)

    3/2

    #35 · common · Art by Unknown

  36. Hired Poisoner{B}

    Creature — Human Assassin

    Deathtouch

    Any number of lethal substances can be found if you know where in Gotham to ask.

    1/1

    #36 · common · Art by Unknown

  37. Lazarus Pit{2}{B}

    Enchantment — Aura

    Enchant creature

    {1}{B}: Regenerate enchanted creature. If this isn’t the first time this ability has been used this turn, return this enchantment to its owner’s hand.

    #37 · uncommon · Art by Unknown

  38. Murder{1}{B}{B}

    Instant

    Destroy target creature.

    Batman has a no-kill rule, but others don’t see one as necessary.

    #38 · common · Art by Unknown

  39. Murder{1}{B}{B}

    Instant

    Destroy target creature.

    #39 · common · Art by Unknown

  40. Red Hood Thug{2}{B}

    Creature — Human Rogue

    Squad {1}{B}{R}

    Menace

    3/2

    #40 · common · Art by Unknown

  41. Sadistic Glee{B}

    Enchantment — Aura

    Enchant creature

    Whenever a creature dies, put a +1/+1 counter on enchanted creature.

    #41 · common · Art by Unknown

  42. Street Criminal{1}{B}

    Creature — Human Rogue

    When Street Criminal dies, create a Treasure toke<param-*s>n</param-*s>.

    2/3

    #42 · common · Art by Unknown

  43. Barry Allen, Flash{3}{R}{R}

    Legendary Creature — Mutant Hero

    Flash

    Haste

    You may cast creature spells as though they had flash.

    Permanents you control enter untapped and have haste.

    4/4

    #43 · mythic · Art by Unknown

  44. Clayface, Mutable Menace{3}{R}

    Legendary Creature — Elemental Villain

    {U}: Clayface gets -1/+1 or +1/-1 until end of turn.

    {1}{W}: Clayface gains your choice of reach, vigilance, or flying until end of turn.

    {2}{B}: Destroy target creature with toughness less than or equal to Clayface’s toughness.

    {3}{G}: Put a +1/+1 counter on Clayface. Then if all of Clayface’s abilities have been activated this turn, double the number of counters on Clayface.

    “Imagine being a star...”

    5/4

    #44 · rare · Art by Unknown

  45. Dex-Starr, Furious Feline{2}{R}

    Legendary Creature — Cat Lantern

    Flying

    Whenever Dex-Starr attacks, you may pay {R}{R}. If you do, construct 2.

    3/2

    #45 · rare · Art by Unknown

  46. Firestorm, Living Reactor{X}{R}{R}

    Legendary Creature — Mutant Hero

    Haste

    When Firestorm enters, he deals X damage to target creature or planeswalker.

    3/3

    #46 · uncommon · Art by Unknown

  47. Laughing Gas{1}{R}

    Instant

    Target creature can’t block this turn.

    Draw a card.

    #47 · common · Art by Unknown

  48. Red Son{3}{R}

    Enchantment — Saga

    I — Create a token that’s a copy of target Hero, except it’s red.

    II — Target creature token you control gains haste and flying for as long as you control Red Son.

    III — Exile the token created with Red Son and all Heroes with lesser power.

    #48 · uncommon · Art by Unknown

  49. Speedforce{R}{R}{R}

    Legendary Enchantment

    You may cast legendary spells as if they had flash.

    Legendary permanents you control have haste.

    #49 · rare · Art by Unknown

  50. Floronic Man, Master of the Green{3}{G}

    Legendary Creature — Treefolk Hero

    Floronic Man’s power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.

    Whenever another Treefolk enters under your control, put a +1/+1 counter on it.

    */*

    #50 · uncommon · Art by Unknown

  51. Green Arrow’s Chili{G}

    Artifact — Food

    Flash

    When Green Arrow’s Chili enters, target creature gains haste until end of turn.

    {2}, {T}, Sacrifice Green Arrow’s Chili: You gain 3 life.

    “Hmm... it could use more crackers.” — Batman

    #51 · common · Art by Unknown

  52. Hal Jordan, Green Lantern{3}{G}{G}

    Legendary Creature — Human Lantern Hero

    Flying

    Whenever an opponent draws a card, you may pay {1}{G}. If you do, construct 1.

    Constructs you control have trample and ward {1}.

    5/5

    #52 · mythic · Art by Unknown

  53. Killer Croc, Sewer Fiend{5}{G}

    Legendary Creature — Crocodile Villain

    Trample

    Whenever Killer Croc deals combat damage to a player, you may pay {2}{U}. If you do, put that many +1/+1 counters on him.

    6/6

    #53 · rare · Art by Unknown

  54. Scent of Ivy{G}

    Instant

    Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.

    #54 · common · Art by Unknown

  55. Simon Baz, Prime Lantern{3}{G}

    Legendary Creature — Human Lantern Hero

    Flying

    {2}{G}: Construct 2.

    Constructs you control have deathtouch.

    3/4

    #55 · uncommon · Art by Unknown

  56. Alfred Pennyworth, Loyal Butler{1}{W/U}

    Legendary Creature — Human Citizen

    Whenever a nontoken Hero enters under your control, put a +1/+1 counter on it.

    Whenever a Hero you control becomes the target of a spell or ability for the first time each turn, change the target of that ability to Alfred Pennyworth.

    “Why do we fall, sir? So we can learn to pick ourselves up.”

    0/4

    #56 · rare · Art by Unknown

  57. Clark Kent{W}{U}

    Legendary Creature — Kryptonian Citizen

    When Clark Kent enters, investigate.

    Whenever you sacrifice a Clue, you gain 2 life.

    1/2

    #57 · uncommon · Art by Unknown

  58. Zatanna, Mistress of Magic{3}{W}{U}

    Legendary Creature — Human Wizard Hero

    At the beginning of your end step, exile a noncreature spell from your hand or graveyard face-down with a spell counter on it.

    Whenever Zatanna deals combat damage to a player, copy up to that many spells exiled with spell counters. You may cast the copies by paying {1} instead of their mana costs.

    “—uoy deen ot eb a retteb nosreP”

    5/4

    #58 · rare · Art by Unknown

  59. Amanda Waller, Overseer{W}{B}

    Legendary Creature — Human Advisor

    Whenever a Villain you control dies, put a +1/+1 counter on Amanda Waller.

    When Amanda Waller dies, you gain life equal to her power.

    “Good guys. Bad guys. Whatever they are, they are all just one thing to me: assets.”

    2/2

    #59 · uncommon · Art by Unknown

  60. Bruce Wayne{W}{B}

    Legendary Creature — Human Citizen

    When Bruce Wayne enters, investigate.

    Whenever you sacrifice a Clue, create a tapped Treasure toke<param-*s>n</param-*s>.

    2/2

    #60 · uncommon · Art by Unknown

  61. Catwoman, Feline Thief{3}{W/B}

    Legendary Creature — Human Cat Villain

    Skulk

    Whenever Catwoman deals combat damage to a player, create a Treasure toke<param-*s>n</param-*s>.

    {T}, Sacrifice two Treasures: Create three 1/1 white Cat creature tokens.

    Hero? Villain? Who knows?

    4/3

    #61 · rare · Art by Unknown

  62. Clown-Masked Thug{W}{B}

    Creature — Human Clown Rogue

    Squad {W}{B}

    2/3

    #62 · common · Art by Unknown

  63. Doctor Light{2}{W}{B}

    Legendary Creature — Human Scientist Villain

    Flying

    Creature spells you cast have sunburst.

    {W}{U}{B}{R}{G}: Tap up to three target creatures.

    4/3

    #63 · rare · Art by Unknown

  64. Penguin, Avian Rogue{3}{W/B}

    Legendary Creature — Human Bird Villain

    Whenever Penguin becomes equipped, he connives.

    Whenever Penguin attacks, if he’s equipped, other attacking equipped creatures get +X/+X until end of turn, where X is Penguin’s power.

    3/3

    #64 · rare · Art by Unknown

  65. Amazonian Armorer{1}{R}{W}

    Creature — Human Warrior

    When Amazonian Armorer enters, you may attach target Equipment you control to it.

    2/2

    #65 · common · Art by Unknown

  66. Amazonian Warrior{2}{R}{W}

    Creature — Human Warrior

    As long as Amazonian Warrior is equipped, it has vigilance.

    4/3

    #66 · uncommon · Art by Unknown

  67. Peacemaker, Agent of Peace{1}{R}{W}

    Legendary Creature — Human Mercenary

    Vigilance

    As long as Peacemaker is equipped, he has first strike.

    “All I want is peace. I don’t care how many men, women, and children I have to kill to get it.”

    3/2

    #67 · uncommon · Art by Unknown

  68. Street Newsie{2}{R/W}

    Creature — Human Citizen

    Whenever an opponent commits a crime, untap target Human you control. This ability only triggers once per turn.

    3/2

    #68 · common · Art by Unknown

  69. Super-Fan{R/W}

    Creature — Human Citizen

    When Super-Fan enters, put a +1/+1 counter on target Hero you control.

    “It’s Superman!”

    1/2

    #69 · common · Art by Unknown

  70. Wonder Woman, Heroic Amazon{2}{R}{W}

    Legendary Creature — God Warrior Hero

    Vigilance

    Equip abilities you activate cost {2} less.

    Whenever Wonder Woman or another modified creature you control attacks, double that creature’s power until end of turn.

    4/5

    #70 · mythic · Art by Unknown

  71. Ma and Pa Kent{1}{G}{W}

    Legendary Creature — Human Citizen

    Whenever a nontoken Kryptonian you control enters, put a +1/+1 counter on it and create a Food toke<param-*s>n</param-*s>.

    0/5

    #71 · uncommon · Art by Unknown

  72. Iceberg Enforcer{2}{U/B}

    Creature — Human Rogue

    Iceberg Enforcer has vigilance as long as you control a legendary Villain.

    3/2

    #72 · common · Art by Unknown

  73. Lex Luthor, Evil Genius{3}{U}{B}

    Legendary Creature — Human Scientist Villain

    Artifact creature spells you cast cost {2} less to cast.

    At the beginning of combat on your turn, target noncreature artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.

    4/4

    #73 · rare · Art by Unknown

  74. Music Meister{2}{U}{B}

    Legendary Creature — Human Villain

    When Music Meister enters, gain control of target creature with mana value 2 or less until end of turn. Untap it. It gains haste until end of turn.

    Whenever a creature attacks its owner, draw a card.

    1/3

    #74 · rare · Art by Unknown

  75. Rooftop Bypass{1}{U}{B}

    Enchantment

    Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can’t be blocked except by two or more creatures.)

    #75 · rare · Art by Unknown

  76. Sinestro, Yellow Lantern{3}{U/B}

    Legendary Creature — Alien Lantern

    Flying

    {4}: Construct 3.

    Whenever a Construct you control deals combat damage to a player, that player discards a card.

    4/4

    #76 · rare · Art by Unknown

  77. Vril Dox, Braniac Prime{3}{U}{R}

    Legendary Creature — Alien Villain

    Flash

    Whenever you draw a card during an opponent’s turn, put a thought counter on Vril Dox.

    Instant and sorcery spells you cast cost {1} less to cast for each thought counter on Vril Dox.

    5/5

    #77 · rare · Art by Unknown

  78. Harvey Dent, Two-Face{2}{B}{R}

    Legendary Creature — Human Villain

    Whenever you flip one or more coins for the first time each turn, choose heads or tails. All coins flipped are the chosen result.

    {2}: Flip a coin. If you win the flip, destroy target creature. If you lose the flip, destroy Harvey Dent.

    4/3

    #78 · rare · Art by Unknown

  79. Jack O’Lantern{2}{B/R}

    Legendary Creature — Human Hero

    Whenever Jack O’Lantern attacks, he deals 1 damage to target creature defending player controls.

    2/2

    #79 · uncommon · Art by Unknown

  80. Joker, Comedic Criminal{2}{B}{R}

    Legendary Creature — Human Clown Villain

    Other Villains and Rogues you control get +1/+1.

    {1}{R}, {T}: Create a 1/1 red Human Rogue creature token.

    4/3

    #80 · rare · Art by Unknown

  81. Joker’s Thug{2}{B/R}

    Creature — Human Rogue

    Intimidate

    3/3

    #81 · common · Art by Unknown

  82. Prison Break{3}{B}{R}

    Sorcery

    Return target Villain or Rogue from your graveyard to the battlefield.

    #82 · common · Art by Unknown

  83. Reverse-Flash{1}{B}{R}

    Legendary Creature — Mutant Villain

    Haste

    Creatures your opponents control enter tapped and lose haste.

    Whenever a player casts a noncreature spell, Reverse-Flash deals X damage to that player, where X is the number of creatures you control with flash and/or haste.

    “It was me, Barry! I made your card useless so I could keep going!”

    1/4

    #83 · rare · Art by Unknown

  84. Street Justice{1}{B/R}

    Instant

    Destroy target creature that entered this turn.

    “This is OUR turf.”

    #84 · common · Art by Unknown

  85. Edward Nygma, Riddler{3}{B}{G}

    Legendary Creature — Human Villain

    Whenever a spell or ability is countered, you gain 2 life.

    {X}{U}{U}: Counter target spell with mana value X or less.

    5/4

    #85 · rare · Art by Unknown

  86. Joker’s Goon{B}{G}

    Creature — Human Rogue

    As long as you control a legendary Clown, this creature gets +2/+0.

    1/3

    #86 · common · Art by Unknown

  87. Parademon{1}{B}{G}

    Creature — Alien Demon

    Squad {B}{G}

    Flying

    This creature’s power is equal to the number of creatures you control named Parademon.

    “Parademons! Fire at will!”

    */3

    #87 · common · Art by Unknown

  88. Poison Ivy, Nature’s Kiss{2}{B}{G}

    Legendary Creature — Human Plant Villain

    When Poison Ivy enters, destroy target artifact or enchantment, then create X 0/1 green Plant creature tokens, where X is the destroyed permanent’s mana value.

    Whenever Poison Ivy attacks, choose one-

    • Target opponent loses X life, where X is the number of other Plants you control.

    • You gain X life, where X is the number of other Plants you control.

    4/3

    #88 · rare · Art by Unknown

  89. Scarecrow, Fear Harvester{2}{B}{G}

    Legendary Creature — Human Villain

    Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)

    Whenever Scarecrow enters or attacks, put a -1/-1 counter on target creature.

    3/3

    #89 · uncommon · Art by Unknown

  90. The War of Jokes and Riddles{1}{B}{G}

    Enchantment — Saga

    I — Mill <param-one_word>two</param-one_word> car<param-*s>ds</param-*s>.

    II — Target Villain you control gets +2/+0 for as long as you control this Saga.

    III — Create a Clue token for each creature card in your graveyard.

    #90 · common · Art by Unknown

  91. Vat of Acid{B}{G}

    Artifact

    Vat of Acid enters tapped with an acid counter on it.

    {T}, Remove an acid counter from Vat of Acid: Put two -1/-1 counters on target creature.

    #91 · common · Art by Unknown

  92. Green Arrow, Archer Savant{3}{R/G}

    Legendary Creature — Human Archer Hero

    Reach

    Whenever Green Arrow attacks while equipped, put a quiver counter on him.

    {T}: Green Arrow deals damage to target creature equal to the number of quiver counters on him.

    4/3

    #92 · rare · Art by Unknown

  93. Matter-Eater Lad{2}{R/G}

    Legendary Creature — Human Hero

    Devour 2

    Ingest

    3/2

    #93 · uncommon · Art by Unknown

  94. John Constantine{W}{U}{B}

    Legendary Creature — Human Detective Hero

    Whenever John Constantine enters or attacks, investigate.

    Whenever you sacrifice an artifact token, each player may mill <param-one_word>a</param-one_word> car<param-*s>d</param-*s>. Each player who doesn’t discards a card.

    3/3

    #94 · rare · Art by Unknown

  95. Panic in the Sky{U}{R}{W}

    Enchantment — Saga

    I — Each opponent creates a 1/1 green Alien creature token with flying. Draw a card.

    II — Until end of turn, whenever a legendary creature with flying enters, its controller draws a card.

    III — Creatures with flying you control get +3/+1 until end of turn.

    #95 · uncommon · Art by Unknown

  96. Power Girl{2}{U}{R}{W}

    Legendary Creature — Kryptonian Hero

    Flying, indestructible

    {R}: Power Girl gets +1/+0 until end of turn.

    “Party’s over, creep.”

    5/5

    #96 · rare · Art by Unknown

  97. Superman, Man of Steel{3}{U}{R}{W}

    Legendary Creature — Kryptonian Hero

    Flying, indestructible, haste

    Whenever Superman enters or attacks, other Heroes you control gain indestructible until end of turn.

    6/6

    #97 · mythic · Art by Unknown

  98. Harley Quinn, Joker’s Gal{R}{W}{B}

    Legendary Creature — Human Clown Villain

    Other Clowns you control get +1/+1 and have vigilance.

    Whenever a Clown enters under your control, you may attach target Equipment you control to it.

    3/4

    #98 · rare · Art by Unknown

  99. Arkham Inmate{U}{B}{R}

    Creature — Human Rogue

    Arkham Inmate can’t block or be blocked.

    Arkham Asylum holds Gotham’s most notorious criminals- along with plenty of less notable ones.

    2/2

    #99 · common · Art by Unknown

  100. Batman, Avenger of Gotham{2}{U}{B}{R}

    Legendary Creature — Bat Human Detective Hero

    Lifelink, reach

    Whenever Batman enters or attacks, investigate.

    Whenever Batman attacks, up to X target creatures you control each get +1/+0 and are unblockable until end of turn, where X is the number of Clues you control.

    World’s Greatest Detective.

    5/5

    #100 · mythic · Art by Unknown

  101. Darkseid, Lord of Apokolips{6}{U}{B}{R}

    Legendary Creature — God Villain

    Indestructible, flying

    When Darkseid enters, if he was cast, exile all creatures you don’t control.

    Whenever an instant or sorcery spell you control deals damage to a creature, create that many 1/1 black Demon creature tokens with flying.

    9/9

    #101 · mythic · Art by Unknown

  102. Joker, Clown Prince of Crime{2}{U}{B}{R}

    Legendary Creature — Human Clown Villain

    Menace, deathtouch

    Whenever you commit a crime for the first time each turn, shuffle target nonland permanent into its owner’s library, then that permanent’s controller reveals the top card of their library. If it’s a permanent, that player puts it onto the battlefield under their control.

    5/4

    #102 · mythic · Art by Unknown

  103. Bizarro, Imperfect Duplicate{2}{B}{R}{G}

    Legendary Creature — Kryptonian Villain

    Indestructible, flying

    When Bizarro enters, if an opponent controls a Kryptonian, put two +1/+1 counters on Bizarro.

    4/4

    #103 · rare · Art by Unknown

  104. Doomsday, Kryptonian Killer{5}{B}{R}{G}

    Legendary Creature — Kryptonian Villain

    Indestructible, trample

    {1}: Creatures lose indestructible, hexproof, ward, and shroud until end of turn.

    Whenever Doomsday deals combat damage to a player, destroy target land and/or target Kryptonian they control.

    “Superman could have prevented all this. And this is truly just the beginning of the Dark Times.”- Doomsday

    8/8

    #104 · mythic · Art by Unknown

  105. The Death of Superman{2}{B}{R}{G}

    Enchantment — Saga

    I — Creatures lose indestructible until The Death of Superman leaves the battlefield.

    II — Add {B}{G}. Spend this mana only to cast Villain spells.

    III — Destroy target Hero.

    #105 · uncommon · Art by Unknown

  106. Larfleeze, Orange Lantern{U}{B}{R}{G}

    Legendary Creature — Alien Lantern Villain

    Haste

    Whenever Larfleeze deals combat damage to a player, gain control of target artifact that player controls.

    At the beginning of combat on your turn, construct X, where X is the number of permanents you control but don’t own.

    3/4

    #106 · rare · Art by Unknown

  107. Crisis on Infinite Earths{W}{U}{B}{R}{G}

    Enchantment — Saga

    I — Exile all creatures.

    II — Add {W}{U}{B}{R}{G}. Spend this mana only to cast instant or sorcery spells.

    III — Return all creatures exiled with this Saga to the battlefield under their owner’s control.

    #107 · rare · Art by Unknown

  108. Bronze Tiger’s Medallion{3}

    Artifact — Equipment

    Whenever equipped creature attacks, put a charge counter on this Equipment.

    Equipped creature gets +1/+0 for each charge counter on this Equipment.

    Equip {2}

    #108 · common · Art by Unknown

  109. Gas Mask{2}

    Artifact — Equipment

    Equipped creature can’t have -1/-1 counters put on it.

    Equip {1}

    #109 · common · Art by Unknown

  110. Hidden Bomb{X}{1}

    Artifact

    Hidden Bomb enters with X blast counters on it.

    {T}, Sacrifice Hidden Bomb: Hidden Bomb deals damage to target creature equal to the number of blast counters on it.

    #110 · uncommon · Art by Unknown

  111. Luthor’s Harpy{5}

    Artifact Creature — Robot

    Flying

    4/4

    #111 · common · Art by Unknown

  112. Manta’s Swords{2}

    Artifact — Equipment

    Equipped creature has double strike.

    Equip {2}

    #112 · common · Art by Unknown

  113. Trick Arrows{2}

    Artifact — Equipment

    {W}{U}{B}{R}{G}: Equipped creature gains trample, reach, first strike, and vigilance until end of turn.

    Equip Archer {1}

    Equip {3}

    #113 · uncommon · Art by Unknown

  114. Trick Umbrella{2}

    Artifact — Equipment

    Equipped creature gets +1/+0 and has flying.

    Equip Villain {1}

    Equip {3}

    #114 · common · Art by Unknown

  115. Arkham Asylum

    Legendary Land

    Whenever a Villain or Rogue you control enters, put an inmate counter on Arkham Asylum.

    {1}, {T}: Add X mana of any one color, where X is the number of inmate counters on Arkham Asylum.

    #115 · rare · Art by Unknown

  116. Crime Alley

    Land

    Crime Alley enters tapped.

    When Crime Alley enters, you gain 1 life.

    {T}: Add {B} or {R}.

    #116 · common · Art by Unknown

  117. Family Farm

    Land

    Family Farm enters tapped.

    When Family Farm enters, you gain 1 life.

    {T}: Add {R} or {G}.

    #117 · common · Art by Unknown

  118. Gotham Undercity

    Land

    {T}: Add {C}.

    {1}, {T}: Add {B}.

    {3}, {T}, Sacrifice this land: Target Villain or Rogue you control can’t be blocked this turn.

    #118 · uncommon · Art by Unknown

  119. Grazing Meadow

    Land

    Grazing Meadow enters tapped.

    When Grazing Meadow enters, you gain 1 life.

    {T}: Add {G} or {W}.

    #119 · common · Art by Unknown

  120. High-Tech Headquarters

    Land

    High-Tech Headquarters enters tapped.

    When High-Tech Headquarters enters, you gain 1 life.

    {T}: Add {U} or {B}.

    #120 · common · Art by Unknown

  121. Lab Complex

    Land

    Star Labs enters tapped.

    When Star Labs enters, you gain 1 life.

    {T}: Add {U} or {R}.

    #121 · common · Art by Unknown

  122. Metropolis Streets

    Land

    Metropolis Streets enters tapped.

    When Metropolis Streets enters, you gain 1 life.

    {T}: Add {W} or {U}.

    #122 · common · Art by Unknown

  123. Overgrown Bog

    Land

    Overgrown Bog enters tapped.

    When Overgrown Bog enters, you gain 1 life.

    {T}: Add {B} or {G}.

    #123 · common · Art by Unknown

  124. Remote Isle

    Land

    Remote Isle enters tapped.

    When Remote Isle enters, you gain 1 life.

    {T}: Add {U} or {G}.

    #124 · common · Art by Unknown

  125. Underground Cave

    Land

    Underground Cave enters tapped.

    When Underground Cave enters, you gain 1 life.

    {T}: Add {W} or {B}.

    #125 · common · Art by Unknown

  126. Watchtower

    Land

    Watchtower enters tapped.

    When Watchtower enters, you gain 1 life.

    {T}: Add {W} or {R}.

    #126 · common · Art by Unknown

  127. Plains

    Basic Land — Plains

    {T}: Add {W}.

    #1 · common · Art by Unknown

  128. Plains

    Basic Land — Plains

    {T}: Add {W}.

    #2 · common · Art by Unknown

  129. Island

    Basic Land — Island

    {T}: Add {U}.

    #3 · common · Art by Unknown

  130. Island

    Basic Land — Island

    {T}: Add {U}.

    #4 · common · Art by Unknown

  131. Swamp

    Basic Land — Swamp

    {T}: Add {B}.

    #5 · common · Art by Unknown

  132. Swamp

    Basic Land — Swamp

    {T}: Add {B}.

    #6 · common · Art by Unknown

  133. Mountain

    Basic Land — Mountain

    {T}: Add {R}.

    #7 · common · Art by Unknown

  134. Mountain

    Basic Land — Mountain

    {T}: Add {R}.

    #8 · common · Art by Unknown

  135. Forest

    Basic Land — Forest

    {T}: Add {G}.

    #9 · common · Art by Unknown

  136. Forest

    Basic Land — Forest

    {T}: Add {G}.

    #10 · common · Art by Unknown